Cloak type: Timed -Cloaks Spy for 12 seconds -Cloak meter cannot be refilled from ammo sources. -Cloak meter can be refilled by sapping engineer buildings -Has a moderate and distinctive decloak sound.
just fucking give engineer a jump pad and speed pad already.there are so many situations where teleporters are useless
Asher Sullivan
>tries reporting Open Fortress to Valve because it uses some leaked AI code >has a positive reaction to a mod of an entire leaked build including the AI and much more nice double standards, mcnigger
Jacob Johnson
based
Charles Turner
>Most pyro advantages are considered bugs >They're fixed >Mfw this is the pyro nerf that will bring joy to my eyes If this happens, i might even come back to play, on a regular basis at least.
It's supposed to be ideal to destroy buildings since it has 3 extra seconds of invisibility and is more quickly refilled from sapping a building.
Noah Sanchez
>An actual woman >pronouns on bio idoubtit.jpg
Wyatt Wilson
>Tyler reporting on something worth caring about for once Holy fuck. This is huge. If this motherfucker cleans up the code well enough with a leaked build just imagine what could happen if they hire her as a full time employee. Imagine if they let her spearhead a Source 2 port. I'm getting excited and I know I'm going to regret it but I absolutely do not care.
Mastercoms has been around for a while. It's an actual girl.
Liam Myers
Give me a pyro weapon that isn't >+ something cool >- nerf airblast somehow I don't even play pyro, it just pisses me off that his weapon design is so ungodly basic.
To contribute to the thread, here's my idea: >shield for heavy >it replaces the minigun slot, and is always active, like the demo shield >to compensate for how insane of a sacrifice giving up your minigun would be, the shield has a damage resistance, sentry resistance, knockback resistance, and movespeed bonus >this would drop the heavys biggest strength and shed his biggest weakness, freeing him up focus on his shotgun (or melee for true madmen) >the actual numbers for the stats should be balanced so that a shield heavy will lose most close range encounters with a stock heavy. This would mean that playing with the shield is a trade-off: you get maneuverability and flexibility in exchange for raw combat power, while still being able to tank damage during a push
>Retro-futuristic Spy watch >Alongside invisibility cloaking grants complete invulnerability and lets the wearer walk through players, objects and most walls >-50% cloaking speed >-50% cloak duration >can’t gain charge while active
>new item for the spy that lets him disguise as objects (barrels, shrubs, ect.) basically making prop hunt a part of the game >new primary for medic, lets him shoot out globs that stick to the floor that deal damage to enemies but heal allies when stepped on >new primary for Heavy, metal gun that shoots huge chunks of metal at enemies. Consumes 50 ammo per shot but raises ammo cap to like 1000, still start with just 200
Could keep coming up with them off the top of my head, TF2 has so many opportunities for unique weapons.
Alexander Ramirez
Also decloaking while inside solid objects or other players instantly kills the wearer. This weapon would probably be an ass to implement since you’d have to tweak plenty of TF2’s spaghetti code for it to work properly and not kill you when your ankle is inside a rock or make you fall through the floor all the time.
Robert Smith
>Medic primary >Syringe gun that fires in short powerful bursts >Ubercharge remains active while switching to this weapon
Pretty impressive. Hopefully this signals some new golden age as Valve takes on a new interest in the game if the engine isn't as tangled as it was before. One can hope, right?
>el blonde >level 5 memento >on revolver hit heal 5 hp >gain +25 max hp per revolver kill up to 5 times >gain +5% revolver damage per kill up to 5 times >no backstab >-25 hp on wearer >decloak noise changed to Spanish guitar riff Would come with a wild west theme pack for every character and cactus canyon would be a fully fleshed out map too to go with the update, in a perfect world
wow that image is sad also valve will never return to glory
Hunter Brown
A buff to dragon's breath would be enough for me, not gonna lie. That was a great weapon concept that got unfairly killed. Just give it the old hitbox back and make the airblast not take as long to fire and you'd have a great new gameplay style
Jaxon Allen
What kind of buff would a demo get from a bottle that has a special taunt effect?
Nathaniel Anderson
>Spy >Secondary PDA >Weapon name: I win
-Press button -all buildings get sapped -all engies die -all pyros die -makes this sound effect youtube.com/watch?v=Cq0Xdd80TPg
Dylan Price
spy primary the copycat
picks up the equipped weapon of the last person backstabbed