>too good to play with my Friends
>Too shitty to play against good players/high ranked online
I HATE this feel.
Also: fightan thread.
Fighting Games thread
I had a couple friends getting into fighting games and learning things fairly quickly since I was trying to teach them important stuff along the way, but every time they showed they improved on something solidly I would take the gloves off a little more. They got worn out on it, but i know at least one of them "gets it" in terms of their appeal so maybe they'll come back
Not having locals and trying to learn only online sucks
we are all in your shoes, OP
Just out of curiosity what games do you play?
I'm losing interest in the genre
A lot of them are fucking garbage
Also the majority of players are fucking cucks see SFV players. I'm going to try FEXL once it goes on sale now that it has proper rollback and cross play in the works.
>be complete dog shit in SamSho and USFIV
>win rates in general for any game are between 25-40%
Yet I keep playing. Part of the journey
Jus keep training, it took me 2 months to go from button smasher to SSB in DBZ fighters.
In fighting games a small gap in knowledge creates a giant disparity in skill. Someone that tried hard for two hours Will completely shit on any casual player
I'm fine with that but once we hit the realm of shit online all of that goes out the window and the act of learning from getting bodied no longer exists
Ive touched most games except like MK or Marvel a decent amount, but right now my focuses are SFV, SC6 (which I played with friends mentioned), and Samsho...if I could get anyone to play that with me ;_;
>tfw full time job and online masters degree
>tfw only good training time is weekends, but gf wants to spend time together
that's because DBFZ is fucking shit and an honorary party game
That's true, there's hardly anything you can learn if the faggot on the other side just completely reks you without giving you chance to play.
What I did was alternate between playing online, and practice combos until the whol thing was ingrained in my fingers/mind.
Thankfully you seem to have a full filing live so no need to autistically play fighting games.
>Be in this position
>Get my friend to start playing
>He's dogshit
>He actually puts the time in to learn all he can about the game
>Diligently works on his execution
>Surpasses me within a few months because I have sat on my natural ability for the last 15 years
>Get inspired to improve
Feels good
I used Aris' method of explaining frames as stats on your moves. Two of my big RPG friends instantly grasped what the fuck frame data was after that. Unfortunately they still dont like playing against me since i body them free. I even try using chars i never use, but it takes maybe 3 or 4 games until i start to figure out some basic combos and punishes and i start obliterating them again.
Not even that when you play with shit delay the entire game changes.
Really? Admittedly I never where much of a senpai of the genre, but the animation is fluid the hit boxes are tight and the graphics are pretty neat. I really enjoyed it.
>Repeatedly oki'd to death without knowing how you're even being hit
>Getting matched up against a top 100 player and getting bodied instantly
>People who go online just so they can do j.HK > c.HK over and over even when the first thirty times they did it it got DPed (or substitute an appropriate example for your game of choice, every single one has players like this)
>Finally get a good close match, he even sends a friend request afterwards, but it was solely so he could send ragemail
>Having to scroll through the past two years of inane chatter in a particular character's Discord room to find combos because that's where the entire community moved to for some reason
>Most games now cost £80-100 when you factor in the three or more season passes for each one, and that's if you avoid the rampant MTX
>People who think zoning characters only have two inputs - backhop and projectile
>Playing on PC is impossible for most games because of the lack of playerbase
>Can't even play with randoms from Zig Forums since the skill disparity in the genre ranging from pathetic to godly means the odds of finding someone fun to play against are probably sub-10%
I've not played anything since SC6 which I dropped about a month after launch. I'm done with the genre. The juice just isn't worth the squeeze.
Let's add
>shit netcode across the board
play smash
Visually, yeah the game is stunning but from a gameplay perspective I can hardly even consider it a fighting game
What with the incredibly simple button layout, auto combos and everything that came with them, very low execution requirement, and constant touch of death
it just made for a very unenjoyable experience for me and I consider myself fairly well-versed in fighting games
My main friend that I was playing with knew of frame data but since he's a beginner with no context didnt know how to really parse good info from it, so I told him for now just to chunk things into like "plus," "minus" "unsafe" etc categories and pointed out a couple important details for his character. He started learning terms like oki and figuring out some mixups on his own, which was exciting bc it made me have to learn more about his character all the time too. I took the opposite approach and only ever played 2 characters against him, I feel when you're learning its important to have a fixed reference to train against if that makes sense, i would just pull punches and try to call out a specific bad habit of his each session
TOD games are fucking stupid
I heard the netcode for samsho is pretty bad. I thought about picking it up buy that pushed me away.
Ive entered smash tournaments and done fine, but it's not really a game i care to practice deeply or get actually good at. Fun enough casually tho
Yeah, it's about as bad as any other delay based game. Of course if you're playing a guy you know wired it's fine, but that's the best I can say about it sadly. Game itself is sick tho, my fave game out right now
That’s the thing. I have these good things, but I want to also have left over time for improving.
It's seems like the button layout and easy combos where to encourage you to use all three characters in conjunction as much as you could, and all "high level" combos Don use the autocombos (at least not exclusively)
The most used combo for example is the one that starts from neutral and sends the opponent up in the air with the kick, which you combo into the air into a super or a swtich, and none of those combos are automatic.
How to properly implement EX FADC? I got the FADC kinda down, but I need help with the EX version
>got challenged in 3S
>opponent chose Yang
>give up after 3 matches
a-at least he didn't perfect me
I can't even get my friends to play competitive games together. They don't have any interest in trying them, much less learning how to play well.
>tfw the only game my friends and I ever play is smash
>tfw they don’t want to play other fighting games
Are you asking about doing the 2 meter version where you cancel a move into focus attack, or like red focus? Also playing on pad or what?
If that's the case, most consistent thing I figured was to buffer the focus attack early and just hold the buttons, you'll get the focus attack at the earliest point and can input your dash. I was never great at sf4 but thats what I do at least for FADC
FADC was a retarded concept for a universal gameplay mechanic, and there's no reason to learn it because you'll never see it again outside of SF4 and Tekken 7's Akuma.