This wasn't that scary.
This wasn't that scary
when I played it in the dark and got into it, it got my adrenaline going.
It stopped being scary when I realized that there was practically no penalty for dying.
Nah it is/was. You're posting a thread about it years after the fact and after you've played it and know the scares. Of course it isn't that scary in this moment.
it requires a certain degree of participation by the player. it's for people who like to do autistic immersive shit and really get into the headspace of a game
This game was better.
Isn't that generally how much horror games are? The act of dying generally breaks immersion since it sort of tells you "That's how bad it gets" and no more. Like said, it requires a degree of participation by the player
that's a problem with pretty much every horror game. bigger penalties would probably just be annoying and even less scary. it's all a balancing act
100%
this and the fact that there were too many parts when I realized "oh wait there are no monsters here" and you could just run around and solve the puzzles at your leisure. it broke all the tension.
I agree, but horror games don't scare me in general.
I figured out that enemies despawn after a while after the very first encounter, after that the game became trivial.
The horror game with the best system in my opinion is Alien Isolation, the AI is fascinating, even if the alien also stops being scary after you realize the best strategy is being aggressive.
In Amnesia, the game doesn't make you load a save when you die. It respawns you, but often times doesn't do the same for the monster. So you could hug the monster and let it kill you, then run around freely without a care.
I say having to reload a save is enough of a penalty since you would still have to get through the game with your limited resources and without death. In Amnesia, none of that matters at all.
you're playing it wrong if you do that. i'm not saying you're wrong if you don't like it, it's definitely not for everyone, but you're not supposed to do that just because you can. you have to play along a little bit and let your imagination do some work
Only the beginning, once you get a gun it goes to shit
Still the best 2007
If I'm doing all the work then what's the game for?
I mean if you live in an urban area there are all kinds of distant loud noises during the night that could mean danger, you can be afraid of that instead.
i thought there were enough parts where a monsters surprised you in areas that seemed safe to get to keep tension but agree to disagree. like when you find your quarters and it barges in after you. my autistic practice of closing doors behind me actually saved my life in that area.
Horror games aren't for you, full stop. You're the kind of guy who would go to Knotts Scary Farm and just be a total buzzkill.
it's fun to put yourself in the shoes of daniel and get immersed in the world uncovering the mystery. like i said, it's not for everyone. i don't begrudge anyone that doesn't like it i'm just saying the appeal for me
>This wasn't that scary.
This game is actual psychological horror because it legitimately fucks with the player by tricking them into thinking something is there
when you go to the theatre, do you stand up and shout "wait you're all actors what am I doing here when I can live my own drama?!"
It wasn't but the custom stories were let's player bait since they were filled with jumpscares
It's funny when you go back and realize there's like only 3 places in the whole game that has monsters in it that are actually patrolling (and not just "jumping out to surprise you and disappears after you've hidden in a closet") and the rest of the game is 100% safe.
let's players ruined the reputation of this game. the brief period between when it came out and they started making those videos was top comfy
No it wasn't. Most of the game's areas had no monsters and once you realized that, you could run around without issue. Even when you encountered one, the checkpoints where generous as fuck and you suffered nothing for dying.
Honestly, I feel like the game only became popular because it hit right during the massive boom of YouTube letsplays becoming mainstream.
Yeah the monster is scarier before you actually face it
People have known this for centuries; it's why the majority of torture is being locked in a dark echoey room while other people that you cannot see are screaming due to the "real torture", and lovecraft stories are as timeless as they are
The unknown is the only true horror
"Horror" game developers seem to be completely ignorant of it though
I'm not saying anyone is actually playing the game like that. But it felt like the game glitched or I was cheating when I would die and the monster just despawns itself. It really took the tension out of the game.
That pitch black hub area in Penumbra Black Plague scared me more than anything in Amnesia. It's more fearful knowing that these penis boys chasing me down could actually kill me.
hindsight is 20/20. when i was actually playing the game i rarely felt like an encounter was out of the question. they play the ambiguity pretty well.
it's scary till you find out how shitty the ai is and you can just hide in a corner until they go away. that's not why i enjoy amnesia though, i like the story, the atmosphere, and lovecraft elements. justine was better from a gameplay perspective since you actually had to take some initiative against them.
>sanity low
>hallucinogenic monster chases me
>run away
>hear the *poof* meaning it disappeared
>oh thank god
>turn around
>real monster heard my steps and made tissue paper out of my ass
I had never shat more at a horror game
Be honest. If Frictional was given access to Receiver’s shooting mechanics, we’d have a GOAT on our hands
really the scariest parts of this game had nothing to do with the monsters, it was the slow realization of what you did, which happens after you get bored of them
You are actually not that far off something that actually happened to me once. A girl grabbed my hand though, that was nice.
I actually enjoy spooky stories, even manga and VNs, but when interactivity is part of the experience it kinda ruins it for me. Movies are also not scary, but not as much as video games.
I don't know why.
Fuck all videogames with a sanity meter/mechanic. “Ohhh noooo i saw a scawwy monstaw ooohhhh I’m crazzy now!” Fuck that bullshit. The invisible water guy was cool tho
Maybe Daniel was the real monster all along
He was, that was the entire point. He literally created those monsters you encounter throughout the game
What if it's just a bar you can easily restore like in Eternal Darkness?
Penumbra was better desu