Imagine if Bugthesda actually switched to a new engine

Imagine if Bugthesda actually switched to a new engine.

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Imagine having sex

with a loli

in real life haha

With how long they're taking with ES6 they might actually be (hopefully) switching over to a new engine, and it takes time to develop it

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that requires them putting effort

This way Gordon

It would still be a buggy mess

Imagine if TES6 isn't using the same trash engine and that's why we haven't heard shit

Imagine bethesda bringing back levitation and acrobatics

god i want a proper magic system in TES again

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This. They want to build hype without building a new game. fallout 4 used upscaled and barely modified new Vegas assets. Play the intro to new Vegas after a few hours of Fallout 4 to see just how little has changed.

Bethesda hasn't been good ever. Their games were always buggy and their stories are *deepest lore* implied history garbage.

If they did, it wouldn't be mod friendly. The only reason their games are moddable is because their engine is simple to use, and they use the moddability to offload some of the work and give the illusion that you can add whatever.

>Being this idiotic and delusional
They've already repeatedly stated TES6 won't be in active development until after Starfield is done.

i hope so. I heard starfield will still use creation engine/radiant AI close to fallout76, so i'm preparing to be disappointed.

We'd just have bugs with better lighting.

It would still be an effortless half assed engine for the consumers to fix.

They are probably upgrading the current engine and call it a new.

>another gamebryo fork

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Starfield was released already. Thye called it Outer Worlds for some reason.
If you think Starfield isn't just going to be what the Outer Worlds was you are an idiot.

Imagine anyone else making a game with that amount of freedom.

Is there literally any reason why they can't use idtech since they own it?

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>If they did, it wouldn't be mod friendly.
Why do people think like this?

not gonna happen, they're dumbing everything down to appeal to wider audience.

What's left to dumb down though? What else can they do?

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It's funny, the eldritch abomination that is their engine has gone through so much change it's incredible.
Back on Morrowind it was amazing, on Oblivion it was buggy but hey, we take it. Fallout 3/Skyrim started approaching "so bad it's good" bugginess, then Fallout 76 took the full leap to "so bad it's bad".
Its had its time. TESVI being on the same engine will be a nightmare.

They will completely remove carry weight and weight in general.

Good. They should also remove the fact that shops have limited money to buy things from you.

The gameplay is not enriched by me only getting to sell a fraction of the shit I want to get rid of.

I wouldn't be surprised if they changed alchemy system to have set recipes like every game nowadays has (like in witcher 3 for example)

people keep begging them, but I don't think anyone considers that's probably the end of modding if they do
Also common gaymer misconception is "engine bad" when in most cases it's purely on the incompetent developers

I don't understand why they didn't work with Id to turn the engine into something they can always use. idtech 5 was made purely with consoles and open world games in mind as it was what was getting big

I like the goofy Bethesda bugs that aren't game breaking. Gives it personality not gonna lie.