Zig Forums am I missing something...

Zig Forums am I missing something? Hydrocity in Sonic Mania feels like it sucks and that there's no way to avoid all the water. Am I missing a route something? It's annoying having to go through the stupid bubble path all the time and I'd like to know if I can just get around it.

Also general sonic thread I guess.

Attached: maxresdefault.jpg (1280x720, 245.67K)

Other urls found in this thread:

youtu.be/-dG1sK4fXDY
twitter.com/NSFWRedditGif

Mania has shit level design but fans won't admit it

>Also general sonic thread I guess.
We literally got 5 of them on the board already
Just fuck off to /sthg/ already.

You don't have to avoid all the water but I'm pretty sure there's a route where you can avoid all of it but the mandatory dip at the start. It's been awhile since I played.
Is the water really so much of a punishment to you that you want to avoid 100% of it?

I like a lot of the levels, I just dislike how hydrocity went from "water level if you were bad" to forcing you into the water; unless I'm just missing a path or something.

>search sonic in the catalog
>1 thread that I hadn't seen
Hardly 5 threads there user. I'll admit I fucked up but it's definitely not 5.

There was an 06 thread that died that's why. The board is fast.

It doesn't. You must be thinking of Sonic 1 or CD maybe even Chaotix.

It's not so much water, since I don't mind aquatic ruin in Sonic 2, it's the annoying slow bubble mechanic. It really kills the pace for it.

I don't recall ever HAVING TO use the bubble mechanic, and the route I wind up on when I'm not playing 100% perfectly has me use it for all of, like, three seconds, so uh, I guess you can avoid it if you try hard enough?

Is there really a way around it? Maybe I'll have to look around a bit more. On every playthrough I've done I've always had to use the bubbles and it annoys me. I might have to try it on time trial or something...

Nope. Mania levels want to be 3&K really hard but just end up being a dragging spaghetti mess.
Same problem with bosses forcing you to wait and dragging out the battle.
It's not a bad game but it's definitly not up there with the classics.

I mean, I haven't played the game in a couple years so I might be misremembering. I never found the bubble section heinous or anything, so.

Mania levels are 3&K quality. Mania itself is a worthy successor and belongs right on the spot between 2 and 3&K quality-wise.

Not really, it's made by fans/romhackers and you can really tell by their amateur layout.

Nah. The layout is like a Sonic 2 level but with more intersections between the good and bad routes, kind of like a brute force way to make a 3&K style level. It's just as good as the real classic games.

There's a reason why the classic games are still talked about today while Mania fade away from most people's memories.

It felt similar to the old version and that forced you into the water occasionally. At least it wasn't labyrinth zone.

> Mania fade away from most people's memories
What world are you living in dude? Someone started a Mania thread.

The water in Mania wasn't too bad since you have the advantage of 16:9and better control

>Someone started a Mania thread.
Holy shit stop the presses!

Attached: 1574381331541.png (753x479, 113.68K)

How often do classic Sonic threads get started?
Mania threads are far more common. People still remember, and love, Mania. People won't forget Mania until Sonic Team is competent again or put out of their misery.
So people will never forget Mania.

>Zig Forums am I missing something?
Nah. Hydrocity is one the weakest zones in the game, mainly in terms of level design and when compared to the other returning stages. It misses the point of the original stage being a fast-paced water level by forcing the player to traverse underwater segments that feature a sluggish bubble gimmick, and I also want to say Mania's act 2 is just a largely untouched rip of act 1 from Sonic 3 (that was the impression I got, at least). Visuals also feel largely untouched compared to Mania's other returning zones.

I remember reading somewhere that Hydrocity was one of the last zones put in the game and it definitely shows. The transition scene the devs added also makes little sense. They could have easily just had the player character get blasted by a stream upward like in S3 and then land next to a parked Tornado in the same space as the game's opening cutscene (Hydrocity is located underneath Angel Island, after all).

Attached: 1597651203009.png (450x450, 320.69K)

How am I supposed to beat this guy?

Attached: 31DEFBBA-3602-4B63-AEB3-B4BE239ED30D.jpg (1280x720, 170.58K)

Just spindash into his little chest bubble when there's an opening.

Completely delusional, just like every maniafag

>Mighty
I had the same issue, Mighty just bounces off the claws and loses all speed and dies, it's like said. You need to spin dash instead since jumping is way too risky for Mighty.

>basically guaranteed to end up on a shit path unless you either memorise the level or go through it at a snail's pace trying to make sure you don't miss any forks
>2D Sonic fans call this a skilful game
I'm not saying you shouldn't enjoy it or whatever but I don't see where skill comes into it. The only way to get better at 2D Sonic is rote memorisation of the levels.
Even if you know nothing it's easy enough to get through the levels and get the emeralds via brute force but there's no sense of accomplishment to this precisely because there's no challenge. Even if I put the time in to learn all the levels back to front I doubt it would feel challenging, it would just be a chore.
What does "being good" at 2D Sonic even entail besides memorising all the levels?

>I like a lot of the levels, I just dislike how hydrocity went from "water level if you were bad" to forcing you into the water; unless I'm just missing a path or something.
Wasn't there a route involving a boat or some shit to ignore half of the water sections in the one act?

Not to sound like a fag but Hydrocity is one of the easiest levels in Mania, had no problem the first time I played it, the water is almost a non existent problem due to a bubble shield being placed above the section of a large pool of water and the bubble section is a pace breaker but a simple task. There are other routes above water but usually you have to use tails to fly up.

>What does "being good" at 2D Sonic even entail besides memorising all the levels?
Pressing down while moving.

Obviously this is too low of a bar for me to seriously call it "skill". You might as well call running right a skill, or turning the game on a skill.

I definitely don't think it's a just memorization thing. When Mania came out you had shit like this everywhere youtu.be/-dG1sK4fXDY and I saw tons of people complaining about timing out on Flying Battery. I can't even imagine getting a game over in Mania and I didn't even get one on my first run through. But as for what actually makes you good at a Sonic game I honestly couldn't tell you despite being good at them. I guess just general platforming knowledge?

I’m doing it as sonic, that pic just has Mighty

Mania is objective better than Sonic 1 and CD. I can at least beat Mania. And it's better than 2 because it's not just hold right to win.

Zoomers should be illegal

Mania is boring and overrated.
1, CD and 3&K are the best games in the franchise.
2 is also a bit overrated but it's way more bearable than mania, which I don't even consider part of the classics.

Somewhat the same for me, CD and S3&K the best with Mania behind it and 2 and 1 at the bottom.

>Mania is boring and overrated.
So is SA2, to me. Point is, I'll never play Sonic 1 or CD over Mania. Sonic 2 is just too linear to be compared to S3K and Mania is somewhere in the middle.

And why should I care what you want to play?

Because it's my post.

And?

Sonic games don't require much skill.
I would say being "skilled" at classic Sonic involves being able to recognize the best times when you should roll. It's the easiest way to go fast and you don't have to worry about 90% of enemies. Sonic level design typically makes use of the same kind of scenarios (i.e. that involving slopes and ramps), so memorizing level layouts really isn't necessary to have a good time as long as you keep that "should I roll here?" concept in mind.

I've had fun with 2D Sonic for years and I wouldn't say I've memorized any level design outside of that in the first couple acts for each. I just roll a lot.

Attached: 1596902975236.gif (280x210, 864.69K)

Then you should have a slightly easier time due to Sonic's drop dash.