Ray tracing

Can someone explain why this meme is getting pushed very hard by devs and card manufacturers?

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Because developers are lazy fucks who can't code shit, that's why they were seething over Series S even if all they had to do was to reduce the resolution by half.

its the next step in graphics, but sadly these retarded devs use for fucking relfections instead of proper lighting and shadows

cant wait to play Fallout 5 where the light from the flashlight will still make objects cast shadows

flashlight will still not make objects cast shadow*

You can't have Raytracing and not have reflections, unless you make every single surface non-reflective in some way. That's the way it works.

Goyvidya is paying them to shill their gimpworks tech.
Just like they paid devs to remove DX12 from their games because their GTX 10xx series couldn't into DX12 properly, giving AMD an edge in performance.
>kitguru.net/gaming/matthew-wilson/watch-dogs-2-to-feature-dx12-and-amd-optimization/

See Quake 2 for what we are trying to achieve. We want to get full path traced render instead of raster.

incorrect
you can make the game not use RT for reflections the same way you can make it not use RT for lighting

Because it is a good technology to have going forward for drawing realistic light sources. Instead of having everything be pre baked. I get that progressives made progress a bullshit term but this is literal progress and if this is adapted it harms nobody and provides only benefit

Ghostrunner is a poor example of what ray tracing does.

If you want good examples look at what Metro Exodus does with ray tracing, the lighting/shadows are completely different.

Control is great with reflections/DLSS 2.0.

At its simplest a "ray" is a beam from one point to another, this is commonly used in games for stuff like sightlines. Doing single ones are simple enough but if you're casting rays from every single light source in all directions at all times then it becomes expensive.
What raytracing is about at the moment is doing those expensive calculations to do things like reflections. Most reflections at the moment are based on "screen space", needing the reflected parts to be on the screen already, raytracing would render things outside of the view along with other enhancements such as the bouncing of light and shadows from varieties of sources. This will be further improved when it gets properly used for refractions of water and glass.
TL;DR: Big lighting and reflection calculations allow better looking games with less effort, more accurately resembling real life workings.

But what if I don't want reality, I want a cohesive stylized experience?
Give up on the medium unless I have a time machine?

Ironically Ray tracing cores are better used for non raytracing shit like DLSS and image neural network shit.

It's probably a buzzword because despite all these purported leaps and bounds in technology there hasn't been a single recent game with lighting as impressive as FEAR.

Two things
>fallout flashlight
It's horrible when the object on your wrist creates shadows the pipboy is not made for directional lighting you can install a mod to see for yourself and just enjoy blocking your own view with your own shadow
>they can just turn off reflections
That's not how ray casting works it's a by material thing

This is not true ray tracing aka path tracing
Look at minecraft and quake ray tracing

RT cores don't get used in DLSS, it runs on Tensor Cores.

Huh, I figured tensor cores were raytracing cores...

raycasting is not raytracing

To shill graphics cards and processors who the big developers/publishers are in cahoots with

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Because it allows lazy as fuck diversity hirees to push the burden of making proper lightning onto the consumer rather than doing it themselves.

It's kinda like training an entire neural network to imitate your voice because you're too lazy to speak into the mic yourself.

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Its very hard to get across the effects in still images, like what it feels like to play with a high frame rate. Videos somewhat help a little but its never going to have the effect.

It is a load of shit though.

Because technology has plateaued and there's not really anything that's been refined that they can use to sell cards/games, so they instead shill raytracing even though it tanks FPS on consoles for marginally better lighting and reflections.

There's literally nothing in the right worth 47 fps

With any luck people will start experimenting with varietal artstyles and the new tech.
Realistic lighting and reflections can make games look great, imagine something like breath of the wild but the light dispersing through the water to show whats beneath. torches and fire creating realistic shadows off every blade of grass and the weapons or armour having a vary minor amount of shine which picks up on thing in the environmental changes.
These are all stylised things that can work without a realistic graphical direction but sadly the hardware will never allow that for BotW, I only named that because of how distinct it looks.

>not (((noseferatu))).jpg

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>40+ FPS for this
No thank you

It does not matter how strong your pc is, you still have trade more than 40 fps for that, its like changing a ferrari for a toyota

>Off looks better too
Thanks

Love the addition of Raytracing, but I feel similar. For the same reason, I care very little about good shadows in a game. A large performance hit for something I'm not incredibly always paying attention to is worth taking into account when adjusting my settings.

dlss gives it back and more

There are CUDA cores for your standard shaders/raster, Tensors for AI/Matrix stuff and RT cores for ray tracing.

Graphics hit a wall, so now there's something else to chase.
It's also very new, so devs will need time to experiment with and learn it.

Realtime ray tracing is awesome tho.

more like changing a ferrari for a lambo

>be poorfag that cant have *THING*
>*THING* bad!! meme! cringe yikes tranny poopoo kaka me hate *THING*

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All games are build and designed around SSR and other older techniques to bring out the most of them. Simply replacing them with raytracing effects doesn't bring out much better results.

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t. mindless consoomer

>Graphics hit a wall,

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Tomb Raider, MW, Cyberpunk and BO:CW all use it for shadows though.

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starkiller's game did not look like that lmao

>chink dev
Welp

Shadows is the worst raytracing effect right now. The sample count in games is just too low. They looks like shit, way too noisy.

Literally, unironically SOULLESS vs SOUL.

>no but look at this bullshot from 2010
this is why i never take this board seriously

Nvidia version of raytracing is full of cheap tricks and overreflective surfaces because real raytracing is very computational heavy (and still, rtx runs and looks like crap lmao).

Don't expect to see real and good looking raytracing until 2024 - 2025 at least.

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>literal PS2 assets in Nier
topkek

>weebs already in full blown denial
like clockwork

fog to hide shit draw distance and texture...soul

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>40 fps in exchange of marginally ((better)) graphics
wew lad

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Because screenshots sell games and overall quality doesn't.

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that is in-game screenshot, you can literally see the game saving on the bottom left
top cope

Only reason fog exists in Silent hill, and guess what, SOUL

It doesn't matter, it will get forgotten in two years like all the other gimmicks in the past

I could give two shits about ray tracing, but DLSS 2.0 has been a godsend for not having to upgrade my rig.

all of that can be achieved with dynamic lighting and shadows without losing 50FPS

the point of RT lighting and shadows would be in open world or large open spaces. you can literally do better with dynamic or prebaked shit in small spaces, Uncharted 4 is great example, almost the entire game is prebaked that is why it looks so good

>trading performance for a different look
thats what i said

>horsepower is the same but utilized poorly and runs like shit
>appearance is barely better if at all

Nah, he's got you fags on this one. If you can afford it, it's great for atmosphere. It's not worth shelling out for if it's gonna break your bank, though. And now that the performance issues are pretty much invalid with the new updates, it's pretty much a net-positive, if you have the cash.

Accurate un-ironically. Developing the tech hurts nobody. And benefits everyone when it becomes a standard part of games. Like everything else they have pushed

I've not even played Nier because Japanese games are absolute dogshit. The left image is a bullshot. It's just a fact.

It 100% does. I can reinstall it and take a screenshot of it right now, if you want.

>Bad graphics with no depth = Soul
No, in the PSX era, graphics limitations hidden by stuff like fog or shadow was an artistic way to hide those limitations. In newer games, there's no excuse outside of laziness.

>that is why it looks so good
bruh

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Why are you on a Japanese themed website lmfao

>If you can afford it, it's great for atmosphere
nope
RT in its current state is a meme, as long as devs have to do lighting and shit twice for RT and non-RT its gonna be shit

once we abandons the old methods go full RT everywhere, its gonna be great though

user, honestly, if you think that game looks like that, I'm not sure what to tell you.

don't forget you're on a board with literal third worlders who shit in the street. ray tracing is incredible, especially in motion, and as long as I can get my 144 fps I'll gladly have it on.