3d modeling to use on the fuckign games is such a fucking nightmare as if actually making the fucking thing wasn't enough of a fucking nightmare you can't just fucking draw over it or apply a texture in a logical and comprehensible way that shit is another diferent thing in and on itself not to mention that if you decide to go back and tweak something on the fucking shape itselg the fuckign shit image thats projected as a texture decides that its a good moment to have afucking stroke and nuke everything so you have no choice than to fucking work in the future and the past at the same time tying to fucking predict where the thing you are bending will retroactively affect the way it interacts with a fucking texture you havent even fucking applied yet im not fucking magic how the fuck
and this shit is just one step then i got to animate the fucking thing in a way it doesnt nuke itself just by existing alongside other string held delicate itty bitty shit just so its a fucking thing that moves and then fuckign code it so it actually does happen when it's supposed to and then im supposed to keep every single individual instance and grouping that all of these shits are living on hoping it keeps a cohesive sense of harmony for whats ultimately supposed to be fucking fun and how the fuck am i going to get the music and the voices and how the fuck am i supposed to make the menus and then make the menus look pretty and work fuck this fuckign shti waht the fuck
No wonder all one man band indie shits are fucking 2d pixel shit i want to fuckign kill myself making 3d stuff is a fuckign meme fuck it fuck you fuck me
>tfw an ideas guy >tfw too dumb for 3d >tfw can't draw so 2d isn't a viable option either Just fucking kill me
Tyler Johnson
Best part of 3d is reusability. Yes, by that I mean asset flipping.
Nathaniel Baker
Word. I've been making games for over 15 years. Not only is it a massive amount of work, but it's usually slapped together with the most rickety collection of slapdash bullshit and it's a miracle anything ever runs at all.
But seriously though I would not recommend using realistic* 3D models in a solo project game.
Daniel Nelson
Bro you got a story yet i can do that part
Elijah Cox
Every single person who has ever modeled/textured/rigged anything has complained about how unintuitive the process is and how much they hate it. Is it actually fundamentally not an easy thing to fix, or why can't things be done in an intuitive way? With all this extra processing power you'd think we'd be able to use it to make things easier for ourselves.
Andrew Martinez
soulless
Benjamin Thomas
Why are they wasting this technology in nigger games?
Zachary Garcia
Animation yes. Modelling and texturing, no. Seriously no or we will have more bioware-tier shits but worse.
Benjamin Brown
I want to FUCK Japan
Eli Evans
The cool thing is now and again I sit down to learn, come up with a decent character I'm happy with, and then completely fucking forget everything. I'm really good at everything else related to development but 3D art pipelines won't stay in my head since it's not something I do full time.
I'd try answering this but I'd get really fucking angry about tools, and I wish to retain my zen today
Easton Sullivan
What does idea guy mean
Bentley Wright
useless person with no practical skills
Henry Collins
Why are you making models when you can just either buy them or flip free ones off a storefront somewhere?
Carter Jones
>3d modellers of this calibre never does porn Is there no porn addicted rich dude or something who'd finance this?
Dylan Green
you have an idea and can't bring nothing else to the table
Sebastian Hernandez
Basically every woman at work
Wyatt Ortiz
The person with a vision, the real term is director but idiots call it that to dimish it's value.
People being able to code and do art shit without leadirship, well that's just as worthless as a super computer without a keyboard.
Julian Rivera
if you don't use a proper software (3D max/Maya), and use shit like Blunder, you deserve it.
Anthony Adams
>>tfw too dumb for 3d No you just lazy, give it maximum 3 months you be good enough, that is you are practicing.
Leo Nguyen
AI can do everything except draw and imagine things it has never seen.
Humans still win.
Brandon Kelly
Look at loomis, Proko, Bridgeman, and then draw from reference.
Colton Mitchell
realism is actually easier and faster to achieve than stylized PBR is a very well documented workflow, whereas with any stylization worth anything you have to code your own shaders and come up with your own material workflow.
Dominic Sullivan
The next version of 3ds max will use deep learning AI for retopo and uv.
Jacob Thomas
??? you can do stylized texturing with substance painter/photoshop (ddo?) or even mixer. And modeling stylized models is not hard if you're not too bad.
James Brown
what's so much better about those
Parker James
I fucking love making 3D models of inanimate objects and environments but making people and creatures is incredibly fucking hard, so I understand your pain. Texturing is beyond the worst shit ever, it either works flawlessly and you never have to fiddle with anything outside of setting texture to "texture image", or you have to manually set the UV's perfectly, make sure the texture is fine, make sure the Normals are ok, make sure this and that and those and them are all A-fucking-Okay. 3D modelling is just an entire can of worms that amateur devs don't realize is an art form in of itself. That's why there's loads of low poly shit.
Brandon Diaz
>loomis If you want to be a subhuman westerntrash "artist" go right ahead. You'll be coloring red noses and drawing hideous hambeasts in no time.
Michael Garcia
Most people have ideas that they think are super cool and unique (they probably arent), the people who get then made are people with some appreciable skill to start getting it done.
No one hires someone to sit around and be the 'hey this sounds cool' guy.
Inb4 'that's just what writers do', they actually have a skill, you know...writing. Constructing good dialogue, writing multiple versions of something, understanding story structures, etc.
Anyone who calls themselves an 'idea guy' is useless and most likely annoying.
Parker Wilson
>but making people and creatures is incredibly fucking hard it's not if you use the proper workflow and softwares In this case, Zbrush obviously and many others.
Matthew Miller
Some *actual* idea guys exists and work as a creative force, but there is like one in ten millions and are very valuable. They also have traditionnal skill sets.
Jonathan Fisher
Derogatory term by code monkeys for people who figure out how the game actually works such as game designers, directors, producers (although fuck producers IMO).
Isaac Sullivan
>Loomis >Westerntrash Confirmed deviantart tier "it's my style" artist that got called out for having disgusting bug eyed creatures since he's never trained his eye.
Michael Harris
that doesn't refute any of my points. You're still doing PBR if you're using substance. Compare any modern pre-packaged metal/rough BRDF workflow to arcsys ggxrd/fighterZ, where they're adjusting individual vertex normals to get the correct shading per model. It's not even close.