Isometric is the superior aesthetic choice

Isometric is the superior aesthetic choice.

Attached: 3140167.jpg (2000x1333, 758.15K)

Does forgotten empires just love saturation?

Isometric is a perspective, not aesthetic

if anything it looks darker than normal AoE2, also that's the worst fucking shade of blue in the universe, I'm glad there are unit color mods

With ismoetric you are forcing a specific perspective that constrains the game art. They're both a perspective and a aesthetic.

Attached: ss_d6648352fd4002f9fe34e2371254242bbb5be44e.jpg (1920x1080, 630.97K)

from HD for comparison, both are pretty colorful but DE looks slightly darker

Attached: Untitled-1.jpg (1920x1080, 766.07K)

I noticed how DE has that horrible lighting that is blurring the image. Can it be turned-off? I'm thinking in buying the HD version because of this.

Isometric perspective and realism don't go well together, it's true.
Fuck realism though.

Attached: LUCT.png (480x272, 191.17K)

If you mean bloom then yes, actually I think all of the post processing effects can be turned off (bloom, sharpening, vignette etc). Also the blur in that image might be from antialiasing or just not using the high-res texture pack.

nox
red alert2
jagged alliance2
stronghold
planescape

It's probably the bloom. I don't know why devs are still using that shit in this day and age. It didn't look well back then and it doesn't do now.

>red alert2
>2
>fucking 2
lmao shoo zoomer
RA is the superior choice

What good isometric games in the least 10 years there is?

wrong

ra2 is 100% times better in every fuckign way

Attached: 1541682550897.png (1176x737, 1.86M)

The LUCT remake was in 2011, I guess.
There's some excellent OpenXCOM total conversion mods that've been made, too.
Into The Breach was pretty alright.

Attached: xcom 40k.jpg (1200x675, 158.36K)

Shadow Tactics and Desperados 3.

Brigador. Not a good game but they nailed the graphics.

Attached: ss_3e486d19b84c6a7cc90d30846163c79082268445.1920x1080.jpg (1920x1080, 842.17K)

isometric is a projection, not a perspective

But all those are dimetric, not isometric. Does that mean they're all inferior?

Does anybody remember Star Wars Galactic Battlegrounds?

Are you sure?

Attached: isometric-dimetric-trimetric.png (600x400, 9.18K)

But Isometric doesn't obey the rules of perspectives.

I left it on but at like 15% of the full strength. It's alright when there's just a hint.

yes, there was a big thread on /vst/, can't find it now

Yep, you can check for yourself, they all have the 1:2 ratio on diagonals, as is always the case with "isometric" sprite-based games since it's much easier to draw that true isometric.

>SOUL.jpg
Post one picture with more SOUL. Anything from ANY game

You just can't.

Isometric enforces a fixed camera angle that in itself brings baggage of good and bad things. For me personally the bad outweighs the good as fixed camera angles are inherently immersion breaking and limit potential player to level interaction. I ultimately prefer zoomed out semi top down 3D perspectives with free rotations ala Frostpunk and Total War.

Attached: 7301036902615350007568726648138908661472998.png (1536x1152, 779.56K)

Yeah

compared to what?
another perspective that serves completely different mechanical needs?
I can not see a first person shooter as superior in isometrics...

not to mention real isometry looks hideous.

3 on the ground and 12 collected, for a total of 15 versus your 0.

Attached: check and mate, mate.png (1279x717, 1.64M)

oblique is better, since the ground plane is made of true squares, movement speed is visually the same in all directions

Attached: nox6.webm (1024x768, 2.88M)