THE WIND IS PUSHING ME

THE WIND IS PUSHING ME
why did he sperg out and try to choke a bitch? The obvious conclusion is that it's somehow related to his pact with the dragon, but I'm still at a loss. The wiki says he was "maddened by the moon", but I don't get how something related to his deal with the dragon would manifest as moon madness (and I don't see the moon anywhere in the cutscene, nor anywhere in Gransys now that I think about it). Was it just standard "aaaa I sacrificed my beloved I'm going insaaaaaaaane" grief-guilt-craziness?

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You have to sacrifice your true love to get that ending, implying the Duke did the same. He also has lived for a long time with that grief and guilt. Aelinore maybe reminded him of his love and he snapped.

Because HE IS THE DANGAAAAAAAAAAAAAAAAAAN

Why wouldn't he? He's the Duke.He can do what he wants.

Yo why the fuck isn’t there a moon?

Something something dragons.

Cut content.

the moon is the true final boss

He doesn't say Aelinore's name during that scene; he says "Lenore".

>Lenore! Forgive me! I take it back! Lenore!

If you sacrifice your loved one to the Dragon, you get an ending where your Arisen is sitting on the throne of Gran Soren, looking contemplative/disturbed. Edmun is said to have lived an enormously long time without aging a day (I forget how much it is, but he's probably ballparked around 100 real time, and looks more like late 30s-40s), meaning he made that deal with the Dragon and the decades have cultivated a seed of madness within him and he sometimes loses it, babbling incoherently and suspiciously. It probably doesn't help that "Aelinore" is really close to "Lenore."

Also, when you kill the dragon and return to Gran Soren at the behest of Edmun, he tries to kill you, insisting that you made the deal with the Dragon, and that your deal involved cursing him (since killing the Dragon causes all current Arisens to have their hearts returned, Edmun ages rapidly to where he should be, and the Dragonforged crumbled to dust). He rants about how no one could kill the dragon, which confirms he didn't fight the dragon and instead made the deal.

Some people are just into that kind of thing

>Was it just standard "aaaa I sacrificed my beloved I'm going insaaaaaaaane" grief-guilt-craziness?
Yeah pretty much. That's why he's screaming Lenore's name. Don't remember the moon having anything to do with it, but a lot was cut from the game so wouldn't surprise me if there was supposed to be something more there.

Deep lore thread?

>"Him who knows that I know what he seeks to know, knows it well while he who knows not, knows not what I know or know not."

I think he's breaking the fourth wall and speaking to the player, since this is one of the few mandatory quests you're guaranteed to do when replaying/speed running the game. He's talking about the gamer doing it for the second time who already knows the dragonforged's story vs the player seeing it for the first time.

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He was an abusive husband. That's why she wanted to get with the Arisen in the first place. It's not hard to figure out.

The side quests in this game are way too easy to miss.

>which confirms he didn't fight the dragon and instead made the deal.
Grigori confirms this, user.
But the rest seems pretty much spot on.

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He is referring to whatever character is in the center of the cycle ending. He is the ending that refuses to play through the cycle.

That's why you stick around Cassardis before meeting with the she-goat.

Which is what a game should be. I absolutely abhors the way a lot of devs put big giant signs on their side quests

I didn't go to the woods with the witch loli until my third playthrough.

>big giant signs on their side quests
Yes, but there's a lot of quests that appear only for a tiny timeframe on a specific part of the main progression that are really cool. Like the witchwood questline.

>first playthrough
>going straight over this hill from the encampment

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Grigori confirms it before, but Edmun talks about it before the "fight" with him too.

youtu.be/kaXCsgk8HCk?t=118

Which is fine for games like Dragon's Dogma that you're meant to replay again and again.

Nah man in dragons dogma you're locked out of entire quest lines if you miss the side quests at the right time and there's absolutely no indication of when. Unless you decided to randomly run to the Abby after every single story quest for example then you would have missed the Quina Abby line. There's no indication of it becoming available and then it becomes unavailable one story quest later, and there's no other reason to go to the Abby at any point in the game. There's 0% chance anyone would find this shit blind the first time.

But you've seen how there's people that went several playthrus without even realizing that there's such quests.
Big obnoxious UI messages and big signs aren't good, but missing out on a large chunk of the game and story because you didn't check the board after doing a specific mission is abhorrent.

it's trapped on BBI

You also miss cutscenes in the main story too I believe, I didn't see the Salvation guy standing above the first cyclops fight until like my fifth playthrough and the entire cultist section in the catacombs is just absurdly hidden yet feels like it's supposed to be a midgame section.
Not to mention the Aelinore quest line.

Nah.
Look up stuff online if you're worried you missed things.

why didn't the fucker commission more roads?

unironically this.

There were plenty of roads.

The only one that's really egregious with this is Quina's quest in the Witchwood, especially since the bandits on the way there can be really hard to deal with as a new player before you cross the fail point of the quest.

Yes but where do they lead?

>Look up stuff online
In the end, it really isn't worth humoring you types.
Either you notice you spoke idiocy and let out an obvious bait to get an easy out or you just stop responding entirely. Grow up, user.

Obviously they all lead to Gran Soren