Why hasn't VR taken off?
Why hasn't VR taken off?
it doesent have wings
/thread
Might have gone mainstream if Facebook didn't completely fuck over Oculus. Although I don't like Oculus either because of their walled garden bullshit so fuck them both
unironically no games
The pc requirements are too hefty at the moment and there's no games worth buying it for.
1-It's a gimmicky fad.
2-It needs good hardware to run.
3-Most games which are VR exclusive would be better as non-VR games or are gimmicky tech demos. Less than 10% of them actually make good use of it.
It's a gimmick. If you want real VR, like actual VR worth playing, you basically need to connect your brain to a supercomputer than can replicate billions of realistic scenarios instantly. The technology isn't there yet, and won't be for years.
Too expensive
Niche product
Next thread
Dystopian hellscape America has yet to drive most people to the metaverse.
I looked into VR recently, and apparently the headsets are marketed as consoles with their own internal processors and DRM instead of just a piece of hardware like a monitor or a keyboard. I doubt VR would go mainstream until they change this, but corporations are probably too far up their asses to go back now. There's no reason I shouldn't be able to make my own headset with two screens and a pi and have it work with every VR game out there.
The best VR games require a good computer to run, and most people think it's a gimmick unless they try it out
VR does change the way games are made and played at the bedrock, and has a future. Issue is Quest just isn't powerful enough to give great experiences to the normie market, and anything besides maybe the Rift S is too expensive for normies to try out
Anyone saying it's just a gimmick hasn't played it. Comparing Superhot VR to Pancake Mode is night and day.
>There's no reason I shouldn't be able to make my own headset with two screens and a pi and have it work with every VR game out there.
Go do it then user, I'm rootin for ya
pour some red bull on it.
-1-it doesn't really bring anything new, it's just stereoscopic screens glued to your eyes. Theearly 3D games (like doom) wree really bringing something new and helped sell tons of hardware because 3D games and 3d worlds wrer really innovative back then.
2-it's too difficult and expensive to acquire the hardware ATM.
3-it's very clunky to have a helmet with cables going to the PC, on your head while you play , noone wants to play like that, plus you can't see your environment, so you can break your furniture and shit
2 and 3 are valid, but walking in a 3d environment that you can interact with via motion controls is an innovation (if not as riveting as 3d itself was back in the day).
The VR you describe is more akin to the Virtual Boy than modern VR
That's only the Quest though. The Index, Vive, and any WindowsMR headset doesn't have that.
Because its expensive
Because sim sickness cripples gameplay options
Because maintaining an empty space for VR sucks
Because you occasionally have to reconfigure
Because you occasionally have to fully restart just to get it working
Because after work people don't want to spend the evening jogging on the spot
Because the experiences all play exactly the same
>rhythm games
>shooting gallery
>moving shit around
Did for me. Got my goggles as soon as this pandemic started.
Racing games
Fighting games
Climbing games
>expensive
>requires a large, empty space
A screen on your face isn't real VR
>Racing games
>Fighting games
VR adds absolutely nothing to the experience
>Climbing games
Moving shit around
melee combat
multiplayer
>racing games
>adds nothing to the experience
Confirmed for never having used it, keep seething poorfag
why is valve index 1k while quest 2 is 300?
Whats the catch?
Quest isn't as powerful (unless you use the Link cable, but I don't know how well that works)
Index comes with Base Stations + Knuckles controllers
The catch is you buy into facebook jewery with Oculus
>melee combat
feels trash because lack of physical response
>confirmed for never having used it, keep seething poorfag
I have a vive and a race wheel. Apart from the sinking feeling of crashing into something and getting no response, there is zero benefit to racing in VR. The interface of using a race wheel doesn't change. Your POV has no benefit being in VR.
Try again retard.
Obviously the demand is there. The Oculus Quest and Rift have been constantly sold out since February. So how can you say it hasn't taken off? Unless you are referring to that weird PS4 hmd.
>The pc requirements are too hefty at the moment
This is the main issue. I was given a rift as a gift, and while I think it’s pretty cool I need to upgrade my CPU for the games worth playing, which would mean a new mobo on top. So essentially this gift would cost me around $300 to enjoy.
>Thinks Creed: Rise to Glory, Knockout League, Gorn and Blades & Sorcery would be the same without VR.
>Thinks VR adds nothing to racing sims
It is and it's going to explode once the Quest 2 releases
>but walking in a 3d environment that you can interact with via motion controls is an innovation
no it's not.
Moving in an actual 3D world like doom or quake or unreal was really something new, we knew it was the future we could only dream of before. People were HUNGRY about this shit. Eben though the graphics were shit we had hope it would evolve in our lifetime. This was the real "virtual reality"
Modern VR is just the same games as AAA mainstream games, except with stereoscopy and a kinetc immersion, but it's not worth the hassle of wearing a helmet and shit when you can just play the same game without VR.
You are a poorfag retard
if only the VR resolution was high enough that this was comfy, and the headset was comfy enough that you can stand wear it for several hours
>Thinks Creed: Rise to Glory, Knockout League, Gorn and Blades & Sorcery would be the same without VR.
That's not what I said or implied. It's just not interesting due to lack of haptics and very quickly loses its novelty.
>Thinks VR adds nothing to racing sims
Yes. Your lack of any counter-argument to the statement that it merely being a POV change speaks volumes.
Again, try again retard.
No games worth nothing that truly use the potential of VR as more than a novelty, or that lasts over 15 minutes
>Because its expensive
>Because sim sickness cripples gameplay options
What's it like living in the year 2016?
>Never played a good VR game
But they aren't retard. You clearly never played them.
>People on Zig Forums are so fucking poor that $300 is too much
I'm pretty sure the number of users for the psvr is the highest out of all hmd's, from what I have heard. I could be wrong.
Its largely a gimmick and it costs thousands for a pc and headset you also need a big open space
That used to be the case, Quest is number 1 now
As someone who put over six thousand hours into Echo Arena and plays on a professional team, I must say you are mistaken.
>except with stereoscopy
Yeah no, you've never even put on a VR headset ever.
>there is zero benefit to racing in VR
You play VR for a sense of perspective and immersion, not for objective improvements to controls.
If you're a competitive faggot, sure go ahead and play on a monitor. Meanwhile I'll be staying comfy in Euro Truck sim listening to playlists and driving around.
>but it's not worth the hassle of wearing a helmet and shit when you can just play the same game without VR.
Depends entirely on the game. Again, playing Superhot in VR and on a monitor is a completely different experience, whereas playing Serious Sam or Talos Principle is mostly the same.
Having to manually aim a gun and dodge bullets with your body is unlike anything that came before it. That's irrefutable, if you like it or not is another matter.
You mean $300
Are you honestly implying sim sickness hasn't been the limitation holding back the platform?
Its unsolvable. You cannot expect 70% of your userbase to repeatedly make themselves cripplingly ill in the hopes that one day they'll be able to play some VR with smooth locomotion. Also, if you stop at any point for a week, you'll be right back at square one getting sim-sickness again.
>y-you've never p-played them
They are, I have played them, they play like demos and will never be AAA experiences.
Was this any good?
>it costs thousands for a pc and headset
People spend more on fucking g-string 400hz monitors than a headset costs and a gtx1060 will run VR just fine.
>try to play Echo Arena
>can't play the main version for shit, die immediately in combat
>get called out by 13 year old teammates who are better than me
i just wanted to have fun
because you're gay
A quest 2 literally costs 300$, windows mixed reality headsets are probably around the same.
No, modern games don't give a shit. Walking Dead, Boneworks, Asgards Wratch, ect, ect just use normal joystick controls.
You clearly don't play VR
Stupid poorfag
I stopped playing VR for 2 months and went back in no problem. Not our fault you have a woman's stomach
Smooth locomotion itself isn't really that significant of a problem, you'd know if you actually used a vr headset.
I think I got sick from it once out of all the hours I've played things and haven't had a problem with it again since.
its expensive
i dont want a shit headset
>Are you honestly implying sim sickness hasn't been the limitation holding back the platform?
It isn't since it's pretty obvious from these threads that like 95% of gamers haven't even tried a VR headset on ever. The problem with VR is one of marketing and software, not the discomfort.
>Having to manually aim a gun and dodge bullets with your body is unlike anything that came before it.
The problem is every VR shooting game plays EXACTLY the same.
You stand in a spot, your aim your weapons and dodge stuff. Because your body is the input, there's no way to differentiate between games.
Nothing makes me know I've won an argument more than when your only argument is "You don't play VR"
Just because VR has crippling problems, and I'm pointing those out, doesn't mean I don't own or play VR.
Attack my arguments instead.
have you used them?
HP Reverb is the nicest headset for the money, but isn't cheap. You get what you pay for
That looks like sheer anus
You've moved the goalpost.
Did you need a Ferrari to justify buying a car?
>You stand in a spot, your aim your weapons and dodge stuff. Because your body is the input,
Holy fuck just ask a friend if you can try playing pavlov or something. You've never played a VR game.
>The problem is every VR shooting game plays EXACTLY the same.
As do 99% of monitor shooting games. Do you expect every VR FPS to reinvent the wheel?
Besides that, Superhot, Pavlov, Echo Arena, and Serious Sam all play completely differently.
I don't understand how you think smooth locomotion has problems then.
I've honestly had no issue with it since the first time I got sick, and I'm practically a brand new vr user.
Again, another assmad VRfag failing to attack the argument, and instead just pivots to implying that I don't own VR.
Pathetic.
Practice for one hour in the training arena and you'll be better than the majority of players. But yeah if you want actual fun, just make some adult friends in the lobby.
Because no one is doing anything with it besides making porn posers and glorified tech demos. Hard for this shit to take off in Japan as they're known to get motion sickness even from 1st person games and some of the good ones are being held hostage on that shitty Playstation VR.
VR:
insidescience.org
>“With contemporary commercially available VR systems, the incidence of motion sickness after only 15 minutes is anywhere from 40 to 70 percent,” said Thomas Stoffregen, a kinesiologist at the University of Minnesota. For some applications nearly 100% of users get sick, he said.
>But everyone agreed that illness associated with VR presents a serious obstacle toward widespread acceptance of the technology. This could become significant as VR moves beyond gaming and entertainment into areas such as job training, distraction therapy for pain, and other applications.
en.wikipedia.org
>During simulation training, the body will eventually adapt to the environment to diminish the effects of simulator sickness. However, when long periods of time are spent outside of the simulator, the body is not able to adequately adapt and symptoms will reappear. Often, adaptation is the single most effective solution to simulator sickness. For most individuals, adaptation can occur within only a few sessions, with only a minority of individuals (3–5 percent) never being able to adapt
VRfags will outright deny that sim sickness exists, and their only evidence is anecdotal "It doesn't affect me". The idea that there is an inherent problem with VR incites pure seething despite all the science, studies, comments, showing that artificial locomotion is a COLOSSAL problem for the adoption of VR gaming.
>I don't want vr
>lol fucking poorfag
>I don't want vr due to the price
>wtf vr is literally cheap, 300 bucks isn't much.
>responds to one fag saying that you don't own VR instead of the one critiquing his points
color me shocked
I'm too autistic to make friends in VR. Don't doubt it's a fun game tho
Because your argument has no basis, you're imaging something you've never tried and then basing an argument on that which makes it obvious as fuck to anyone who actually owns the product that you don't know what you're talking about.
VR's main problem is marketing and the elaborate setup. Get rid of facebook and pretty much all future consoles are going to be standalone VR headsets. Even with facebook you can't buy a headset anywhere, they're all sold out. People are selling their ancient first gen units at marked up prices because the demand is high.
VR is so immersive it's like you're in another world.
video.twimg.com