Elder Scrolls 6

What are your hopes and dreams?

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That it won't be a complete trashcan fire

>bring back attributes and make races matter
>bring back layered clothing
>memorable and well-written companions
>guilds that require proficiency in their subject, warrior can't become leader of mage's guild
>no level scaling
>joining guilds bars you from joining others, guilds interact
>drop food on floor, someone or something (rats) pick it up or eat it
>can drop plates/vase on floor and it will smash
>can throw objects that smash and hurt people
>hands visible in more animations
>corpses decompose over time, let off a scent that can alert people
>actually decent AI
>AI that has a complex memory
>can knock on doors to talk to occupant/s
>being able to break doors down
>in-depth prison and legal system
>character can gain and lose weight, affects stats
>ability to break containers and furniture
>sneaking/breaking in through windows or even go down a chimney
>zero loading screens, can enter all buildings without loading

pretty much anything that adds to immersion and makes the game interesting. the problem I have with Skyrim is 'you can do anything' translates to the game expecting you to do everything, and it allows you to at the cost of immersion

I just hope it will be like Skyrim with non-shit combat

>They actually pay attention to the lore and make an interesting story from it
>Decent combat that brings back every weapon and armor type from morrowind but with different animations for different types of weapons
>If taken place in Hammerfell High Rock area dont be like Assassins Creed and focus on Naval combat leave it as more of a bonus thing with one or two quests revolving around it.
>More info on the Dwemer that moved out to Hammerfell
>Fewer but more in deph daedric quests that are longer and give more info of the nature of the princes
>No Imperial religion in the Crowns area of Hammerfell and expand on Yokudan religion. I want more info on Leki Tall Papa etc
>Forebears are more accepting of Imperial religion so there yoh can see Akatosh Dibella etc.
>Reworked magic so it isn't completely shit
>Rework Horseback riding/combat so it isnt shit
>A devoted Worship system like Wintersun faiths
>Bring back Michael Kirkbride so the story can be wild and interesting

This will likely not haplen but I can hope....

it exists before 2025

Valenwood with forests that feel 'alive'

That it isn't a pozzed trash.

>A main quest with a little bit of nuance, doesn't even have to be as good as morrowind, just something that's not phoned in.
>Instead of quest markers, the wayfarer skill is added, the higher the skill, more your character will "learn" the region, making quest markers into smaller and smaller zones, 100 in the skill may give you a marker.
>Bring back all the schools of magic
>Bring back spell making
>Living world, living economy, living factions that vie for dominance over one another
>Factions that care about your actions - you can't just join every faction
>A mages guild that isn't neutered beyond all recognition - actually any faction that isn't neutered would be great
>Dungeons at least as good as oblivion's
I feel like I'm not even asking for much.

*BONUS CONTENT*
>Maybe some random endless dungeons
>Maybe some diablo style loot
>Expanded crafting
>Life sim elements, get married, have kids, etc
>More content for roleplaying autists
>All the books from previous games, AND MORE

*GOD TIER BONUS*
>Lusty Argonian Maid quest

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You ain't asking for much desu. If they put just half of this in and manage to not fuck too much up - I'll be happy desu

That it's a good game and fun to play.

A lot of that I can see them easily doing.
>can throw objects that smash and hurt people
Like that is already in Skyrim it just doesn't work as an attack.

No paid mods or online shit. Bethesda will fuck it up regardless. Also this:

asking for too much desu

I want more movement options than
>walk
>run
>ride horse
>fast travel
Skyrim was much too restrictive on that sort of thing.

Easily modable and text-based conversations (this will never happen again). I don't care that much about the rest.

no n iggers

Oblivion's dungeons were shit. I want them to be at least better than Skyrim's.
>Factions that care about your actions - you can't just join every faction
Any faction that cares about another faction already is mutually exclusive. It was never a thing that the guilds were mutually exclusive. The only thing people base it on dumb quest timing in Morrowind that is probably just a bug considering doing the two quests in the opposite order allow the player to join both factions.

that it has a good guild quest lines. Don't care about anything else.

Paid mods literally can't exist in the way people think of it happening.
CC is outsourced micro-transactions. Not paid mods.

that they stop using an engine from 1997
en.wikipedia.org/wiki/Gamebryo

>Armor doesn’t look like shit
>Weapons don’t look like shit
>Combat doesn’t play like shit
TES lore and the setting is fucking gay and cringe. I don’t give a fuck about being the chosen one. I just wanna smash enemies to death with a warhammer.

>no women are allowed in any aspect of the game's development
>no hamfisted leftoid/shitlib narratives
>it takes place in either hammerfell or valenwood
>layered clothing
>no paid mods or DLC that is required to finish/experience the main quest
>spell making
>factions are at war with each other, joining one means others won't talk to you or be outright hostile
>speechcraft expanded so that you can't simply bribe everyone to get the info you need

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I'm hoping for a rowboat at least. And let me experience the wagon ride, Todd. I didn't want to fast travel, I wanted to ride in a wagon!

It will be Hammerfell + High Rock and all the surrounding islands because it will have sailing as the big new feature. And because the ocean will be huge to account for the feeling of being out at sea, the landmass size will also increase to keep the map scale the same. Needless to say it will easily be the largest Elder Scrolls yet. This will also help with previous games feeling like a themepark with dungeons every 5 feet.

Two whole different provinces will also be another big back of box feature. High Rock will be a more standard medieval fantasy setting to contrast with the Hammerfell's unique setting. Also it allows for melee/magic users to have entire provinces to roleplay in. With the Redguards being melee oriented and the Bretons being magic oriented. So it won't be like Skyrim where magic users only had a tiny castle related to magic.

Crafting will obviously be expanded on and settlement building will be as well. I don't think it will be as detail required like in Fallout 4. Most people just want a cool looking house with little effort. Not placing every single door and wall. So I expect it to follow what Elder Scrolls Blade's did.

Also expect a character progression system like Ordinator. One of the problems with previous Elder Scrolls was that at around 40 hours or so, long before you exhausted all the games content, you were max level in all your skills and perks so you had to level skills not related to your character just to level to keep up with enemies. This will be fixed with a character progression path for melee/magic/thief that lasts for the entire game.

Get hype.

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You can just pirate all the paid mods easily, and unless they fundamentally rework the file structure of the game, paid mods will always be easy to pirate.

>no hamfisted leftoid/shitlib narratives
there are pride and tranny flags in fallout 76, there's no hope of this

There there.

that it releases before everybody dies

Fallout 76 also makes fun of feminists and compares native Americans to savage, anarchistic raiders.

well fuck, maybe things will change by the time it's released (but probably not)

lmao imagine if they set it in hammerfell and had REDGUARD LIVES MATTER signs everywhere

>living economy
When I was new in Skyrim, I didn't sell the enchanted stuff I made because I feared a bandit or someone would buy it and I'd be facing my own bs damage.

beta virgin dragon shouts replaced with chad SWORD SINGING

The guilds weren't mutually exclusive necessarily but if I remember correctly you could only advance so far with certain skills, and I think you had to have a clean criminal record. It doesn't have to be airtight, just want the guilds to feel a little more immersive.

Comfy menus and diary/quest log that feels like an rpg instead of the sterile nightmare that was skyrim.

OST on the level of oblivion.

lol, that'd be pretty rad

TES but with an advanced version of STALKER's a-life? I'd be down for that

To see actual gameplay.

This, take a page out of Zelda's book.