Was it overpowered or just super reliable?
Was it overpowered or just super reliable?
Not op.
The UMP on the other hand...
Overpowered, along with UMP, RPD, tubes, and g18s. True chads used the WA and the F2000.
it was good Cod weapon design, if you see them they should die provided decent reflexes and aim. Weapons are way too underpowered now, makes it very hard to take out multiple people in quick succession, aka it hurts good players with map knowledge who can get the jump on others.
It has a low skill floor but also a low skill ceiling. If you knew how to aim, weapons like the Tar-21 and Scar-H were much better
I don't remember the UMP being OP. I went 30-0 in FFA with one, but I also managed to go 45-0 with a PP2000 lel.
Horse bollocks. Free for all only goes up TO 30!
>using the model 1887's before they got patched
did they even playtest this shit? they even had to be patched twice because you could just use stopping power+FMJ to get them back to their former glory after the patch.
it was fine in niggerkiller bandana
>did they even playtest this shit
half of infinity ward left so they couldnt fix anything quickly
It was "crutch, the gun". It had no recoil. Other guns were better if you could compensate for recoil. I never saw people in the high league using this gun.
i hate it when fps games put redundant meme guns into the roster
for me it was doing third person cage match with a friend to boost for hours before it was fixed
The SPAS-12 turned out to be just as good if not better anyway.
It had accuracy. I think it did less damage but you were more likely to land your shots
they never patched that out though, you could do that whenever, at least, in the regular cage match you could
>tactical insertion
like anyone used it for anything other than boosting.
This.
2 shot kills at any range
i distinctly remember them fixing it so you could only search for it playing solo, but that was on xbox years ago when it came out
Fuck, the Tar was so nice. You could stick a silencer on it and take cold blooded and it still demolished people.
The 45-0 was in Domination. Got bullied at school because of it
>shotguns are secondaries again in Cold War
I hated that about MW2. You can't be a shotgun chad when everyone is running a shotgun
at least you can always kill them because they take forever to switch to and they never have them out running around for some reason
i remember reading that the ACR's insane accuracy was caused due to a misplaced decimal in the code somewhere. wonder if that's true.
>SS Tier
ACR, SPAS-12, pre nerf Model 1887 akimbo
>S+ Tier
Intervention, Barret .50 cal, C4
>S Tier
UMP, Tar-21, FAMAS, SCAR-H, G18 akimbo, .44 Magnum, semtex
>A+ Tier
RPD, AA-12, PP2000, P90, M16A4, M93 Raffica, Stinger
>A Tier
M4A1, FAL, F2000, AK-47, AUG HBAR, RPG-7, Striker
>B Tier
Everything else
Almost no gun in that game had any recoil. I rather the tar-21 and scar which kill with 1 less bullet.
Reliable
I loved that the F2000 had its built in red-dot sight instead of the generic one. Not to mention the firing noise it made was awesome.
Akimbo M9s were underrated. High capacity, good accuracy and damage plus you didn't go through ammo as quickly as the M93.
>console faggots talking about gun balance in mw2
nobody fuckin cares about your shit version, UMP-45 was overpowered on pc and everybody smart used it or the sniper rifle
/thread
What is this goofball list? Pretty sure the tar and ump are the best guns in the game. The Tar had like the best dps but the recoil and sights were a bit off putting.
>Console
Stopped reading right there. Seethe more.
why is it that so many multiplayer shooters past arena fps end up with one or two blatantly overpowered weapons that everyone and their mother uses?
in world at war it was the MP40, in MW2 it was the UMP and ACR, in titanfall 2 it was the CAR, in halo its been the battle rifle, PLEASE i just want to SEE OTHER GUNS
Also you guys are sleeping on the fal. If you attached a holo it would one shot to the head. Mw2 was fucking crazy man.
fuck you and your aim assist akimbo dumb nigger
Mw2 and blops 1 were pretty balanced. Mw2 they made everything op so everything was viable and blops just reskined the same gun 5 times to create an illusion of balance.