youtu.be
youtu.be
Where were you when indie shit finaly moved beyond Super Nintendo/Sega Genesis pixel shit?
Finaly it's the time for low poly Nintendo 64/Play Station X kino!!!!
youtu.be
youtu.be
Where were you when indie shit finaly moved beyond Super Nintendo/Sega Genesis pixel shit?
Finaly it's the time for low poly Nintendo 64/Play Station X kino!!!!
Damn this a sad thread
another reply so you don't get lonely OP
Thanks bros ;)
Fuck pixel graphics
Fuck 2D
Fuck lowpoly 3D
Fuck indie games
That new ultrakill game has some nice psx graphics. Its very pretty, im waiting for companies to stop trying to achieve graphical perfection.
SOUL
he over does the polyogons. a trash can would more so be either 4 sided or 6 to 7. 5 is just too limited on purpose. looks fake. like this shit in pic related. people trying too hard to make things look old when old games actually can look pretty good. look kat spyro or croc. they had pretty good poly counts on objects and characters. its just trying too hard to make things look bad and washed out
What the fuck is that horrifying thing.
VIDEOPIX
youtube.com
stupid shitty "ps1 horror indie game" that looks ugly as sin.
most attempts at trying to recreate the ps1 aesthetics fails hard. only one that does it good is this indie game
Look at ultrakill and stop cherry picking. You sound like an incel virgin.
Maybe I'm just more tolerant to pixel shit but I swear to god this fad of nuPSX aesthetic game went from 0 to 100 in literally no time flat. I'm already sick of it.
That's actually pretty good but i'm impressed that somehow it falls into the soulless side of things since it feels inherently westerny. Like DOOM/Wolfenstein/Turok shit like that.
It doesn't feel actually soulful like japanese games did. Wonder what's the secret spice that westerners seem to be able to implement.
no, most indie games are shit
the game does look okay but it does the same shit where they go way too hard on simplifying geometry for no real reason. The trees are dodecahedrons for instance
>Look at ultrakill
Same issue that is spoken about here
It feels like a PC game, not like a real console game from that generation. For the effect to work it needs to feel japanese-
yeah look at that shitty death stranding model, then look at the resident evil model. its clear that death stranding looks far worse than a ps1 game for no reason. its shit modeling
Im not even sure it's a matter of more intricate geometry. I think it's because developers used the textures to trick us into seeing more complex elements than it was. Most people trying this style don't seem to be careful with them and seem to make them ugly and shitty on purpose and don't even bother to arrange them cohesively.
i just want 2001-2005 japanese ps2 graphics to come back
Seeing as 2d indie shit remained as the standard for 15 years, well you just got to wait other 15 years until that becoems trendy then.
yeah thats a big thing as well, texturing is very important. also having any amount of dynamic lighting fucks over the low poly models
Many in this space are trying to emulate the imaginations of developers of the past. What needs to happen, is a visualization of the future; what the medium is really capable of. The power of that brain gap between what is shown, and what is intended. The bridge is very strong using 5th generation graphics. This hidden power has yet to be fully realized.
EXCEPT 1 MAN
BOLDLY EXPRESSING
IN A MEDIUM WITH LITTLE HOPE
shit was comfy, even if the games were shit
youtu.be
What the fuck is this shit?
Color theory
its videopix
POST SOUL ANONS
app.monopro.org
>Go through all that trouble
>Still render the overall game in full hd instead of 480
was it autism?
looks good to me, just need more appropiate graphic design on the ui
no, stop being contrarian okay
holy shit this thing is magic
store.steampowered.com
>low poly
>low res
>pixelated
>chromatic aberration
these creatures are all mentally ill trannies.
>low poly, low res
>with modern post processing
YIKES!
not even mentioning how fucking obnoxious that bloom is