Why doesn't the Switch have backward compatibility?

This used to be a pretty standard feature for Nintendo. Why can't you play Wii U games on it?

>I-i-i-i-it has no Disk Drive!
Doesn't stop Nintendo from telling customers to just buy the features the console didn't ship with, like ethernet. They could sell a USB disk drive too.

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REALLY great question, truly great thread. I'll go ask my dad, he works at Nintendo

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Don't the consoles have different architectures?

Why didn't the WiiU have backwards compatibility for the gamecube? I'm STILL salty about that. Would have been the best and easiest way to play gamecube games over HDMI, but now you have to buy some overpriced third party adapter (that is never in stock) or pay someone to do an internal mod to your wii.

It’s a completely different architecture to the Wii U.

It's not about the disk drive dumbass the biggest problem is the switch doesnt support simultaneous tablet/television play or Wii controller

Yes.

Or you can hack your Wii U for free and play GameCube games on the gamepad.

They gotta resell those ports.

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There is homebrew on the Wii (that, by extension, runs on the Wii U's Wii mode) that interprets GC games into native Wii games, allowing them to run.

There's always Nintendont

I wish Uprising would get a port so I can play it with a real controller.

Good thing the only worthwhile games on the console don't utilize the gimmick, hence why they're all being ported with minimal changes.

>This used to be a pretty standard feature for Nintendo
For their handhelds maybe.

I apparently found out why. It was because it was too expensive. They wanted to put in a gamecube disc drive but felt it would be too expensive

Not an argument. Stop using that shitty excuse

It did.
It was locked out but with homebrew it unlocks the complete Wii app to use the native support for Gamecube games

theres like mad input lag running nintendont on the wiiu just because of how wii channel works
you're better off just picking up a used wii, unless you've got deep pockets and going for a GC Loader PNP and modding a gamecube (composite video looks a bit better on GCN over Wii)

$100 isn't that much for something to play every game on original hardware. Consider how much those prices are inflated by these days.

>theres like mad input lag running nintendont on the wiiu just because of how wii channel works
Oh, yes, very true. This is such a deal breaker

Specially because of all those games on Gamecube that require frame perfect inputs
Like
And
And also
How could we ever forget about
retard

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yeah the real expense is if youre playing on a modern HD or 4K television, just because solutions like the GCHD cost a lot more than stuff like the Wii2HDMI. Obviously there are cheaper alternatives but for a lot of people the Wii is a lot easier a pill to swallow. Also Nintendont will run frame unlocked games (mostly third party titles) at higher frame rates on the Wii's higher clocked processor.
Still, I prefer running an original Gamecube.

it's 16ms, but if you remotely care about playing old games you'd have the original hardware.

Why should anybody tolerate any amount of input lag?

I like just using a Gamecube because I don't have to dig out a wiimote in order to launch games.

How isn't it?

>it's 16ms
>this is "mad input delay"
Retro autists deserve the rope

Yeah, I agree, I have a lot of actual gamecube games so i dont use an ODE and Wii's are notorious for scratching the shit out of gamecube disks so its a DOL-001 gamecube for me

>it doesn't need good graphics
>it doesn't need competitive hardware
>it doesn't need working joy-cons
>it doesn't need more than 32 gigabytes
>it doesn't need many exclusives
>it doesn't need free online
>it doesn't need current gen third-party support
>it doesn't need a D-pad
>it doesn't need more than just ports
>it doesn't need Virtual Console
>it doesn't need achievements
>it doesn't need a navigable digital storefront
>it doesn't need dedicated servers for online multiplayer
>it doesn't need themes
>it doesn't need a 1080p home menu
>it doesn't need offline save back-up
>it doesn't need 3DS backwards compatibility
>although it's a tablet computer, it doesn't need a web browser
>it doesn't need Miiverse

Since the gamecube has no games and nintendont improves them significantly I just use a Wii and load off of a hard drive. Nintendo consoles are very uninteresting.

>WHY WONT PEOPLE SETTLE FOR A SHITTY EXPERIENCE! I WILL! WHY WON'T THEEEY!? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
kill yourself my man

You're right. It doesn't need any of those because I can just pop in a 200GB SD card and play anything I want with the help of a paperclip.

They want you to buy your older games again. It's fucking scummy, but that's corporatism for you.

Melee is very sensitive to input lag and I can guarantee that at least a third of the people interested in having BC for Gamecube are only interested in that game specifically.

Dude, it's 16ms
Unless you're going for a fucking pro experience to play Soul Calibur 2, 16 ms is nothing and I say this as a fightan autist

Because if xbox can emulate two fucking systems on one, then Nintendo should be able to do the same.

The Switch is roughly on par with the Wii U's power. It definitely couldn't emulate it.

I agree with that actually. But Nintendo is fine offering shit-all for features if numales and overworked japs will buy it anyways.

So it's basically this:
The engineers are given a task with set resources, licenses, time lines to work with. They need to make a platform that developers can make games for using typically open source software that they incorporate a complex and very specific front end and DRM onto. They hardcode a specific architecture and hardware together in usually spaghetti code to make it to the deadline with duct tape and WD40. They launch the system as a mess and then later on release a torrent of patches and firmware updates to plug the holes. By the time everything is said and done it is so incredibly specific that the idea of re-engineering the ENTIRE thing to run on a completely separate software and hardware architecture would be a monumental and expensive time consuming task, they would basically be rebuilding it from scratch. So instead they literally just put the guts of the console inside (See PS3 and Wii) in the first iteration to appease the fans, but yank it all out in the updated models. What they need to do (But are unwilling) is to build a clean easily upgradable software and hardware infrastructure that is easily built upon and iterated upon. Apple does this with iOS and Apple Chips and will soon be doing it with MacOS. That is why everything is backwards compatible in their ecosystem. And they are one the the richest most successful companies in the world.

Nintendo and Sony are currently hanging on by a thread, and their software is all based on Free BSD Unix with a shell and OpenGL/Vulkan slapped on with hardware changing DRASTICALLY every generation. Good luck ever getting consistent backward compatibility with that set up.

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Xbox exclusives are all shit, they'd be better off having an enormous amount of BC as a shiny new selling point instead of taking the time to remaster old games nobody gave a fuck about to begin with.

user, you understand anything about electrical engineering, computer science, or the difference between RISC and CISC CPU's, or the difference between X86 and ARM CPU's for that matter?

>Because if xbox can emulate two fucking systems on one
Two systems that requires a dedicated "backwards compatibility" team to go through games one by one to make them work at a basic level, and also requiring relicensing the game in process since they need to modify the game package in the process + make it available digitally.

Short answer: they have millions of dollars worth of games they developed for a shit console, that they could get an easy return on investment if they just port and sell for full price.

yeah bro

Then explain it to me in depth, please.