>game has lives but no checkpoint system and you will have to restart the whole level if you die
what was the point?
people could easily restart and load game again and it's the same thing
Game has lives but no checkpoint system and you will have to restart the whole level if you die
just because the game was a trailblazer doesn't mean it didn't have some bad design decisions in it
My dumb zoomy, looks like you never experienced Snes or Sega plataformers
Just git gud
It was much worse that the life system still existed in Galaxy 2
first time you've played a retro game, eh kiddo?
Levels last like 5 minutes. Git gud.
>no valid arguments
>just buzzwords insulting people
you are doing good job defending this game, tendie pedos
Doesn't it have a checkpoint system in some places? Like the secret painting in Tall Tall Mountain, if you die on the slide and go back in, you start right at the slide again.
are you complaining that it's too easy or too hard for you?
It's not like the levels are huge, faggot.
hazy maze
not sure what you mean, it saves each time you collect a star, if you game over you don't lose the stars you've collected
if you mean why doesn't it have in-level checkpoints, most of the levels are small enough that it doesn't take much time to get back to where you were, there's not really much point
It does. OP is a faggot.
t. Died during the boss fight in shifty sand land and it teleported me straight to the elevator
It does have a checkpoint system, retard. Any level with a sub-level starts you in the sub-level if you die. Also the Bowser levels start you at the boss.
Not that big.
Cringe
>checkpoint system only exists in very few places
wow amazing
its not that big
>rolling rock hallway
>red coin area
>underground lake
>hazy maze with two easily accessible exits that both lead to a star
life systems in open world games tend to be pointless or encourage degenerate play, like getting a game over in purpose in zelda 2 to have three lives before going to a dungeon. There's a reason banjo tooie just says fuck it and gives you infinite lives
>start the level over again
>non-linear levels
...wat? it's not like other 2D bing bing wahoos where you can only progress in one direction. why would you need a checkpoint system to move 50 feet across an open field with 3 enemies if your retarded ass dies to a goomba?
Also it's like you get 1-2 hits per life and you're dead. You get 8 hits and grabbing a coin or even breathing fucking air out of water heals you.
Admit it, you just suck at video games.
>Moving goalposts
It exists in any place where it's useful. Which is quite a few. Even for levels that don't have checkpoints, a game over makes you spend extra time going back to the painting.
Besides, the real reason for extra lives is to have another collectible that is fun to find. Players enjoy getting extra lives even when lives are useless. It's a game design secret.
Just play an easier game zoomer faggot. This is too hard for you.
>My dumb zoomy
you just posted cringe you fat fucking weirdo
Galaxy 2 had checkpoints so they served a purpose. There's no purpose here outside of VERY few stars.
If you die to bowser fights, you respawn right before the boss if you have lives left.
Still better than Tomb Raider system
>no checkpoint
>tall tall mountain - mysterious mountain side
You were saying, user?
>no valid arguments
here's one you've heard over and over again: get good at the game.
games back then didn't hand you everything on a silver platter.
When you game over, it sets you back outside of the castle. It's not much of a punishment, but it's something. An acknowledgement of your suckitude.
HAHAHAHAHAHA VERY FUNNY user YOU ARE HILARIOUS YOU ARE THE KING OF COMEDY AHAHAHAH XD + UPVOTED + SENT GOLD HAHAHA
>metal cap block
This image shouldn't trigger me as much as it does.
This Mario 64 re-release is the best thing to ever happen to this board. It basically has forced all the newfags to reveal how dog shit they are at video games and they're only here to shitpost and troll.
...except for the fact that you literally need less than 4 minutes to get to a star-related challenge?
yeah and it showed everyone how this game is an overrated game that people only likes it for nostalgia
there used to be these things called consequences when you lost one of your extra mans in a video game instead of just having auto saves to take you back 5 or 10 seconds each time you die.
It's an awful retry system
>enter a checkpoint place by mistake
>die to get out
>jk you're stuck now, go to a different stage
The life system in 64 is done extremely bad. Here's how you should do it:
>reduce number of lives and make it so you start each level with a set number of lives, making it useless to farm extra lives outside
>each level now has checkpoint blocks. You hit one to activate the checkpoint. Since Mario 64 has an open level design, the checkpoint is always the block that you hit last
>dying returns you to that check point and you keep your coins. You can get out of the level anytime by exiting at the pause menu
>can make the game even hard now since you now have a proper checkpoint system in levels
There, lives are now actually useful and you have a reason to search for them
64 and galaxy's live system are fucking jokes. Might as well not even have them coded into the game
It also revealed how many zoomy-zooms are too dumb to download Super Mario 64 (U) [!].z64 and will pay $60 instead