You have a few seconds to think about The Best Level in Half Life 1.
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Did you think about Surface Tension? Good.
You have a few seconds to think about The Best Level in Half Life 1
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you have one second to realize only virgin nerds know the name of half life maps
I'm partial to Office Complex. I hope those guys made it out ok.
Unironically Xen.
The entire opening chapter from "good morning and welcome to the Black Mesa research facility" all the way up to We've Got Hostiles is quite possibly the greatest immersion and atmosphere based story telling and setting to ever be done in videogame history.
Of course it's Surface Tension
Second is unironically On a Rail, there has never been a more effective way of filtering brainlets when discussing a videogame. The increasingly desperate HECU soldiers as Freeman picks them off is kino
Ethics. Technology of it's era.
Of course I did
thats not a level dumbass its a chapter
The entire game from good morning and welcome to the black mesa resarch facility all the way up to the end is quite possibly the worst, most boring and overrated game ever created
Chapters*, you are not real gamer and it clearly shows
Thats the worst part of the game. It gets better at Questionable Ethics
The maps have names.
>"forget about freeman!"
>pops up just as the character says it
unmitigated kino
I like them all honestly although I'm truthful in that I like the Xen levels the most. I dig the cool biomechanical themes in it.
most quotable though
youtube.com
fair enough
Surface tension was my least favorite one because of the helicopter. I thought of the xen, it was peak atmosphere.
im pretty sure that only happened in black mesa though
They belong to chapter called surface tension, map "names" are here. Hand over you gaming license you gamelet
c2a5
c2a5w
c2a5x
c2a5a
c2a5b
c2a5c
c2a5d
c2a5e
c2a5f
c2a5g
op was asking about levels, maps are levels
chapters arent levels
fuck off
For me it's lambda core
probably, its been a while. i like how they made those chapters more cinematic.
Half Life isn't an RPG, it has no levels.
>t.zoomers
Up until this point in time atmosphere and world building were relegated to blips and bloops in games. Half Life was the first time you could freely traverse around a functioning living breathing world that looked and felt real. Playing it in software on a CRT monitor was glorious and adds a TON to the atmosphere the game builds and relies on. The pacing of those first few chapters is survival horror kino from the awesome rail intro giving you a glimpse into the scale of this place, how many people are there, how advanced the research is, the military contracting connections with the attack helicopter, the robotics divisions, the nuclear waste processing and spill. It's phenomenal. That fucking intro has a more diverse palette of world building content than most entire games.
Then you have everything after the resonance cascade which is like experiencing something akin to Racoon City circa RE2 in real-time as the disaster unfolds around you but instead of being fixed camera and prerendered backgrounds you're actually free to move around and explore at your own pace, interacting with the environment and survivors as you find them.
It's unprecedented in videogame history how incredibly rich those first few chapters are. The game turns into typical shooter shlock from after and beyond and the rest of the series would completely lose touch with the original's origins and X-Files like world building and atmosphere. It's tragic really but I'm grateful to have been here right now in time to have experienced it when I was young back in the 90s when it came out, with the right hardware to fully appreciate its splendor.
maps are levels
are you saying e1m1 isnt a level?
definitely office complex
get a girlfriend you two
shut the fuck up schizo
I wish more games did the "everything's going to shit right before your eyes" type stuff, the only other game that even came close to capturing that feeling like HL did was the start of Dead Space 2, just watching everyone dying all around you while the necromorph outbreak is happening.
yeah but how many guys do you start with
DS2 reminded me of half life too. never leave isaac's perspective, smooth as butter transitions, very cinematic.
No, I thought of On A Rail.
are you ok?
I love Half-Life and I think Black Mesa is one of the coolest video game "worlds" ever made
I am a zoomer, and I hate half life. i also hate quake and doom, and I think both are shit games
Based
Kids today don't get it though
I wish I could work in Black Mesa, hell even being a janitor would be a nifty job there. Do you see all those obscure industrial rooms and hallways you could just chill out in and shirk your duties all day?
Yes finally getting outside is very satisfying
>cant read a whole paragraph
I don't know man, if you get lost people probably would take days to find you again
Yeah I got no doubts about that, I mean wasn't there an entire laboratory hidden behind plastered walling in Blue Shift? Shit was boarded away and hidden for years but in a way it'd be kinda cool. You could find a nice little hidey hole of sorts and use it as a secret stash for when everything goes tits up.
I want to live in goldsrc world
Why yes I work at Black Messsa.
How could you tell.
>Uhh...where do I go next....?F5 just in case
Same. It's such an underappreciated thing to do, probably because it requires complex and well thought out constructs of what the world and events actually might look like. It's a lot to deal with and get right. I hate to say it but if you want another really well done disaster experience along those lines, the intro to TLOU1 does it really well too albeit far less gameplay oriented and much more Hollywood muh feels focused. It's still neat as a setpiece but yeah it doesn't come close to the sense of scale and disaster that Black Mesa and the DS1 + 2 necromorph outbreaks accomplish.