>steel sword breaks after two swings
Steel sword breaks after two swings
Don’t worry, you hardly ever have to fight. Or why would you, there is no point to it
No it doesn't.
Not to mention you get more weapons than you ever need, double so if you use all the other tools and tactics the game has to offer.
i'm so used to attacking everything onsite, went through alot of grief before i figured out to just avoid everything
You are occasionally presented threats that need to either be neutralised or stealth-avoided to proceed.
Killng enemies also yields resources that may be necessary to strengthen yourself.
For the first time heading to Zora's domain, the constant rain will likely see to it that you take a certain path that is frought with monsters.
>tfw I just climbed the opposing wall to the Zora's domain and skipped the whole hurdle run
The only problem with the weapon system is that it makes the game slightly too hard during the first 5-10 hours. If you survive those, the weapon system becomes a key mechanic that keeps the player engaged. Moreover, since you can't rely on the same weapon forever, you are forced to learn how to use other weapons. In this way you have a deeper and more fulfilling experience. It's not a perfect mechanic, but I still think it's pretty good.
Doesn’t make for a fun game, but it’s better than to waste time on pointless stuff. Wish had more depth to combat and resources.
That was the main reason I dropped this game.
but that's impossible botw takes place in the 11th century you know back when steel didn't exist
This is why I love this game. After the tutorial, the game does not force on you almost anything and you can do most things however the fuck you want.
the legend of zelda breath of the wild takes place on earth in the 11th century?
Exactly. Many games claim to be "open", but BotW truly is THE most open-ended open-world game ever made. Everything you do, is up to you, and there's no "right or wrong" way to approach situations.
I finished BOTW about a month ago. It was overall an excellent game but the constant weapon breaking was a bit of a pain. I mostly avoided fighting monsters on the overworld because I didn't want to lose my weapons.
>oh hey another weapon-
>fuck my inventory is full
>goddamnit, I'm getting too much fucking weapons because I always hoard everything
>but I don't want to throw away this sick flame sword
>AAAAAAAAAAAAAAAA-
>Everything you do, is up to you, and there's no "right or wrong" way to approach situations.
not sure how that's different from most open world games or most sandbox games.
BotW is maybe only different in that there's only one failure state, which is death. You can't fail quests, piss off settlements, kill NPCs and so on.
The game can't punish you simply because the lack of regular gameplay systems.
what on earth is the point of weapon durability in any game?
>steel sword breaks after two swings
Breaks after 2 enemies AND breaks permanently.
What fucking faggot thought this is fun?
>steelhammer breaks
Ye no fuck off
what would the point be of weapon variety if no weapon breaks? You can just play the entire game with the first branch you pick up and never bother with anything else.
>not sure how that's different from most open world games or most sandbox games.
There's a world of difference.
Most open-world / sandbox titles still require you to do obligatory check-mark type of missions in order to allow you to "proceed forward". In practice, they're just linear SP campaigns with tons of distractions and empty landmass in between the required parts.
BotW doesn't really have any of that. After the quote-unquote tutorial, you can go where ever you want, how ever you want, and act as you please. Wanna go beat the last boss with twigs and rocks? Yeah, you can certainly try that.
>The game can't punish you simply because the lack of regular gameplay systems.
And again you demonstrate your prejudiced ignorance by listing out the things that make every other "open world" game truly NOT open and very restricting.
Honestly, the closest thing to BotW are the STALKER games. It too lets you do essentially what ever you want, including kill "important" NPCs and still waltz to the very end of the game on your own.
To encourage you to attempt other tactics than direct engagements with enemies, all while the game can more easily reward you with practical tools.
In short, it underlines the survival aspect and in most cases nudges you toward experimentation.
Its an incentive to explore more and to try out all sorts of weapons to see which one you like most, picking your battles well not to waste any weapons and so you don’t just run to the endboss and hit him a thousand times with your shitty branch. I never got the argument and how butthurt some people get over the durabilty system. You're never in a position where you'll have no weapons at all, even if you are, that's a new challenge making you experiment with fighting using Bombs and other tools you never lose. Is it because you really like using a particular weapon and you don’t wanna play without it? All areas reset every couple ingame days and you can loot the swords and shit again. Botw has so many flaws but i couldn't give less of a shit about the weapon durability.
In short they were literally too stupid to add any real difficulty to the combat system so the only challenge you have is trying to waste the least durability each fight.
awesome
> noooo every game must be a shitty dark souls clone
There are only four? types of weapons and the difference between weapons in those categories is literally nonexistent. All it does is mean whichever sword you like the look of most you won't get to fucking use for more than a fight. It doesn't add shit.
>In short they were literally too stupid to add any real difficulty to the combat system
No. It's not a fighting game. If you want something of the sort, play your beloved Souls games.
BotW is a survival-adventure game.
>He doesnt know about the fall of the Hyrule kingdom and how it lead to the rise of the hussites and stagnation of Byzantium
>the difference between weapons in those categories is literally nonexistent.
This is absolutely incorrect.
Not only are there huge differences between basic stats like durability and damage values, both which can further be modified with the rare versions, but there's also things like the elemental variants, the ancient-tech variants, et cetera.
>you won't get to use for more than a fight
I keep seeing zoomies make this kind of stupid shitposts nowadays, and I just cannot fathom how you people play this game.
My melee weapons lasted for ages. I never ran out of them, even more so when I got some two dozen slots.
Did you fags never use Bows? Any of the tools? Utilize stealth and physics? Anything of the sort?
> It doesn't add shit.
Incorrect. It filters ADHD Skyrim babies and makes the game all around better.
>BotW is a survival-adventure game
Ye surviving the mediocre shit is really challenging in this one.
>weapon forged by the goddess of light herself
>this same weapon has been used to slay thousands if not millions of monsters and even slay the dark lord himself a few times
>in actual gameplay it runs out of batteries after about 40 swings and will physically refuse to be held in your hand until it recharges
>it's not a fighting game
The final boss would disagree with you
>Did you fags never use Bows
the bows are fine. I have seen anyone complain about Botw's bows.
No, it's just channeling an extra bit of the series' trademark action-adventure parts in the last boss. It too really boils down to utilizing your tools and skills in a rhytmic manner, rather than being about some 1337 progaymer moves.
>stats like durability and damage values
Those aren't actually differences bro, those are just statistics. They aren't different movesets. The elemental variants just add a property to the attacks, which sure is unique over a standard weapon but hardly groundbreaking or immensely standout. Who cares? This isn't Dark Souls where your weapons have different attack patterns that change how you can approach combat. Again: nothing is improved by it. There's nothing gained by just breaking shift left and right when you actually want to use it. You can just switch out to a different, identical in use weapon and continue doing whatever you were doing because there's plenty of weapon slots and plenty of shit weapons laying around.
All the difference between stats and durability just means that if you like the Zora Sword or whatever the fuck you can go fuck yourself because it's going to break constantly, do poor damage and never be found unless you literally farm to fill your inventory with them. Why make your game with a ton of weapons but not let people form any attachment to them? They might as well just not exist at all.
The tools are not swords and equipment and they aren't mutually exclusive. I used plenty of bombs and physics traps early on, but frankly it just gets old after a while. Bows are just bows and there's nothing to be said about them except they suffer the exact same problem as the melee gear.
>Who cares?
I do.
>This isn't dark souls
Correct. It's not, thank god for that.
>it's going to break constantly,
no, they're not. Nor does it matter.
>not let people form any attachment to them?
Because that's what every single other game does, and it's not BotW's purpose.
>The tools are not swords and equipment
Correct, they're not. They're much more versatile and fun than just swinging a sword.
>gets old after a while
I got 360 hours clocked to the game on two different systems, and it's yet ot get old.
>bows are just bows
no, they are some of the most fun and OP weapons in the hole game.
>Utilize stealth
BotW's stealth is really boring. There's no cleverness to be had in donning the sheikah suit and crouch walking around hyrule, sneak attacking bokoblins.
It's not like a proper stealth game where some level of skill or finesse is required, nor are Botw's maps design to encourage stealth or make stealth gameplay at least more interesting.
BotW's purpose in this regard doesn't achieve anything.
The Yiga hideout notwithstanding, before someone reminds me