Ludonarrative dissonance

>ludonarrative dissonance

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ok i know this is gonna sound too tumblr like but holy shit i can feel this in my blood

Finally found a use for your B.A. in English, huh?

>immersive sim

>gameplay loop
Technically it has a legitimate use, but 99/100 when somebody says it they could've just said "gameplay" and everyone would get the exact same meaning.

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>I don't like the name so the concept is stupid

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Look it up if you don't know the meaning instead of getting upset at people using words you don't understand, education should never be shunned and you shouldn't feel ashamed for not knowing something. You should only feel ashamed for refusing to learn.

ludonarrative dissonance does sound pretty haughty but it has a pretty simple actual meaning that there is no other term to describe easily

>gunplay

If you can't have consistency between gameplay and cutscenes maybe you shouldn't make a game but a book or movie instead.

>If you can't have consistency between gameplay and cutscenes maybe you shouldn't make a game but a book or movie instead.
Tell that to most of the industry, the term's existence is a testament to the industry's failures and only those in it wish for the label to be erased or discredited as a legitimate grievance.

I bet your the same type of faggot that seethes over "gameplay loop" get fucked brainlet.

I know that TvTropes has a stigma here but I greatly prefer how they call it "gameplay and story segregation"

>I'm a brainlet who hates words that perfectly describe something
you got too much melanin perhaps

>"fun" is a banned word in our studio

A game can have fun gameplay but a terrible loop.
For example, a game that has fun combat but pads out the game length with shitty puzzles.

That doesn't really carry the same connotation thought. It seems to imply the two aspects are just handled separately instead of being directly in conflict.

>consistency between gameplay and cutscenes
That's not quite what ludonarrative dissonance is about. Also, "story is for books and movies" is the biggest plebeian opinion there is.

>cutscenes
The absolute state of zoomers. You're so fucking dumb, jesus christ.

How should the term be rephrased then? That dissonance is an actual thing, ya know.

Gameplay loop = repeating gameplay
Normal gameplay = not necessarily repeating

He doesn't know what ludo is.

>TR reboot
>Lara constantly bitches and cries in cutscenes because she shot a due
>spends the entire game slaughtering hundreds of guys

It's a word that works, but any opinion using it should almost always be discounted instantly simply for using it. Similar to

Can you give an example of a game without gameplay loops?

Four years of college and plenty of knowledge have earned me this useless degree!

>Lara constantly bitches and cries in cutscenes because she shot a due
But she... doesn't? She cries a bit the first time she kills someone, gets over it pretty quickly, and never really has a problem with it again.
The actual dissonance is that she gets impaled with a rebar, acts just fine in running, jumping gameplay for 10 hours, and then remembers that she's supposed to be injured for the plot later.

Games usually have more than one system

yes and?

Name a game without a gameplay loop.

What is non repeating gameplay?

Some systems have loops, others don't. The main system is a loop, otherwise there's no game. You can talk about a system without loop, but not a game.

Pong, there is no loop. Hit ball with paddle.