Tell me: how is that game going?

Tell me: how is that game going?

Attached: gamedev.jpg (1280x664, 136.39K)

Other urls found in this thread:

coronalabs.com/blog/2020/04/22/corona-labs-transition-update-22-april-2020/
twitter.com/SFWRedditVideos

I promise bros one day i will make it

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no you won't

Remember RTS guy from previous thread?

I read some code.

In every object is many times line img_angle.

For example

img_angle = point_direction(x,y,tree.x+(GRID_SIZE/2),tree.y+(GRID_SIZE/2))

This line rotating them when they chop trees.
If i start deleting these, it gives me function draw_sprite_ext error at line 53.

Object: obj_peasant Event: Draw at line 53 : wrong number of arguments for function draw_sprite_ext
do you have any idea how to rewrite it? i will look more in to it but that is best i can tell you about it
and for rotation durion attacks there is this
// IS THE TARGET CLOSE ENOUGH TO ATTACK IT?
if scr_distance_to_target(attack_range) = true
{
target_x = x
target_y = y
path_clear_points(path)
// make the sprite face the right direction
scr_sprite_direction()//img_angle = point_direction(x,y,target.x,target.y)

Does anyone have idea how to rewrite it so they stop rotating? More or less how to keep this img_angle shit there but not working or how to cut it from it?

Orignaly they rotating thanks to this script.

img_angle = point_direction(x,y, point_x, point_y)

I changed to this:

if(direction>91 && direction

Attached: screen_test_03_extractor_mock_up.png (1024x768, 398.61K)

Bump

Attached: new_run_08.gif (60x60, 6.29K)

Been working on characters, map, movement system, abilities, shit too much to even show in a single picture so here's some girls

I don't know anything about Game Maker and even if I did I wouldn't even try reading your post. If you want to get help with actual code use a pastebin because unformatted code is unreadable.

Attached: girls.png (969x945, 346.17K)

I only posted few lines. Ok. Fine. Hope you are not blind because of my horrible post.

I added ssao on one user's suggestion from a while ago, added a coloured glow around stuff the player is targetting, and added 2 racial abilities for the satyrs - headbash and panpipes

webmshare.com/play/3jEyn

And I added more junk since I last posted, I forget it all. I made a lot of new forest maps, like 10 more. One is pic related, that modifies the usual isometric camera to give a view of distant lands

I'm also getting this weird problem where when too many movement commands gets sent to the client it gets really congested. They're not congested when they leave the server, but they are congested when the client receives them. It's probably because the server is running off the same PC as the client, and my routers a cheap piece of shit not designed for that or something, I unno

You can see it at the end of the webm, anybody got any ideas?

Attached: distantlands.jpg (2046x1151, 413.45K)

And here's the main map.

No need to get defensive lol I'm just trying to help. Pretty much nobody is going to read unformatted code.

Attached: map.webm (1280x720, 2.73M)

And here's an environment test.

Attached: env.png (1912x1048, 2.11M)

>Corona Labs
Well, that didn't age well

kek I wonder how all the architects using corona renderer are feeling right know

I like how large everything looks. It's not an MMO is it?

Could you explain your UI? In the sense of why is it centered on the left? I like it, its just unusual. Maybe consider moving the bottom right part leftwards as well so my eyes wont have to dart between the two halves of the screen during fights

Yeah. I can't blame them. I hate reading it too. In any shape or form. Maybe next time. I still don't know where excatly is problem. I just tried to reply but i was too late for previous thread.


Nice island town.

Making an mmo by myself would be retarded, and doomed to failure. Yes.

The actionbar was centered originally but it ate into the space the player could see threats from the bottom of the screen, so I moved it to the right. The UI is all in xml files so it's super easy to mod and move stuff if players hate it

Good luck, you'll need plenty of it.

Thinking about making something small in Game Maker again, after Godot turned out to be a disappointment.

They changed their name early this year.
>Corona will be rebranding as Solar 2D.
coronalabs.com/blog/2020/04/22/corona-labs-transition-update-22-april-2020/

Attached: Solar2D_logo.png (1144x400, 80.91K)

>One man MMO
I think that is bad idea.

Attached: but_why.gif (581x327, 3.5M)

These stupid fuckers. Now a solar flare is gonna kill us all

Why not just make a good massive rpg, and then if you like it and people like it, pay people to scale it to multiplayer?

Maybe it gives him the feeling of climbing a tall mountain

>tweak song
>"That's the one, I'm done let's move on to the next"
>export and listen, realize it's missing something or think up another bit to add that would sound great
>"That's the one, I'm done let's move on to the next"
>export and listen, realize it's missing something or think up another bit to add that would sound great
>tweak song
>repeat 30 times
>export and listen
>tweak it again
who else /autisticmusicfag/ here

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nice! im going to have to hire a consultant to look over the breasts in my game to see if they're too much for a "general audience"

I think it's fun to make. It's a hobby project, if it goes nowhere I still had fun. If it somehow ends up good I'll look for investment from indie publishers or crowdsourcing or something and pay people to help make the rest

im the opposite, I hear things that would take a few seconds to fix, but i Ignore them if they're not too distracting

Still trying to get the hang of Unity. Currently trying to remake an old Pacman like DOS game.

I envy you l, I just can't fucking let it go even if it's a Sixteenth note that's 1/128th of a beat off I just can't fucking do it this'll be my demise

how do i make gam with libgdx

But it is obvious that is too big project for one man army. Wish you good luck but maybe don't aim that high.

I'm writing the story and designing the turn based combat.

Basically anything I Can do to delay the dreaded moment I have to sit down and code that mess.

Been doing lots of spriting, and not a lot of coding. Still yet to add enemies.

Attached: 2020-09-30 00-12-40.webm (704x448, 1.72M)

>one man MMO
you wH A T

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I am making a 1vs1 multiplayer game.
Will be releasing a "demo" for the Autumn festival on steam.

I admire him. All the odds are stacked against him. He's the underdog that you can't help but root for.

>Tree.x
What exactly is "tree" in this? Is it the target the peasant is supposed to be looking at?
Is it a specific instance id or an object resource?
What is your image_speed, and are you using image_index in your draw event?

Need more information to work with here.