Zig Forums, define "soul"

or be deemed as one who dislikes videogames

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Good=soul

define "good"

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okay, lets make it easier. do you mean "good" ethically, morally, empirically etc.

Soul: Using clever tricks in your game's art and coding to bypass the technical limitations of lesser machines, games formulated entirely by human hands and artistic vision, little details that you could tell were made simply to be a neat thing for the player.

Soulless: Using a pre-made game engine and assets to streamline and automate the entire game creation while making the game not much distinguishable from any other it has churned out, forming your characters, settings and plot from corporate market researching and advertiser demand with as little direct human thoughtput as possible, swathes of cut content to rush the deadline.

the definition of soul keeps coming back to budgeting, production values, marketability and money.

weird. it also excludes super mario world from being soulful.

Where there is a lack of funding, an abundance of passion is the great equalizer.

so youre saying being soulful is having soul.

What I like has soul. What I don't like doesn't have soul.

this would mean super mario 64 isnt soulful either. nintendo was a very wealthy company back then.

do you like yourself?

Made with genuine passion from the developer.

soul=retarded zoomerspeak

yeah that's right, that shit's a soulless tech demo alike Half Life 2

is "star wars jedi: fallen order" a soulful game?

Don't know I wasn't bothered enough to play or look into it.

okay.

is league of legends a soulful game?

is this image soulful?

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I don't play multiplayer games.

But if you want me to give examples of games I consider soulful I would say Undertale, Thumper, Pathologic, Zachtronics games. They are all pretty popular examples but they are what I could think of off the top of my head.

okay.

what gives them soul?

what about this image? is it soulful?

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does THIS have soul?

forgot image

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Well Undertale was made as a personal project of Toby Fox and he used inspirations from various sources SMT, Touhou, Moon, etc. to be able to tell the story he wanted to effectively. He was willing to take the risk of using things that normal developers might be too scared to try due to it being different from the norms and being an unconventional mix of influences. He also created most of it himself, knowing well that it could have all failed, when most people would have given up.

Thumper was made by two people in different countries who wanted to create something that strayed from the conventional rhythms games and did it so they can create one that they were satisfied with.

Pathologic has so many features that make playing the game feel suffering to properly convey the atmosphere and intended experience and the developers were not afraid of it warding off potential customers.

Zachtronics games: The developer wanted to make these games ever since high school and dedicated what he could to realise his dreams and accomplish that goal.

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I would say its not super soulful but has a few elements. The small fluff signs that are scattered around that do nothing except add a little extra. The fact that mario falls asleep and dreams if left idle. MIPS's pathing giving that extra little push to discover shifting sand land.

Its hard for a first party system mover to be all that soulful since its there half to show off the console's capabilities but they can have some of the sub elements.

It has something to do with the limitations and simplicity of the game. For instance, Animal crossing, the game was created with the creator's loneliness in mind. Nowadays, the game has nothing to do with that, moving to a town faraway from home and living with strangers. Nowadays, the game is completely different from that, you are a mayor and you can change the rules of the town, or you live in a customizable island with selectable villagers who are too nice and gentle as fuck.
The lack of soul comes when developers are trying to create innovations, instead of focusing on what made the game first game good, and thus ignoring it's artistic value. As one fine dude said once: “The enemy of art is the absence of limitations.”

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Games don't have souls, people have souls. And as you grow older, you gradually lose it, so the only way feel happy again is to recollect.

Soul means whatever was the first version of the game. Soul is used to imply that old = good and new = bad. It's a reddit meme.

many older video games would steal souls of young children and turn them to school shooters make them listen to rap etc etc etc...

this is soul

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Something that was clearly made to be remembered in 10 or 20 years

Soul is just passion the developers have for their game.
Soul = passion

Soul= something that gives joy

passion they put into it.
a game that's shit can still have soul.

Being unique. Having a style that you put effort into.

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