>anons start shilling RPGMaker game >alright sounds interesting >it uses the default tileset every time
why that is asset flip tier, there is no fucking excuse, good character art is NO excuse to disregard literally everything else, it even uses the stock sounds. how is this acceptable to anyone? why would you play these things instead of jaking off to the sadpanda gallery like a normal person?
do you also get upset when the new flat you're moving into has the same wooden door as the neighboring one? It's a tool for putting together a RPG, why don't you take note of things that actually matter, like if it's fun to play? And Sequel Blight is very fun
Jordan Williams
Rabi is cute.
Robert Young
Its a rpg maker op. Not a AAA game made by kojimbo. A game made for you to fap.
Noah Hill
user I felt the same way until I actually started playing the game It has cute characters that make up for it being an rpgmaker game
If "the other endings" includes Ends C and D you missed literally the most important part of the entire game.
Liam Long
I can forgive a lot of things about RPGMaker. I cannot forgive that 'boing!' sound effect.
Benjamin Perez
It's almost like it's garbage shovelware that's only liked for the porn.
Levi Roberts
see thats another one, and then you dont even have the excuse of good art
why not play some alicesoft shit or something
Jacob Diaz
sequel series is good its not ground breaking but it does what it sets out to do well enough a turn based rpg with lewd in it party customization, all the optional events that help with world and character building, some decently challenging boss fights, cute lewd semen demons and more that the dev simple does right its like the dev knew they didnt have to make something amazing, just make what they set out to do and do it well caring about the tile and sound assets for sequel is so trivial when blight gets everything else so right for an rpgmaker game
Landon Taylor
Literally every other asset is custom in SEQUEL so nobody really cares that the tilesets aren't custom. Rabi best btw
>Completely ignoring that while it uses the default tileset every enemy in it is original, which is far less common There are a shitload of ero RPGMaker games that just use the stock RPGMaker enemies and create CGs based on them.
Ironically, not using the default assets is why I never finished mine. The base story intro and some events are done, I had custom art commissioned for the main character and painstakingly custom-scripted a clothing strip system since noone shared how VH does theirs. I started in VX Ace. Ported to MV. MZ is out now. I gave up a couple years ago when I had to rewrite the story a little bit again and redo some maps and just kinda stalled/lost interest because scripts/events weren't cooperating the way I wanted.
Because MV offered more things I liked and porting was 1:1 piss-easy anyways, no resizing since I used custom sprites that were XP-size tall anyways, not chibi shit.
Jace Parker
Good gameplay after the first one, good stories outside of the second one, good characterisation in all of them, and a shitload of little details.