Dark Souls 3 is easily the WORST souls game of them all...

Dark Souls 3 is easily the WORST souls game of them all. That's right! This game is even worse than DS2! It's very clear that Miyazaki spent the majority of his time and brain power developing Bloodborne instead. Miyazaki clearly didn't want to make this game.

Here is why DS3 SUCKS.
>Extremely linear soulless map design
>DLCs are both short and 2 - 4 bosses each
>Build Variety
>No poise
>Weapon durability is a useless attribute(Acid Surge also completely useless)
>Rollfest
>Vast majority of bosses are the same(Wait for your turn, roll, attack, phase 2)
>Needs more memorable artsy gimmick bosses like Fools Idol or Maiden Astrea or some shit (Yhorm and Wholnir is nigger)
>Bosses are not difficult, they are massive time sinks.(Learn boss until boss hits phase 2 or 3 then get one shot by some new move you have never seen then you gotta do phase one all over again just to learn the phase 2 boss)
>Covenants are now just an item slot

Good things?
>Desert Sorceress outfit in the game
>No Soul Memory

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Hot

Based.

Nah DS3 is the best Souls game. Every Souls game before 3 was a practice run. 3 is the definitive edition.

I still prefer it over DS2

I disagree

Das1 shit
Das 2 shit
Das 3 shit
Das1 remaster decent
Bloodborne amazing
Sekiro amazing

Just fucking face it Dark souls is a clunky shit game that is not hard and relies on surprises to be difficult. Once you've played through it once, everything you fags love about it DIES.

Demon's Souls > Bloodborne > DS1 > Sekiro > DS2 >>> DS3

>Miyazaki clearly didn't want to make this game
The man's on record for saying he isn't a fan of sequels.

That said, the gameplay itself is pretty fun. DS3 is the most polished Souls game, and has some very satisfying moments. Boss fights, especially NK, Friede, and Gael, were some of the most exhilarating in the series. It's the one Souls game where I actlively thought bosses were fun while taking them on. Once you get the hang of them, most of the bosses aren't that hard.
DS3 does have the least soul and a beginning that is horrible for NG+ or new playthroughs. A lot of enemies were unused assets from BB (the Cathedral of the Deep and Aldrich come to mind, and I think the watchdogs are similar to the Chalice Dungeon dog boss). BB mechanics would also have been nice for some of the bosses, since the speed of DS3 is weird.

>farming desert sorceress gear for matilda or whatever the petrified bitches name is
>she does a command grab and eats my face instakilling me
never found these things attractive after that

God, I wish that were me.

DS3 = Bloodborne = Sekiro > DS1 = Demon's Souls >>> DS2

This is your brain on R1

Thinking DS2 is superior to DS3 is the contrarian opinion.

>Extremely linear soulless map design
The map design is fine, if you want to complain about world consistency I'd like to see a proper argument.
>DLCs are both short and 2 - 4 bosses each
By definition of Souls DLC, AoA is short with 2 bosses and TRC is long with 4 bosses. Every single other DLC has had 3 bosses, with the exception of AotA which was also a "long" DLC.
>Build Variety
What about it? DS3 has only a few sets less than DS2, with which it has equal or greater build variety; the sets removed were useless things like rags or bellkeeper sets which were used by no one.
>No poise
There is a system in place of poise.
>Weapon durability is a useless attribute(Acid Surge also completely useless)
Sure, but no one really likes durability anyway. It has never enhanced anyone's experience of any game ever.
>Rollfest
You don't have to roll.
>Vast majority of bosses are the same(Wait for your turn, roll, attack, phase 2)
So how does this make it worse than the other games?
>Needs more memorable artsy gimmick bosses like Fools Idol or Maiden Astrea or some shit (Yhorm and Wholnir is nigger)
Why?
>Bosses are not difficult, they are massive time sinks.(Learn boss until boss hits phase 2 or 3 then get one shot by some new move you have never seen then you gotta do phase one all over again just to learn the phase 2 boss)
So in other words you find them difficult
>Covenants are now just an item slot
Covenants now actually work though

How come you don't talk about
>DeS
Crystal lizards are the only way to obtain max upgrade materials, which they only drop at a vanishing rate AND they spawn only a max of 4 times per playthrough
>DS1
You HAVE to kill a covenant master to beat the game, permanently locking yourself out of it
>DS2
It is practically impossible to obtain the Blue and Red covenant reward spells
>BB
Covenants present absolutely no challenge and are barely even present

You sound like the PS4 was your first console.

I agree with your post other than the gameplay. The gameplay is absolute dogshit boring. The clunkyness of the older souls games had more weight behind the moves and attacks if you ask me. It felt more like a game of chess than spam R1. Almost every weapon in DS3 felt like a dex build.

Every criticism you had on the other souls games was because the game had soul

What covenant master must you kill in Dark Souls 1?

Nito.

god I wish that were me

>>Extremely linear soulless map design
>>DLCs are both short and 2 - 4 bosses each
>>Build Variety
>>No poise
>>Weapon durability is a useless attribute(Acid Surge also completely useless)
>>Rollfest
>>Vast majority of bosses are the same(Wait for your turn, roll, attack, phase 2)
>>Needs more memorable artsy gimmick bosses like Fools Idol or Maiden Astrea or some shit (Yhorm and Wholnir is nigger)
>>Bosses are not difficult, they are massive time sinks.(Learn boss until boss hits phase 2 or 3 then get one shot by some new move you have never seen then you gotta do phase one all over again just to learn the phase 2 boss)
>>Covenants are now just an item slot
That's Bloodborne than anything else?

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No shit, tell us something new
Fuck ds3, fuck miyazaki. If he didn't want to make a game he shouldn't have involved.

But...that's what happened with Dark Souls II and you bitched and moaned that it wasn't by Miyazaki?

>No shit, tell us something new
Here:

>DaS 1 shit
>DaS remaster decent
Contrarian retard detected

>There is a system in place of poise
The hyperarmor system works, but it has its flaws, since it encouraged weapons with fast start-up times, which is a big source of the straight sword meta.
>You don't have to roll
DS3 forces you to roll more than other Souls games. Late game, you will get one-shotted if you don't learn to roll properly. Roll spam does get punished with later bosses, since the bosses were designed with that realization in mind.
It's a big reason why bosses like Pontiff, NK, and Gael are liked. They force you into the framework of DS3, which is roll timing.

>More weight behind moves and attacks
That's true. Positioning without evasion isn't as big of a thing in 3. DS3's gameplay focuses more on timing rolls and attacks opposed to the positioning and footwork of previous games. I enjoy boss fights in 3 because they feel fast-paced and frantic, but they are very different from 1 and 2's boss deisgns.
I think that's a carry-over from BB's design philosophy, where it looks like more of a DEX game in general.

DS2 has its issues, but not being by miyazaki isn't one of them. It had a troubled development and got fucked over by the publisher.
Doesn't forgive Soul Memory though, but still a superior game to 3.

You can enter his room before the boss via coffin cab.

And ds2 is the best souls game ever made, even in its buggy and completly fucked up state.
Ds2 was planned for next gen until higher ups though it was taking too long and booted game director and forced release in 6 months.

YOU STILL HAVE TO FUCKING KILL HIM AND REMOVE HIM FROM THE GAME.
This means you HAVE to complete the covenant by the midgame or you can't do the covenant until NG+.

Bloodborn is entirly different original game although 80% of mechanics are same.

/thread

>NK
I beat NK using ranged weapons (I don't normally use them but it's how I beat him). I didn't have to roll at all.

>caring which shit smells worse
Both games are shit and nothing else matters. DeS and DS1 are the only good From games and the fags that say otherwise deserve to be ridiculed for their absolute shit taste.

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>Bloodborn is entirly different original game
It's not. It's even more watered down DaS3. New IP doesn't save it from being shit. Same goes for Sekiro.

Ok.

>I think that's a carry-over from BB's design philosophy, where it looks like more of a DEX game in general.
Definitely. DaS3 feels like they took BB and then just shoehorned dark souls into it. It's why so much shit feels out of place. Like why magic is dogshit and blocking with shields being almost completely pointless.
I'm assuming all of this is just because they already had bloodborne the year prior and just needed to hastily shit something out. Hopefully ER will be a return to form.

>Extremely linear soulless map design
unlike DS2, the game where half the levels are just a straight line with a centre area that branches off into a few other straight lines? DS3 makes you do the levels in a more linear order, but the levels themselves are a lot more elaborate. I'll take more interesting levels instead of DS2's "pick one of 4 sets of linear levels to walk down, then warp back to majula after holding forward for a couple hours" stuff. DS1 first half world design this shit ain't
>No poise
poise is unironically the worst mechanic ever put into a video game. it makes PVP unwinable outside of backstabs or oneshot magic and it makes PVE R1 and chug to win
>Weapon durability is a useless attribute(Acid Surge also completely useless)
this has been true in literally every game in the series. whenever breaking peoples weapons has been at all viable it gets patched right after. if demon souls got more than literally 1 patch they 100% would've ruined scraping spear
>Vast majority of bosses are the same(Wait for your turn, roll, attack, phase 2)
90% of bosses in every souls game post demon souls are roll through their attack, stab them a few times, repeat
>Covenants are now just an item slot
covenants have literally never been a well thought out mechanic in this series, DS3 drops a lot of the faggy roleplay stuff attached to covenants but in exchange they're actually useful and good at what they're doing. nobody was using way of blue in DS2 because nobody is going to bother swapping to their covenant and wearing a ring slot in the chance they get premtively invaded. being able to way of blue at any time makes it actually something people use, which means that in spite of several unfortunate nerfs like no blue eye orb DS3 is the only game where blue phantoms actually get to do anything

you’re a coward

>NK
I'll concede there. NK's fight practically assumes that you engage him in melee, so he has no means of closing the distance once you get far enough. It's practically cheesing him, albeit still a legitimate technique.

It might also be the game engines, since BB and DS3 used the same one. If Elden Ring uses that engine, it might be similar.
Though if Sekiro uses the same engine, it's clear that there's room for variation.

The problems with magic come from the fact that you rely on FP as a resource, which takes away from your total estus. I felt that the Cinders mod fixed a lot of those problems, since you got FP regen, and some weapons give you FP for engaging in melee.
I recall shields still being useful, though some weapon arts were designed to counter them. The Moaning shield especially is nasty, since you can't really guard-break someone using it. Shields are just really bad against the aggressive bosses who have enough stamina to guard break you and then some.