The level design of Mario 64 is just pathetic, even compared against contemporary platformers of the time

the level design of Mario 64 is just pathetic, even compared against contemporary platformers of the time.

>Left
>random ugly shapes smooshed together with a few textures plastered on
>generic skybox
>Right
>creative environment with multi-textured objects that actually resemble things like buildings and ships
>lush pastel skybox

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Don't care. Still gonna buy and consume it 22 years ago.

>Tries to compare level design
>Compares the graphics and visual presentation instead

level design and art direction are two different things...

well mario 64 was the first 3d platformer of it's kind the fuck do you expect moron

Well if you want to get pedantic Spyro mpgs Mario 64 there as well. The level layouts are so tightly compacted and integrated that they are architectural marvels, particularly Breeze harbor where the Trolly minigame at the end is a dual maze making up the walls of the environment. Another good one is Mystic Marsh where you backtrack over some walkways and then go througha maze of submereged tunnels to get to the exit that is just out of reach of the entry point.

youtube.com/watch?v=upbsPK3oxpo

the one on the left is a timeless masterpiece.
the one on the right was mediocre trash that got forgotten.

/thread, you're fucking retarded OP and I don't even like 64 like most of Zig Forums does.

Effort? This is not something limited by hardware and software, its just creativity and good sense of architecture.

Lol, I can't imagine what its like to have the brain disease known as Nintendo

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You cant compare sandbox-style level design to linear platforming. And the latter is much easier to develop.

Okay, lets, start the thread back up with this post

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Well, what does it matter if they utterly failed anyway. Also why does it have to look like a platonic solids simulator just because of the level layout?

mario 64 is only liked because N64 fags didn't have many games to play on that console so they think this garbage flock is a revolutionary games while PS1 people had tons of good games to play

I wish ps1 games were still made
I'd love to see modern game design fit within those constraints

>they utterly failed
None of the PS1 3D platformers (which weren't bad at all) had a gameplay and a level design that was as good as Mario 64's.
Sure, it might not look as interesting, but except for some camera problems it plays better and has more ideas than most 3D games of today

Cope.

left takes advantage of all 3 dimensions, the essence of good platforming
right is flat and boring

Another epic cope. I already described how Spyro masterfully uses the Z dimension

Modern game design wouldn't work on PS1 since everything wants to be open world or have large levels and landscapes. PS1 can't do that because of limited system RAM and slow CD loading times. GTA III wouldn't work on the PS1 because the map would have to be split up into even more chunks compared to the PS2 version.

Spyro levels are just a series of flat planes, pits and bridges for the most part.

I'll take abstract geometric jungle gym over faggy princesses playhouse anyday

Not when it comes to plaformers. A lot of platformers on the N64 got overlooked. Mario 64 is popular because it's actually very good.

Mario 64 levels are series of slides and mountains

Its called variety, ya dip

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Which is great for platforming as it puts the focus on upward or downward maneuvering.

>literally fucking inventing and perfecting an entire genre out of thin fucking air
>No effort

Take your own advice.

where's the fun if you can't walk/run on those without flying platformers?

Yeah, what could buildings and ships have to do with a level's layout right? Its like you guys are going out of your way to look like idiots.

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You literally don’t know what level design is.

>le take your own advice meme

It might surprise you that I, being a Christian, do not incite people to commit suicide just because they like different video games than I do. I understand this is some pretty revolutionary morality for Zig Forums, but at least read before you post.

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I have a better understanding of what level design is than anyone else in this thread. I have broken down the architectural features of levels.

When did I say anything about suicide?
I was referring to your "effort" post.
As in, use some next time.

What do you mean?