So whats the verdict? Feature games should have or a meme?
Raytracing
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They should, it is the future of graphics and it will take us one step closer to photorealism.
Its only a meme right now for poor fags that can't afford anything better than a mid range card.
Regardless of whether Nvidia's RTX is valuable to the average consumer, the technique of raytracing in principle is an inevitable development as real time graphics processing power increases. It is as inevitable as 4k.
Imo, global illumination is the most valuable tool in RTX's package given how much better it can make interiors look with so much less effort on part of environment artists. It has extremely noticable before and after comparisons such that even somebody unfamiliar with the concept could easy spot and identify the difference/more attractive lighting. I dont think the average gamer cares about or notices accurate reflections, however.
Raytracing has such a huge fucking pay barrier on PC I don't think I'll ever experience it. Closest I'll get is "raytracing" on the XBX but I expect it to be like "4k" was on the PS4 Pro.
I think around 2022 mid range cards will easily be able to implement raytracing at 4k 60+
Depending on how much the RTX 3060 costs you will probably be able to have real time raytracing at alright framerates in 1440p and 1080p this generation already. On midrange PCs that is.
Atleast with games that have good DLSS 2.0 implementation, native 1440p at ultra cuts my framerate in half back to 60-70ish fps. Even the slight artifacting you'd get with DLSS is worth the ridiculous framerate improvement.
Do you know how retardedly expensive photorealism will make games? You hate entry level handholding and micro transactions, but that’s what you get when your game costs $50M to make. Hyper-expensive games have to be watered down so non gamers can play them, and they have to be stuffed with monetization because nobody will pay $100 for a game without being tricked
yes but purely for reflections, not worth it for everything else
maybe today but in 2030 it will be dirt cheap to make games look better than the best looking games today.
For lighting yes, that can't be faked without an extremely talented dev team but reflections can be faked easily.
its the opposite way user
Show me games with fake lighting as good as TLoU2 or RDR2 then we'll talk.
you realize tlou2 just runs a raytracing GI solution on workstations and bakes in the result right?
oh cool looks like Control had some nice reflection fx behind all the horrible colour filters and ugly bloom lighting
Yes, fake lighting as I said.
i couldn't care less about the characters reflection on a coffee machine
>spend budget on good graphics
>none left for the gameplay
boy i sure do love not playing games and just standing there playing with photo mode
Retards like you never realize those old shitty looking games you nostalgia-swoon over were trying to be the most advanced graphical displays for their time, and were expensive as balls for their era, right?
graphics is such a fucking MEME i swear to god.
if we could stick with ps2-era level graphics and focus on interesting shit like AI, dynamic environments, physics, etc, gameplay would be like 20 years more advanced than it is right now.
Kek, reminds me of this
Honestly, this is impressive if it is true
if the games were good then i'd forgive them for pushing for better graphics, but for years games have been a copy of a copy with companies only going for better graphics while leaving gameplay second
how is RDR's lighting fake? like what's fake about it
sadly we gave that up for interactive cinematic experiences. AAA gaming is completely fucked nowadays and there is no going back. time to move on user.
I still don’t know what to look for when RTX is on
The new console gen has pretty powerful CPUs and GPUs, raytracing doesn't hog CPU power which is more important for what you mentioned
Your empty wallet
>in 2030 it will be dirt cheap to make games look better than the best looking games today.
The autism of the Japanese otaku knows no bounds, putting the western incel to shame
Costs too much power and money. Guesses too much, not enough rays. Ruins atmosphere, realism is shit.
See you in 15 years.
>realism is shit
word
Disagree. GI is good but way too expensive for how subtle it is, and it can be relatively easily faked in rasterization mode. Reflections are the main aspect to rendering that have no true solution without raytracing. It's a MASSIVE leap in fidelity and realism, and it isn't even that performance intensive compared to other RT techniques. I'm sick of cubemaps and ugly SSR, it's time for that shit to die.
Joke's on you, memetracing is just about automation and cheapening AAA shovelware production.
Reflections cost more than any other RT feature.
>audio