What is the last video game that genuinely impressed you?
Either on a technical, graphical or gameplay level. Only post about games that you played.
No upcoming games because
1. You haven't played them.
2. Most of them look like absolute garbage.
ITT: Impressive vidya
Sekiro for gameplay, art direction and, especially level design.
TLOU Part 2 for graphics and level design also, but the excess of content, along with the loss of the sense of pacing by ND, made it a slog to get through.
>especially level design
what's so good about the level design? I haven't played the game.
>TLOU Part 2 for graphics
the game does look nice but the 30fps lock + TAA implementation makes my eyes bleed
Ruiner
The first puzzle game I've actually enjoyed. It's not as creative as big boys like Baba or Witness, but the levels are always simple enough to understand and can be beat most of the time through hard logic, rather than an interesting interaction you wouldn't expect.
The main game is also relatively easy and can be done by most people, while 100% is super fucking difficult and requires galaxy brain meta thinking.
Spent 8 hours on it a few days ago, would reccomend to anyone who likes puzzles, but finds them too hard.
FromSoft made an insane amount of different situations while also managing to make the game look beautiful and levels tell an actual story (check for the Fountain Dragon's palace and the Folding Monkeys fight), all of this in... no more than 15 GBs of data? The PC version is also god tier.
Can get the 30fps thing for TLOU Part 2, but that's the limit of console gaming in general
care to elaborate?
I think puzzle vidya can be fun if done right. I'm happy you enjoyed it, user.
is the game worth picking up for 20€ or so?
I liked DS1 but found some parts of it to be absolute fucking bullshit, and I hate GIT GUD-fags with a passion.
Outer Wilds really impressed me on a technical/gameplay level, the real time grav simulation and basically giving you a crash course on quantum mechanics was genuinely pretty fucking cool for such a small indie title. The story was really cool too, I liked not knowing if my interpretations of the events were incorrect or not. If any anons here haven't played that game I strongly recommend it but go in blind.
this even had split-screen on PC & then custom mods through steamworkshop & then a zombies campaign
You forgot to include on a narrative level. The Beginner's Guide.
Halo 3: ODST's environments when VISR is off
VISR is shit. Flashlight mod when?
Still blows me away to this day.
Learning hand-movement related mechanics related to hanndling guns in H3VR impressed me when I figured them out myself, you can cock a single action revolver by making a general motion with my hand, and do the iconic MP3 hand-hit reload thing.
VR is cool, the whole Half life: Alyx ending section was really nice as well.
MP5*
Dragons Dogma for standing the test of time without becoming a shit RPG
If not that, then some indieshit game I forgot about that did a cool thing. Maybe Red Faction Guerilla.
REmake 2 still gives me good vibes
I remember FXII blewing me away with it's graphics at the time
pic related blew me away how bad they were
Refunct
it so simplistic but i keep playing
Yeah
Rabi Ribi. I thought it was coomer bait at first but when I got to play it I didn't want it to end. I haven't felt that way about a game in years.
I LOVE Paolumu!
I was pretty impressed with pikmin back in the day.
Being able to control 100 of the guys was really cool and taking down large enemies that way was a lot of fun.
2d sprites with a realtime 3d lighting engine is a fantastic combo
I dont really play new releases, but RDR2 from a graphical standpoint and Undertale really kept me guessing with what it was going to pull next, which is especially impressive given that games background.
The massive crowds of npcs in Hitman Blood money are still impressive today. I have no idea how they managed to pull it off.
Risk of Rain 2.
They went 3D shockingly well, the music is incredible, and they didn't pull any punches on item balancing.
On another note, I will never not be impressed by games that play with quantum theory style mechanics. I can't for the life of me remember it now, but that one that's graphically simplistic, mostly white with bold colours, where depending on how you looked at things it could change their size, position or even whether or not they're there. As another user said, outer wilds also gets in for this reason. I wish that game came out at a different time so it hadn't been swallowed up by the Outer Worlds marketing, it's one of the best explore-em-ups of all time.
Pity it's wasted on a game with shit gameplay tho
mission objectives could have used more variety, but the raw gameplay was fine
i hope you weren't just filtered by tank controls
Spyro Reignited, I kept getting blown away by just how fucking beautiful the levels were
gave me the same feeling as getting lost in the og levels as a kid
RE2 Remake shocked and impressed me simply by being what I consider an extremely "complete" and solid package, especially for a game released after 2010. The level of sheer quality and polish on every aspect of that game is inspiring.
Sekiro for how over the top the boss battles become, and just the combat in general.
Rain World for the lifelike procedural animations of the creatures, and the ending was insane.