What gameplay changes would you like to see?
I personally would like to have Gunplay from 3 ported over and no more elevator loading bullshit
What gameplay changes would you like to see?
I personally would like to have Gunplay from 3 ported over and no more elevator loading bullshit
No thermal clips.
>no more elevator loading bullshit
Never really understood this complaint. Would the game have really been much better if the whole thing stopped dead and a load screen popped up?
>Another fake leak thread
>le remaster xd
Just stop it, man, it's not happening.
Also removing elevators from ME1 is removing the soul, it was a great part where you could hear squadmates talking and hearing about your adventures on the radio. And ME3 gameplay wouldn't fit at all, it's just a boring TPS with some abilities.
>gameplay change
>no clips
it’s fucking ME1
It's a call for no changes, retard. Fuck thermal clips.
Holster the fucking gun in 3
But by removing thermal clips you're basically removing important parts from the story too.
No. Thermal clips are an affront to the story, to the lore of the whole fucking franchise. They literally make no sense.
THIS
they keep remastering shit I already bought I am going to stop buying
>There's a pretty solid explanation why they modified their weapons after the Geth encounter on eden prime
>They literally make no sense.
If they followed up with it instead of dropping it, it would've made sense.
Remember in ME1 if you modded a gun to have HE it would take 8-10+ seconds to cool from overheating? Instead of waiting, you could just pop in a thermal clip and continue the rate of fire. nevermind, it doesnt make any fucking sense
>trading nigh infinite ammo that's still perfectly able to punch holes through your enemies for slightly more powerful guns that are tied to disposable heatsinks that drastically limit your ammo
It makes no sense. Even if the extra power were necessary(it wasn't), it would make more sense to incorporate the old design as a back-up. It only takes a few seconds of thought to realize that thermal clips are fucking stupid and only there to try and balance the gunplay.
I would want classes to work like in 2 and 3. I want vanguards to have charge, and engineers to get the drone
You don't seem to remember how "problematic" were those weapons for Turians, Humans, Asari, etc... They literally explained to you in ME1 how they barely managed to "avoid" getting your shoulder broken after firing them.
it's stupid lore rape and goes completely against what's established in ME1
none of the latter guns reach the RoF / capacity of the high tier guns from the first game
Stop startling me, gen z doesn't deserve Kino Effect.
No retard recoil.
That’s it.
Game is otherwise flawed but perfect
what the fuck are you even talking about?
i think you're renembering the krogan shotgun's description from ME2
Nope, play ME1 again, read the codex about how the weapons work and you'll see what I'm talking about.
holy shit, my sides
Well... yes, you're right. But remember, they made that change to fight against the Geth, with became pointless after Sovereign got obliterated.
Read above.
So it's still a pointless lore breaking change, glad we agree.
just because they came up with a retarded excuse doesn't mean it makes sense, retard
me1 guns have higher capacities than me2 guns to begin with, so the idea is moot
volume of fire matters fuck all unless you're suppressing, and it is worth even less in an age of computer assisted ballistics and rail weapons that fabricate custom rounds for every shot
if volume of fire mattered all that much, all the armies in the galaxy would switch to WWI tier swarm tactics, and they're all going the opposite way with highly trained, well equipped soldiers in lower numbers
the geth don't actually use disposable heat sinks on eden prime. you can get geth weapons in ME1, they don't have it, and it's not mentioned anywhere in the lore either
ammunition logistics is a gigantic hurdle, no sane army would give up an infinite ammo cheat for some perceived tactical advantage
Why does everyone hate the elevators?
Nope, it's not pointless to the lore. It became pointless in practice. But it actually made a lot of sense.
>New enemy appears
>Formidable at fighting
>Realize your weapons aren't good enough
>Create new weapons due fear by reverse engineering their tech
>it turns out they weren't the real threat
I like them, but I hate legit loading screens in general, and it was cool taking different squad duos out to hear different conversations
you made the claim, you give the sauce
fire that wiki up, user
Mass Effect 1
>New UI not ripped off from the original Halo
>Make the guns feel like they're not MS Paint tools
>Slap in powers from ME3
>Basically just put in 3's combat
>Re-texture the armours to look like they're not different coloured rubber wetsuits
Mass Effect 2
>Make mining/scanning less of a pain in the ass
>Let me fuck Samara
>Slap in powers from/upgrade combat a bit to ME3
Mass Effect 3
>Pretty much perfect gameplay-wise, can't really remaster the train wreck of the plot/writing
>Idk maybe have a little more Thane/Wrex
>why do people hate long loading screens?
I gave you the source: ME1 codex. This is a vidya board, user. Not some weird wiki shit for redditors.
they won't change a thing with any of the releases