I just finished this game for the first time, in 4k60 on RCPS3 on the private server...

I just finished this game for the first time, in 4k60 on RCPS3 on the private server, and it took me about 16 hours and was a total blast (aside from Valley of Defilement 2) but it made me aware of how many fucking FAKE ASS WEEBS WHO NEED TO KILL THEMSELVES there are posting on this website.

For starters, there weren't more than about 10 people online at any given time. This is unacceptable. You can drop your George Foreman grill out the seventh floor window now that the only game it has is playable near perfectly in 4k60 on PC, and maybe you should stop being abject and worthless to society if you don't have a decent PC in this day and age when companies keep dropping prices for bleeding-edge tech. I don't know what the fuck you thought was more important in your life than playing Demon's Souls right now, but it sure isn't shitposting about how you think the Texas remake looks.

Speaking of the game, the real problem with it is this: The bosses are all complete pushovers. They are broken. They have cool designs and concepts and gimmicks and arenas you fight them in, sure, but they absolutely cannot put up any fight. They don't track, they don't gapclose, they don't punish, they're slow, they're always vulnerable, they're just bitchmade and I aced nearly all of them on my first go and did not get the Souls accomplishment hit I expect. The stages are fine, but the bosses are not, and it's going to make Texas Souls look fucking stupid if they don't fix them... which appears to be what's going to happen.

The DeS bosses need to be more aggressive, have more moves and be able to get them out fast and punishingly, and generally do something other than stimming around harmlessly until they die. Dark Souls fixed this; I just moved onto it for a replay and already I'm getting smacked by the Bell Gargoyles.

Fake ass weebs, get a decent PC and go back and actually fucking play Demon's Souls. Fuck your shitposting and focus on what matters.

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dont care about some random nobody's opinion, its still the best souls game *dabs*

DeS has better stages than the entirety of dark souls. I'll take better level design, gameplay and movement over what we got in Dark Souls 1. The bosses may be pushovers, but the stages are typically not, and that's fine.

>OP gives a legitimate reasons it's not that great
>*fingers in ears* ALALALALALA NOT LISTENING
Never change Zig Forums.

yeah sure, its still the best souls game though *farts on ur face and scrap your armor and weapon*

It's basically a collection of prototype levels that were done better in later games, but it's impressive how much they got right on the first go.

Couple things I like about it that weren't replicated in later games:

- The absence of bonfires. Having to actually do the whole level, start to boss, in one go (aside from shortcuts you unlock) is properly intense.
- No upgrading armor. Fuck that.
- I prefer contiguous worlds but the Nexus is a fantastic location, and since later Souls games quickly devolve into warping everywhere anyway they definitely miss out here.

Undead Burg > Boletarian Palace
Blighttown > Valley of Defilement
Painted World, Anor Londo, Sen's Fortress >>> everything

I'm gonna play the remake, why bother with the old crappier version?

The concern I have is that the remake will have the exact same gameplay as the original, when there are a lot of fixes that should be made (most critically with the bosses so they can actually pose a threat). If you look at the remake trailer, everything behaves exactly the same as the original and the bosses don't have any new moves, which is concerning.

>mfw getting to the final boss of each archstone and realizing they are a fucking joke
but it's true that levels were fun as shit
I even loved traversing 5-2, it was spooky and had great atmosphere

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I played it again recently and all it did was reaffirm how much I like it.

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It's a great game and I had a blast playing it for the first time, but I'm just saying they need to fix the bosses in the remake and this matters a lot more than all the dumb "soulless" gripes about it having actual graphics now.

COPE.

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I don't feel like they do. My biggest gripe with later Souls is that the bosses felt like they were gradually becoming the most important part of the game with each iteration. DeS's issue is more that the final bosses of each archstone should have been a little more challenging since there was much less stakes (the time to get to them) since they were the only part of the level.

Not gonna bother processing this image because there's 7 pictures but there are only 6 Soulsborne games, but anyway my take is:

Sekiro >>>>>>>>>>>> Bloodborne > DaS1 > DaS2 > DeS > DaS3

>For starters, there weren't more than about 10 people online at any given time.
it's an old game, most people either already played it, are too autistic to emulate it, or don't have a rig good enough to emulate it.

>They don't track, they don't gapclose, they don't punish, they're slow, they're always vulnerable,
Yet another ”I want all DeS bosses to be Flamelurker” post. Good job, NPC #2483.

swap good and decent and I agree completely agree

>are too autistic to emulate it, or don't have a rig good enough to emulate it

these aren't good excuses, and the hype/discussion generated by the remake should be prompting more people to actually play the game. i'd have no problem with it being dead if people weren't constantly shitposting about the remake instead. you'd have way more fun doing a quick run of des in 4k60, which only recently became achievable.

Don't some shields and level geometry still not render correctly? Also I remember lensflare being busted and blinding to the point that most people just install a mod to remove it.
Emulation performance is rad but I won't get rid of my PS3 until the emulation accuracy improves.

>there's 7 pictures but there are only 6 Soulsborne games
the shitpost implies elden ring is going to be the best game released by fromsoft
I want to believe

Demon's Souls wasn't pushing the "le hardcore prepurr to die" meme, it wasn't about hard and epic bossfights. It is above all else an atmospheric and immersive adventure game. Those bosses are indeed complete pushovers for anyone who has played any other souls or soulslike game, but DeS was the first of its kind and the bosses were a lot more interesting back then. We weren't conditioned to go in and blast the shit out of every boss with mad dodge rolls and R1 spam, you'd more likely go in highly defensively and slowly and methodically try to figure out what their weakness is. Nowadays we understand the combat well enough that we can just bruteforce through any weakness and not break a sweat. The game was also highly experimental, little or no success was expected from it, so the devs just played with ideas they found interesting instead of trying to make some awesome blockbuster, which is why there are some quite questionable features like world tendency and very obscure secrets and details.

Kek

Hahaha if you think bamco+from+grr, will be better than japstudio + fromsoft you are idiot. It might be better than ds3 and even sekiro but it's really un likely that ER will be in top3

Wow so you mean when you've played all the refined sequels billions of hours and go back to the original that started it, the bosses dont have crazy new mechanics that give you trouble? What a fucking surprise you dumb nigger. Now go and tell me how underwhelming Super Mario 1 on the NES was when you cant even backtrack in the level or fly as a raccoon, retard.

>Don't some shields and level geometry still not render correctly?
There's only one instance of this happening in both cases, and the latter you'd have to go out of your way to find.
>Also I remember lensflare being busted
It does that if you increase the internal resolution. The does mod doesn't remove it, it reduces it to normal levels with an option to remove it entirely.

I'm not saying they have to do all those things at once; I'm saying they should at least not do utterly nothing intimidating most of the time. They could each be made more challenging in ways befitting their unique designs.

One player shield had a problem but I believe that's fixed (I never used it), and the only apparent emulation issue I had is that the giant alien heart thing in the pit in Tower of Latria 2 (where you get the Ring of Avarice) didn't render for me. See timestamp.

youtu.be/WTnoUIhjMWk?t=196

I haven't played the game on PS3, but nothing else felt even slightly off; it was a near-perfect experience from start to finish.

Because the new version is the actually crappy one.

>OP gives a legitimate reasons
Nice joke. I didn't even read further than the first line and even I know you're full of shit.

Weeb taste.
Bb>Das>Des>Sekiro>Das3>Das2

Yes yes that's all well and good and peachy but since they're remaking the game they really should fix them. People cry about the remake looking like it changes too much, but I think it doesn't look like it's changing enough. The original game will stay playable.

COPE.

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My argument is that since they're remaking the game they should fix it, retard. I understand why the bosses were fine for their time, but my post is explicitly in the context of the hype for the remake.

So, the problem is you find bosses easy after playing 1258 hours at dark souls games?

game ran fine for me. its obvious players are rare to find, it's 12 years old. dont care die

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Such an NPC taste

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I'm no weeb; Sekiro just has an *actual combat system* beyond rolling and R1 and that propels it into another echelon and makes it hard to go back.

Saying DeS > Sekiro is pure nostalgia speaking, no more.

original:
soulful, miyazaki's original unaltered vision, free, 4k 60fps
remaster:
soulless, cashgrab remade by third party with no consistent art direction/vision, 70$-90€ price tag, 4k 60fps

Absolutely basado. King Allant is the exception, but otherwise correct. I just downloaded for PS3 and slapped on the DNS setting. Ez pz, back into online. It STILL holds up.

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>why bother with the old crappier version?
im convinced DeS is aimed towards faggots who started with DS3

What exactly is your proposal then? To just give them more HP and damage? Or turn every boss into an ADHD rolling spamfest so they can all be just as bland and forgettable as their successors? DeS's bosses being highly gimmicky is an important part of its identity, take that away from it and you're only going to trigger even more people that have already been pissed off by the needless art direction changes. Changing anything mechanically in a remake is treading and extremely thin line, and I don't see any reason I should trust Bluepoint who has never made an original game in their life with something like that.

>PCfag
>probably didn't do world tendency stuff
>long post did not read

kek