Games idea thread

Games idea thread.
Post ideas, get feedback and everything stolen.

>werewolf rpg
>you can swap between forms on a cooldown
>human for interactions
>wolf for sneaky shit
>and werewolf for combat

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youtube.com/watch?v=pVGpnOWdilQ
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Modern game but not shit

>cooking themed dungeon crawler
>You own a restaurant that is also a party
>classes are themed after different professions like baker, cook, bartender, waiter etc
>You go into dungeons not to find treasure or be heroes, but to slay monsters and make delicious meals out of them
>You don't gain exp and levels from killing the monsters, but from making good dishes and growing your restaurant
>Get your gold from customers
>Making dishes are minigames in the vein of Cooking Mama
If think it would be fun.

/thread

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rts rhythm game where beats performed perfectly double your control group to a cap.
no cap on the amount of units, only how much you can double
no bases, no unit factories only hundreds of units fighting for control of the map.
objective is to hold as much of the map as possible like splatoon, forcing you to position correctly, as well as execute the rhythm segments very well.

youtube.com/watch?v=pVGpnOWdilQ

In the same universe as VtMB if you liked that. Don't have much hope for VtMB2 but the Werewolf game looks like it might be okay.

porting classic games to VR could fit that criteria i guess. i have more hope for that than anything else. VR still needs to get better though.

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you could probably do this with RPGmaker

Steampunk Bethesda-esque RPG.

A fighting game in the setting that invokes cyberpunk, 80s/90s anime(Think Outlaw Star, Alita, Cyber City) and the such. Characters include Bounty Hunters, a cyborg officer, a 2 gun wielding nun/assassin, an insane machine gun using lizardman, a ninja, the corrupt captain of the police & the Final Boss is the CEO of the company who's behind 90s of the shady shit in this solar system. And she's a total MILF.

>bethesda
you mean shit

give these nerds something to work with since most of their ideas are shit anyways, but they can make it happen

A multiplayer game where you play a fledgling necromancer trying to become a powerful lord of the undead. Your main resource are bodies in various states of decomposition, and your main struggle is to collect and reanimate as many of them as possible without alerting the local paladin order too early. You can enter into uneasy alliances with other necromancers to overcome certain challenges (designed to not be worth doing solo), but with scarce magic and mundane resources, everyone knows it's a zero-sum game and that infighting is inevitable at some point.

The game plays like a real time RPG with strategy/base building elements. Your undead minions are diverse in terms of quality, availability or maintenance - raising a few skeletons from the local graveyard is easy enough, but they are weak and unintelligent. Raising advanced undead like death knights and undead dragons usually means you have to get something powerful killed first and have unobstructed access to its carcass.

The game would have 2 main venues of play: human settlements, where you can shop and gather knowledge (possibly in disguise), and where being outed as a necromancer means you're going to have the whole town on you; and wilderness, where you can find beasties to throw into the skeleton transformer as well as other roaming necromancers and their cohorts.

tl;dr let me be an actual fucking necromancer in a game again please

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Bethsda-esque. As in a focus on a large world with environmental storytelling.

Done by a studio that can write and patch bugs.

This was more of feature than a full game idea but I think it would be cool to take an RPG with towns and a character creator, and there would be simulated time lapses, with people aging and children being born from a mix of characteristics of the two parents, like the stories takes place over several generations and maybe even a few global changes over time like sea levels rising or lowering, mix in a bit of Radiant AI or A Life and you'd have a perfect sandbox RPG.

Isn't the main goal of a necromancer to become inmortal? power gains aside, its pointless is you cant surpass death in your own self, one goal of the game should amass enough power to become a lich I think

Crossover game with Metroid, F-Zero, and Star Fox

dilating station, a game where you have to dilate in the right time to avoid losing your wound and pass it as a pussy
instant resetera money for everyone involved

>Human for interactions
>Wolf for sneaky shit
>Werewolf for hardcore gay yiff

I will now buy your game

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You play as a skeleton. Every time you kill something you gain all of its bones, and can upgrade yourself with them. Kill a dragon? You now have access to a Dragon skull, wings, tail, etc. You could also have like 30 arms, or just be a ball of bones

vr rape game. upload pictures of sloots you knew in high school then rape them against their lockers

Logical quest
A game where you play as some dude that have incredible logical skills in a fantasy world, and he questions everything and fight everyone with the sheer power of good rethoric and socratic method. Unleash the common sense in a land of wonder, and see your foes commit suicide at the clear sight of their fallacies and weakly fundamented believes!

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Maybe but im thinking more of an Etrian odyssey type game here.

sorry my game ideas aren't free

Ben shapiro simulator

2D nuclear power plant we want the chernobyl audience but with comedy game.
>game screen is control room
>you control a guy
>he has to produce power based on city's need
>must refill water
>raise or lower control rods
>remove nuclear waste
>answer phone from board
>as you level up you can unlock npc crew to help you with tasks
When the control room is fully staffed the rest of the power plant opens up.

I didn't want to write up a whole autistic 5 page ideas guy post on the technicalities but that's basically the idea, to become powerful enough to claim the setting's [powerful item needed to become truly immortal].

Would a metroidvania type exploration would be shit with a RPG style battle?
I like the battle system of Crypt of the necrodancer but like the exploration and the way metroidvania makes you unlock the game without you noticing

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Alien cowboy RPG with sci-fi elements, humans were the precursors and they're gone

Arcanum remade as a Skyrim total conversion mod?

youtu.be/ZB8YRafUfCY
Some slav developers back then actually tried to turn op into a game.
However, their skillcap was reached at the point where they had to model water.