Baldur's Gate 3 needs 150gb space

Baldur's Gate 3 needs 150gb space.

Jesus Christ

Attached: EjT_HKZUYAQgg2x.png (313x256, 29.7K)

lol

What's the matter user, still using that 500GB drive your old and busted computer came with? Www

>early access

Attached: 1564747190522.gif (200x270, 1.09M)

>not having a 2TB SSD in 2020
are you poor?

and?

why are modern devs so bad at compression

Those are like $600

>all those uncompressed textures made especially so the game can be played on toasters with large HDs

old console dev trick

>install operating system and essential programs onto ssd
>install shit cashgrab cracked game onto hdd
>hdd is reasonably fast at big file sequencial reads when formatted with the 64KB cluster size and defragmented regularly and when os doesn't send any read write interrupts unrelated to game in question
Yes I did use scsi raid arrays of 10k rpm velociraptors before ssds existed, how can you tell.

nah the pcie 3.0 ones have really come down in price, the sata ones even moreso
a non-qlc pcie 4.0 2tb drive will certainly run you a pretty penny though

>all those uncompressed textures made especially so the game can be played on toasters with large HDs
explain

Oh fucking hell, it's gonna take days to download this shit.With Chapter 2 and 3 we may reach 300GB easily..

>Chapter 2 and 3
It's coming in chapters?

Can't wait for it to win GOTY.

>compress textures with lossless compression
>decompress textures before rendering on screen

Yes, early access only includes chapter 1.

shit man even with raid 0 and windows on a seperate install I was blown away when i got my first ssds. the sheer SPEED.

>now the burden is on hardware that is generally much more expensive per gigabyte of memory, such as RAM and GPU
>still wind up with gigs of texture data after decompression to handle
they don't do it because it's fucking pointless to apply compression on things that aren't going over a network you retard.

Well this game will not go on my SSD that's for sure

>150GB required
>not even the full game

what the fuck

Two velociraptors in raid 0 on early aopen motherboards that first had 1.5GB ram support loaded win xp really fast.
It was exorbitantly expensive, got to do it at my job as boss was a speed freak.

This is what happens when you let women and minorities become developers

At this rate well need one HDD for each game

I told you the PS5 will hold 6 games max

It’s still being made by the same waffles behind the past three games.

that's gotta be a lot of uncompressed audio because the graphics sure aren't making up the bulk of it

if the EA releases on GOG, that means I can get it for free right?

Attached: 1601325517393.jpg (466x420, 95.28K)

it would first need to get 6 games

>it's fucking pointless to apply compression on things that aren't going over a network you retard

..and he calls people retards.

Attached: 1512207408981.jpg (707x682, 73.63K)

It’s not worth a single meg.

Eat shit rude uncultured piece of shit.
Quake 3 .pk3 archiving system is the reason game could fit on one 650MB cd.
It's how things should be done.

>windows 10

Sadly the Price Per Gigabyte has been plateauing for awhile now. So as games get bigger it'll only cost more.

In the past games becoming larger were alleviated somewhat by harddrives getting those $/GB improvements, but with the switch to SSDs and NAND shortages those prices have been stactic for awhile meaning people feel it when a 150gb game comes out and takes up 1/8th of their main drive.

Attached: external-content.duckduckgo.com.png (700x376, 123.39K)

in fairness xp also had some ridiculous caching going on so it loads turbo fast even on an old shitty ide 7200rpm platter. I booted an old xp system up to recover some shit for someone the other day and was taken aback that it loaded faster than my desktop.

Many games claim that yet work with 7. Maybe a DX12 issue

yeah, you're right, it's good for archival too
and the fuck do you think happens when quake loads that data, bud? it gets decompressed and then sits in memory so it can be used.

CK3 said W10 was minimum and it ran just fine on W7. I think it's just a thing Microsoft wants all developers to say now even if it isn't true.