What is the appeal of MMORPGs?
What is the appeal of MMORPGs?
the O
they're fun. no other genre offers an experience quite like them, especially in regards to co-op PVE content.
larping and social activities mostly.
>those female trolls
better than blue human with tusks
The real appeal to MMOs is following instructions.
>Look up what addons to use to level up
>Follow a guide on Youtube/an addon like autopilot
>Use a guide to pick your spec
>Use a guide to pick your talents for levelling efficiently
>Use addons to guide your way through dungeons
>Get to max level
>Look up which spec is the most raid viable
>Look up what stat priority you should take
>Look up a guide on what gear you should get, such as pre-BiS
>Look up videos on how to beat a raid
>Use addons to guide you through raid encounters such as DBM
>Fail at rudimentary mechanics because you have done literally nothing but google how to play the game
>Claim you couldn't have possibly failed because your numbers are high
Gearscore was the herald of the end. Classic epitomises this gameplay.
I like the feeling of grouping up with people and accomplishing a task. I remember my friends getting me to play BC, and I got my pally to 70 and we went on some ebic group quest in SMV where we climbed a mountain or some shit and i got something that I thought was good. Ring of Blood was cool too. I enjoy the idea of 1 tank 1 healer and x dps clearing dungeons as well. I'm 32 now and a lot of the magic feels lost though.
Pvp and only pvp.
>What is the appeal of MMORPGs?
Living in an alternate world, basically escapism. WoW in particular not only had you in a world but it enchanted you with music and all these carrot on a stick reasons to keep playing. I miss it but I regret that I ever played it in the first place
The journey, and the fact that the journey takes place in a cool world with interesting people where you can do whatever the fuck you want. That and looking at the pixels in female characters' asses while they fish lobbies
DBM can be pointed to as the single point of failure in MMOs, everything needs to be min-maxed by autists, every casual needs to follow said min-maxing or risk being kicked for not running meta.
Unless you get a group of minimum of 10 friends together (and even that has its caveats) you are not allowed to experiment or discover for yourself at all.
WoW is unironically balanced around DBM too, forgoing a lot of cues that are normal in games to let DBM handle it.
Escape from filthy casuals if youre playing an older one with xp penalties on death so retards get filtered and never go above lvl 30.
Modern ones? being a retard doing content made for a brain damaged audience with fellow retards.
>he takes mmo pvp seriously
Back in the day, socializing and, for some people, roleplaying. Nowadays? Autistic grind I guess. Somehow nu-MMO players are proud of wasting time doing chores alone.
I remember playing wow for the first time and being blown away by a few things I'll try to explain in this post. I'm kind of over MMO's by now but the appeal to me was:
>holy shit everybody is in the same world
>holy shit this world is huge and interconnected and you can move from one zone to the next without loading because it's all one big interconnected consistent world
>there's actual gameplay too what the fuck (dungeons with bosses, pvp)
but mostly
>holy shit all these characters have actual people playing them
Until WoW, all I ever played were RTS and FPS games where you hop into a game, play until it's over and then hop into another one so the idea of a consistent world with people actually doing shit inside of it while I wasn't looking just blew me away
Living, breathing world to interact with.
The concept is Ubermenschian, to be sure. It is by far the supreme genre. It's simply far from being mastered.
I agree, the minmaxing autism really ruined all the creativity from the game.
>WoW is unironically balanced around DBM too, forgoing a lot of cues that are normal in games to let DBM handle it.
Yeah, horrible design indeed. Not sounds or animations or routines or whatever, all text messages with instructions about what to do. Modern WoW (and WoW-clones) are basically Simon Says with some gearchecks.
That's how you know he can't win against other players playing on equal footing.
It's true. I started using DBM with WoD or whatever, and I have no idea what's happening in fights anymore. I didn't bother using it in WOTLK/Cataclysm, I just knew the fights. I knew the signals I had to look for.
And you're right, there's a massive pressure system, and it pressures towards a preordained outcome. It is conformity in its most abstract order - in a fucking video game. How deleterious has society become that we now impose this shit in video games? It's grim. I don't know how anyone can stomach an MMO anymore. People behave like such incredible faggots online these days. If you don't do exactly what the guide says - bearing in mind, the guide might not actually be the best set of choices - then you are dissented and outcast for it as you said.
When I played WoW seriously, and got to the top 10 for my class and spec on a number of fights, I would still get people tell me what I could be doing better, because a guide said so. And it was like, did it ever occur to you, that I saw that guide, tested its methods, and found something... better?
Man these icons ooze soul.
SOUL
>I didn't bother using it in WOTLK/Cataclysm, I just knew the fights.
so you didn't raid with any guild worth a damn.
Another flaw is that people are unwilling and incapable of teaching others or sharing their experiences. It's not hard to explain a mechanic that got fucked up, it's not hard to share what your thoughts are if you were doing a blind run and were collectively trying to figure out mechanics.
But the thing is, to the average person it is fucking hard.
I've seen so many imbeciles over the years try to explain mechanics and instead of explaining what the mechanic is and does, they just tell you what you're supposed to be doing. There's no explanation of what the mechanic looks like, how it occurs etc.
Same goes for raid guides, there are a few that at least tell you the mechanics but then they also give you a rigid pattern of simon says shit you need to follow as a meta.
I absolutely fucking hate any sort of stacking up meta where you just end up dancing in and out as
a group. Even if it's the most effective way of dealing with such mechanics as a group, individually, those mechanics never pose difficulty for me. On the other hand, some marker appearing over your head while you're stacked up with 20 other sources of visual noise and you're supposed to guess it's over your head and not one of the three guys that are actively hugging you with theirs dick in your ass
>On the other hand, some marker appearing over your head while you're stacked up with 20 other sources of visual noise and you're supposed to guess it's over your head and not one of the three guys that are actively hugging you with theirs dick in your ass
in every mmo i've ever played the marker shows up on your character frame. you don't need to look at your character model to know it's there.
I'm not sure what class that's even supposed to be. I see shaman spells but also faerie fire, rejuvenation and cleave?
We got server firsts. I was raiding for 30 hours a week. 6 days a week, 4-6 hours a night.
>It's not hard to explain a mechanic that got fucked up, it's not hard to share what your thoughts are if you were doing a blind run and were collectively trying to figure out mechanics.
I found that the worst thing for this, were mythic plus dungeons. Because everything is so zoom zoom zoom in them, I never learned what the fuck I was supposed to do, I was always just sort of rolling with whatever was happening. I didn't play at the start of Legion, I came back to the game at the end of 8.2, about 6 weeks before Antorus, and when I wan mythic+ I was just like, the fuck is going on?
probably an alpha screenshot
The only legit appeal of MMOs was to grief people and farm tears
>in every mmo i've ever played the marker shows up on your character frame. you don't need to look at your character model to know it's there.
I'm not even sure how to interpret this comment
Either you've played less than three MMOs or you're playing on LFR difficulties where you can afford to look at your character frame.
If you had friends you'd understand
i play to get mind off things
>pvp
rofl
The Min-maxing mentality and "Best roles" is the biggest failing of most MMOs, a good comparison is WoW and FFXI,
WoW: You're hard locked into your roll, at the beginning you could be more open with talent points to make hybrid builds, and people tried interesting stuff, Blizz shut them down and said "No, you will play the way we tell you to"
FFXI meanwhile, the biggest point is the Ninja job, originally designed by devs to be a debuffer and pulling class, the players found out that, Hey, this class is REALLY FUCKING GOOD at tanking with the right gear
Devs literally went: "Huh, that's cool, we'll give them a few bits down the road to make that easier."
pve>pvp
If you're a kid: freedom. If you're an adult I dunno, ever since I got a car and my own income I just do the stuff I did in an MMO IRL.
You can thank WoW's lead designer for that. I'm adamant that Ion Hazzikostas has never experienced 'fun'.