Is it me or is this game much more bullshitty than the previous installments? I remember reading opinions that it's the easiest Souls game but for me it's the opposite. It's like they studied the methods that players developed to deal with the previous games then made sure they don't work anymore, without refining the mechanics in any way. So now every other enemy is some huge monstrosity with inflated health, infinite stamina and instantly homing 350 degree attacks. It's reaching IWBTG levels of bullshit at times.
Maybe my memory is foggy but weren't starting areas in DS1 and 2 mostly inhabited by hollows or other relatively easy enemies with the occasional black knight guarding something valuable, usually out of the way?
Is it me or is this game much more bullshitty than the previous installments...
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Easiest one in my opinion. Even the DLC boss fights were tame.
I always felt like DS2 was the most bullshit due to the high number of enemies and their comparatively long tracking.
But it becomes trivial once you level ADP
For me it's easier in the sense that you're tripping over bonfires every other step but enemy encounters are harder than I remember them from 1 and 2. Maybe I'm playing it wrong, I haven't really watched other people play it.
DS2 enemies had the decency of taking a breather every few swings, except for the huge armor dudes with fire coming out of their armpits in the tower DLC. Here they seem to be attacking nearly continuously with very few, if any openings. And if you aggro more than 1 at a time you might as well reload.
Its just designed to trick you into early/late roles and then punish, very reactionary and unnatural-looking. Kind of breaks the 4th wall when the enemies are designed around player behavior and subverting your expectation of when the attack will actually occur. You have to really watch and learn animations
Rolling is the best thing you can do, at all times. The i-frames are incredible and rolling barely does anything to your stamina bar. Once you realize this, everything kind of clicks.
It's mostly because the game is so closed and linear that it's nearly impossible to miss anything of moderate importance. For instance, you can beat DS1 without going back to the asylum, or entirely skip either area that has hydras (and as a result also never find the dlc), and these are the areas where challenge tends to spike for your current level/gear. DS3, however, keeps the level of challenge consistent in keeping with the idea that players will pick up about 80% of upgrade materials and use a similar amount of Souls for levelling. You have to quite seriously go out of your way to shake things up in terms of what order you do anything in.
Also, enemies artificially delaying attacks so that you can't relay on reflexes and intuition, they had to make sure that you painstakingly learn them by trial and error. I know 1 and 2 also did it but not to such a degree.
the game is easiest in the franchise because how much reliable rolling is in this game compare to other games,you can wear a full set of havel armor and perform fast/med rolls and still have enough stamina to four combo any enemy without any penalties,although the enemyies and bosses are good and very aggressive.
Are you playing on mouse + keyboard lol? You need the 360 rolling in this game. It's very easy on the controller IMO, only the DLC bosses really ramp up the difficulty, and only mostly due to the bullshit HP/damage absorption they have. Like Friede has 3 health bars and Gael barely takes any damage.
Dark Souls 2 was quite a bit harder IMO.
DS3 has two completely optional and non-obvious areas (Smouldering Lake/Demon Ruins + Archdragon Peak), which blind players will likely miss on their first playthrough.
Especially Archdragon Peak, it's a completely unique area with its own assets, enemies and bosses and it requires solving a random ass puzzle to discover. Pretty ballsy in the modern gaming landscape.
If you plan on using any kind of armor you have to grind Vitality, unfortunately you don't have any other choice or your equipment simply won't work, neither your armor or your shield. The enemies are designed for extremely light builds with only a handful of exceptions. However once you make some progress with Vitality and Vigor and find a great shield, you can basically play it like the old games.
It's also worth noting that if you play anything other than a quality, dex or str build, you're going to have a bad time. Any weapons with split or pure elemental damage will do at most 70% of damage in comparison, magic is either dull as shit (spamming projectiles) or hellish, faith is useless outside of PVP, and status effects are worthless (the best bleed builds get out damaged by almost any straight sword build, poison and toxic damage make no difference)
>ever using shields in ds3
never gonna make it
>enemies are designed for extremely light builds
yeah and that's why a 2h claymore R1 staggers the vast majority of non-boss enemies letting you kill them in one combo?
just stop posting, retard
Your build weight is determined by your armor not your weapon. And since you can't upgrade armor anymore you have to depend entirely on Vitality. Nothing wrong with using shields, they're a part of the game just like anything else. They just need a lot more dedication than anything else in order to get them working properly.
There's Untended Graves too, it's the most similar one to returning to Undead Asylum. You go back to a harder version of the tutorial area and refight the tutorial boss but with an all new moveset this time around.
Nameless King goes from being one of the more tense boss fights to being the most boring if you use a greatshield or even a decent kiteshield. Sword and board is by far the easiest way to beat this game, bar none.
Armor literally doesn't matter until meta level PVP. Just equip whatever you have the weight for, as you said it can't be upgraded so absorption differences are minimal and the game is balanced around this fact. Sure, having 10% more damage absorption matters in PVP, but it's completely irrelevant in PVE. And that's the difference between the full Lapp set vs the Fallen Knight shitter set that anyone can equip.
Shields are viable on only extremely niche builds (like dual doors + magic shield buff for example).
shit game, play niggerkiller malevolence
I for one am glad that they finally gave endgame bosses decent health. They always went down way too fast.
It's just you. It's the easiest, straightforward, and most boring game in the series.
>and most boring
I won't debate that.
Easy game, DS2 was way harder.
How to confess you never played DS2 and much less the DLCs without explicitly saying so:
Step 1:
Congratulations, you have achieved your goal.
The point is that you didn't have to plan your build around weight in the old games, if you wanted to be a heavy knight from the start you could do it. And shields get very good when you get around 30 Vitality, it just takes a long time. And it's a shame because there are so many cool ones but they're only good for parrying until you buff your stats.
How do stats affect your shields? Other than letting you carry heavier ones.
>The point is that you didn't have to plan your build around weight in the old games
WTF do you mean, the equip load has been a thing since Demon's Souls you dumb ass zoomer. DS3 is actually way more generous about it, you have amazing rolls only under 70% weight.
JUST DON'T EQUIP THE HEAVIEST SHIT YOU FIND HOW HARD CAN IT BE
Alternate step 1:
The point he's making is that in DeS and DaS your equip load was tied to endurance, which almost any build will attempt to at least soft cap. Whereas in DS2 and 3, it's its own skill, meaning you have to dedicate points that could be more DPS into what essentially is just pure fashion past the first couple of levels.
Idk, I beat the whole thing with only like 20 deaths, mostly in the DLC areas, never summoned any phantoms.
Either it's because it was my 5th soulsborne game or they really just made it too casual. It's no surprise DS3 is their best seller yet, it's by far the most accessible From game.
If you have low Vitality then blocking is basically the same thing as covering your face with your bare hands. I guess it affects stability. Although I'm really not sure because that's something that reinforcement is supposed to do. Very confusing game.
Vitality has fuck all to do with blocking, it's literally just +equip weight.
Shields consume stamina when blocking, stamina is governed by Endurance. Stability means how much % of the stamina hit will be absorbed. E.g. 60 stability means 60% will be negated, while the other 40% will hit your stamina, if your stamina reaches 0 when blocking you will be guard broken and riposted.
Upgrading shields at Andre raises their stability but not by much. Black Knight Shield is the best medium shield, highest stability.
Well on my current character I have 14 endurance and 33 Vitality and my Lothric Knight shield can block attacks from the largest weapons in the game.