Explain to me why smash isn't a fighting game

Explain to me why smash isn't a fighting game.

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Explain to me why it is

youtube.com/watch?v=exsNL2A-EZA

Seems like a fighting game.
Not a SFII clone, but still a 2D fighter.

Because saying it isn't is just an opinion people regurgitate blindly.

FUCK THE NICKS!

It's a party game.

Has all the trappings of a fighting game - elaborate moveset-based combat against specific individuals in consistent, small-scale scenarios.
The criteria I see for disqualifying Smash Bros as a fighting game would also disqualify Tekken.

Anyone worth anything in fighting games knows Smash is a fighting game. Obviously retards on Zig Forums will argue that they're not. Zig Forums is shit at all games, let alone games where you actually compete against other humans.

It's a platform fighter.

FGC autists pretend platform fighters and arena fighters aren't fighting games.

>Samus
mmm

It is though.

No lifebar and sui generis stage system

The primary gameplay is fighting

this is so cool to watch, the first clip wuth the spike is awesome
the thing is, does Zig Forums count rivals of aether as a fighting game?

It has
>footsies
>punish game
>wiffs
>grabs
>block/dodge/parry
>juggles/combos

So the only thing its missing is a traditional healthbar? Is that it? Is a health bar the only thing that separates it from being a "fighting game"? Or is it the OPTIONAL items that can be disabled? I swear people are retarded as fuck, having strong opinions on shit they can't explain

>no rounds
>no health bar
a couple more things but these are the biggest most obvious offenders

>no lifebar
so bushido blade, fighter destiny aren't fighters?

>stage system
so fatal fury, rage of dragons, soul calibur, DOA, DC vs MK, MK fatalities, aren't fighters?

*farts*

>no rounds
so kof 2003, XI, MvC2 aren't real fighters?

>no health bar
so fighter destiny and bushido blade aren't fighters?

Fuck all of you niggas tekken is the only fighting game that exists

I heard the term "Sumo Fighter" and thought that summed it up pretty well.

It's probably the only fighting game where optimal play is so shunned that people will play it sub-optimally in order to avoid the fanbase's bitching

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every time I play melee after taking a break I'm reminded how incredibly back breaking the game is when you're playing someone good. Most fighting games essentially have invisible "rails" that keep you from doing something truly retarded, but in Melee you're free to hang yourself or just totally outright die. You can do this in some other games but it's so immediately prevalent in Melee it's something I think about whenever I'm playing other fighting games. Also it's by far the hardest execution level of fighting games, it's not close, you can't tell me otherwise.

With all that being said I play significantly more 2D fighting games than Melee ever since I got into them around 2014 when we had a local that had Melee and USF4. I like both but there doesn't seem to be many like me.

if they don't have those things then yes

Based bayo players in smash 4

because when people play smash competitively they don't play the whole game, they instead choose to play with a very specific ruleset in an effort to balance the game. You can't just ignore 60% of the game's content and then say that the game is a fighting game.
It's like playing races in Halo and then saying Halo is a racing game. No, Halo is an FPS that with the right restrictions can be played similarly to a racing game.

smash is a fighting game regardless of how you play it. Items don't magically make it a board game. Shit even Tag 2 on Wii U had items.

>Also it's by far the hardest execution level of fighting games, it's not close, you can't tell me otherwise.
KOF XIII?

>things that are optional
>Nooooo you can't turn off optional things
>muh sakurai
so who cares what samurai thinks?

It's not like they're hacking the game, the game lets you turn off such things.

I love melee and smash but have to disagree on the execution part, it's hard to compare its execution to guilty gear since they're both so different in what makes them hard

does the title of "fighting game" even matter? not really sure what difference it makes unless it's just an FGC thing

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Wrong, infinite combos are banned for a lot of fighting games

kof xiii has tight windows for some links, but they usually aren't rewarding damagewise

it's just an fgc thing

From what I tell, it's more the principle. There's some weird posturing and elitism in the FGC where people have decided that this arbitrary thing doesn't count, and therefore can be excluded, even in its own categories.
It's no coincidence that the thing in question has more mainstream appeal than their usual fare.

Items aren't 60% percent of the game, the main attaction of Smash is fighting. If that's the case then the option to make items optional wouldn't have been from the first game then on.

Infinite combos may be banned sure, but even playing defensively in Smash gets people on your ass for some reason

not close, I have respect for all games but Melee just gives you no support whatsoever in executing anything. But more importantly...

that's correct for sure, Doing 6K loops as Pot is hard because you're given a small frame window to execute a link (charged HFB - 6K - back to charge). Melee is hard in a totally different way. Melee execution has layers that I think lots of people who don't play can't understand. Like take a fox reverse waveshine oos into upsmash on peach. People familiar with all of the mechanics involved can explain why it's hard, but seeing the input (jump, shine (without executing a turnaround so you can't input db for the wavedash yet), jump, downback, airdodge, buffer turnaround, upsmash.) doesn't get across how something that isn't even considered "top tier execution" is damn hard, let alone doing it consistently in a match.

Might be because the Smash fanbase really doesn't care about actually being a community beyond "it's a fighting game"
There's no real shared background or camaraderie in any sense, and the Smash fanbase is basically splintered and eats itself in it's own right

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it's a party game
that's exactly why I mentioned Halo, that game also lets you play it in different ways but that doesn't change the game's genre and I never mentioned Sakurai, cope and seethe.
stages are 33% items are 33% and characters are 33% I even gave you extra 7% because you at least allow 1/6 of the stages

think we found the retard

so halo is a diferent genre than CoD and titanfall retard?

Soul Calibur is not a fighting game.

T. someone who has never played fighting games
Throws used to be banned in a lot of arcades for being cheap, Korea for a long time would look down on you for using lows in Tekken.

what the fuck are you talking about?
good for you, i don't care

hey guys I wanted to play Super Turbo but everyone said Akuma is banned? I thought the FGC didn't ban things like smash?

If you're accepting of that statement, then you don't know what a fighting game is.