Why do journalists enjoy nonsensical terms?
Why do journalists enjoy nonsensical terms?
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gamasutra.com
twitter.com
they're always talking about the dark souls of their respective genres
>"Journalists"
Kek
So did reddit tell you this is a nonsensical term? The term dates back at least as far as 2008 and refers to a very specific concept whereas game play is pretty much generalized. You talk shit about journalists but its clear you don't know any more than they do.
it is likely the most pretentious and unneeded word ever conceived
I haven't seen faggots use that term till a couple of months ago when it was starting to get meme'd on Zig Forums.
Just because you don't know what it means and get all your information from forums and youtube videos doesn't mean it doesn't have value. Also, nice hyperbole. Did you learn that word yet?
If you knew anything about game design you'd know gameplay happens in loops, but instead you're a room temp IQ retard knee jerking at anything your ape brain can't understand.
How is admitting you're ignorant in any way a comment on the origin of the term?
what year do you live in?
yea, nice try but the word still doesn't need to be uttered
Here's a diagram illustrating the concept from that book from 2008 I mentioned and even in that book he doesn't claim to have invented the phrase.
a diagram, wow
Huh? There is different forms of gameplay that come to together to form a gameplay loop. The terms help designate different elements of a game, therefore being helpful and therefore literally "making sense". You are just smol brain.
No that's actually incorrect. The gameplay loop refers to the player doing something in game, making judgements about the situation, and then doing a new action. Its not just the rote repetition of doing certain game play tasks. I'm sorry you've been confused by sophists like OP and whatever youtube shit he's bitching about.
precisely why you'd never need to say it, if you knew anything about game design that is
>being this condescending and pretentious
like pottery
>hey other designer I'd like to make some adjustments to gameplay
>oh yeah? what specifically
>well I think the gameplay loop needs to be shorter to reduce player fatigue
wow that was hard
Gameplay loops are a thing. It refers to the repeating steps in gameplay that provide the core experience. Gameplay refers more to how it feels to play the game itself. If the gameplay feels bad, the gameplay loop can suffer and make a frustrating game.
If you want to point out a nonsense term at least pick "game feel".
>gameplay encompasses mechanics and "feel" of the game
>loop prioritizes repeated actions and what you're consistently doing throughout the game
Are you all retarded to not get this? Games like Max Payne 3 has amazing gameplay, but a bad gameplay loop because you're constantly being interrupted by non skippable cutscenes and other fluff. Makes sense? Retards.
Wrong again fuck boy. Its a sort of outdated term but has recently seen new buzz because of game grumps pretending to know anything about game design.
You just described what I did in different words actually thinking you said something completely different and actually thought yourself superior. Holy fuck
the player's mindset is what needs to be taken in account. Sorry I was slightly more specific
there you go saying it again
All of these posts were made by failed game """journalists""". Pathetic. GTFO.
I get what you're getting at, but that's not what redditors use the term to mean, which is what OP is criticizing.
When a redditor says "gameplay loop", what they actually mean is the efficiency of the skinner-box. Cookie-clicker has a "good gameplay loop", because you can never win, and very efficiently cycle into the next task. It's a literal, actual skinner box: press button, receive dopamine.
>repeating steps in gameplay
so, the gameplay
It is pretentious, and when you hear it used in video reviews or whatever thats just the writer trying to legitimise their article and the medium. Trying to say its not pretentious because someone doesn't know the meaning is hilarious and honestly kinda indicative of said prentiousness, like honestly who can't figure out what 'gameplay loop' means, don't kid yourself.
don't speak for OP when he clearly has a bone to pick with the idea itself
get off your high horse
you wouldn't say a book has good bookread
Since you're too retarded to make games, I can see how irrelevant terms can be to you.
I bet you also get frustrated when people say juice.
The loop is the process from start to end and the reset. Gameplay is the moment to moment aspect.
You also wouldn't say a book has good cinematography or audio mixing. Also the analogy you made doesn't even make sense.
>you wouldn't say a game has good game play
who would assume everyone who balks at the word doesnt get it, that just makes you seem dumb
Well gee, if only he'd clarified before I'd made that post, maybe I would have know better. But he didn't, so fuck off.
harry potter has a good readloop
A similar idea would be criticizing chapters in a book not starting or ending properly.
>the aiming system in the game being ots
gameplay
>the cycle of combat, resource scrounging, and navigation leading back into combat
gameplay loop
dark tower tbqh
Are you a game designer? Do you know how relevant the term is in a modern game development team? Just because a term is uttered, does not mean it is useful in any manner, and it sure as hell doesn't mean it's being used in the exact same way it was in the past.
Because of how the term "gameplay" itself has evolved in usage, "gameplay loop" is nothing more than a redundant buzzword. Nothing more than useless jargon to make your ideas sound fancier.
your statement is redundant
You would say it has good writing.
Books are to Writing
as Games are to...what?
You have multiple examples in this thread of how the terms are used in different cases
>well I personally think that
fuck off dude. Gameplay can mean anything down to how the music swells during certain parts of the action or the snappiness of target selection. Gameplay loop refers to a very specific aspect of the overall experience. Yes, its technically the same as gameplay but that's only because its a more specific aspect of it. It's like saying you don't need to say "notes" when you could just say "music". Or bars, refrains, chords etc.
This is a good point. Lots of book have good writing styles but fail in overall plot structure or development of characters.
What is there not to understand???? if the gameplay as a loop its probably its probably something like how diablo or destiny does it. Going out on a mission or to a dungeon, killing shit, getting loot, going back to town to revise and sell gear, then go out to do it again. That is the loop and it goes on "forever". The gameplay in general is things like what characters you play, how you play them, their abilities, etc. that isnt inherent to the game loop style, just how you're playing that loop.
I think some people on this site have got to be seriously below the average IQ. like seriously far far below the average
Anons, I have an honest question, who the fuck reads those "gaming articles"
I've been playing vidya all my life and so do majority of my friends, even those normie-like and I don't know of a single person who reads these.
Who is their target audience?
>gameplay loop
>gamefeel
>kit
you described sound design, you are making a strawwmann
People like OP who think they need to fight people they disagree with. I read gaming articles but not op ed shit, more stuff like this.
gamasutra.com
you guys are trying to differentiate your loop from the gameplay, you guys are not very smart
>sound design
you can just say music
music isn't the same as soundeffects
They aren't different, that's the whole point dude. It's just more specific.
The person I replied to.
Hey man just leave now. Not in a "hurr fuck off back to redfitt durr" kind of way, but I can tell you're young and relatively smart and this website of shit flinging monkeys will only make you dumber. Get out while you still can buddy.
picture bobs in your head. the bob is gameplay. the nipple is gameplay loop.
>They aren't different
>It's just more specific
bro, you sound retarded ngl
journalists are retarded but people who dont understand terms and get angry at people who use them are double retarded
The best games were made before faggots starting going to classes on how to design games, for sure. You use terms like gameplay loop if you want to gamer college and are 75k in debt.
Is this a picture of a tree or a picture of a forest?