Did you work on your game user? That indie fame and those indie bux aren't going to generate themselves

Did you work on your game user? That indie fame and those indie bux aren't going to generate themselves

Attached: 1593979794044.png (2000x1037, 523.46K)

Other urls found in this thread:

lospec.com/articles/pixel-art-where-to-start/
twitter.com/AnonBabble

>wanting fame
it's not worth it

I'm trying to learn how to draw porn.
Won't have to be too detailed because I'm making a sprite-based porn game but I still need to learn some things before I jump into it.

Attached: 1601445361455.jpg (4528x6400, 1.53M)

Yep. Released a new public build too.

Thinking of winding it down and getting started on the next episode. Yes, doing an episodic game model.

im learning how to animate and its been going smoothly, albeit at a snail's pace

based RPG Maker OP

is rpg maker mz worth picking if i own mv

from what ive seen not really but looking for opinions

Just been fixing a shitload of bugs and tweaking things, got about a week until the next demo drops.

Attached: UnderspaceGodHeavyFightersAreSoooooSlowNA.webm (1600x900, 2.86M)

holy fuck user if that's really yours I'm amazed, looks good keep up the hard work.

Just released two of my games for android as premium games.
the earlier free to play versions with IAP and ads seriously got complains about there being ads...
a) you could easily just buy the no-ads option.
b) I'm no charity game dev.
frigging freeloaders.

Attached: Orac_GT_PremRelease.png (960x540, 416.98K)

where do I start?

whats the best way to learn how to draw and do pixel art?

if you don't find an answer here maybe try the /ic/ board.

lospec.com/articles/pixel-art-where-to-start/
not sure how good this is but it's a start at least.

Thanks. I'm testing it out right now and just got dumped into the abyss, entirely by pure chance.
It's a lot more terrifying when you're a low level test character, I gotta say.

Attached: Underspace_2020_10_1_2_22_46.png (1616x909, 1.11M)

did you try google?
It's an online search engine, it's been around for a few years already.
Makes it really easy to find things on the internet.

Attached: howto.webm (711x393, 1.76M)

really cool

post ending in 9 names my gamedev studio

small weener games

I'm coding the software that will let me make content for my game. It's absolute hell. Have some illustrations in the meantime.

Attached: 1.jpg (2594x1376, 1.52M)

Stud Masters

Illustration 2

Attached: 2.jpg (2594x1376, 2.59M)

Illustration 3

Attached: 3.jpg (2594x1376, 1.48M)

Looks like niggerkiller

How do I know where to put shit or how to do things the best way in unreal engine? For example I was trying to generate some perlin noise and put it on a texture then just display that texture but the way that it seems to require doing it is so fucking complex that it makes me think I shouldn't do it. I also have no idea how to seperate or even interact between blueprints and code. I've just been doing everything in code but some of it feels really clunky and might be better to do it in the abstracted blueprints. I already gave up out of frustration but I'll probably try again tonight.

Attached: 1419397018440.jpg (500x500, 151.55K)

I love your creatures.

waiting for my thank you, I should have said niggerkillers though like would want.

I laughed
Yeah, it's fucking gucci. My brother does the art, I do the coding.

Switch to Unity

>see reddit logo
eww google sucks

Switch to gamemaker

I don't like C#. Also it seems like it runs terribly for anything remotely complex.

much insecure?

Computer science courses are kicking my ass right now

Attached: sleep.gif (320x240, 761.39K)