On a controller you have point and middle fingers to control triggers and bumpers, which makes 1 button per digit. I'll count each thumbstick as two buttons, because you can not only move it, but also press it, and I'll not count power on button, because it's never used in games. You have two thumbs to control 14 buttons, which makes 7 buttons per digit. Overall, on a controller you have (7+1)/2 = 4 buttons per digit.
On a generic keyboard there's usually 104 or 105 keys, but some of them, like pause break, win, or fn buttons are almost never used in games, so let's say that there's 100 keys on a keyboard. You have 5 digits to use a keyboard, which makes 100/5 = 20 buttons per digit. A mouse usually have two buttons and a wheel (which you can also press, not only scroll), but gaming mouses usually have two additional buttons, so for easier count let's say that mouse has 5 buttons, thus 1 button per digit. Overall, on a KB+M you have (20+1)/2 = 10.5 buttons per digit.
10.5 is much bigger than 4, which means more buttons per digit, which means less control and comfort. And such, I've just scientifically proven that controllers are superior for gaming.
analog sticks aren't buttons. They're... analog sticks. Your conclusion is flawed, here's a simple counterpoint: If less buttons means more control, then it is also correct to assume the atari controller is objectively the best. Because both hands control exactly one button, and stickpad. Now, try playing any modern game on it.
why the fuck they count analog stick as 1 button each axis should be 2 bytes = 2 ^ 16 = 65536 x 4 (rx,ry,lx,ly) = 262144 buttons, plus trigger 1 byte = 2 ^ 8 = 256 x 2 (lt, rt) = 512 buttons so it's 262144 + 512 + 14 = 262,670 buttons
Zachary Turner
Damn bro, you got us, PCfags will never recover. Sick bait bro, here's your (You).
Eli Allen
>Can PCfags at least admit stick > wasd? depends on the game. sometimes the ability to shift between directions faster with wasd helps.
Brayden Moore
depends on the game, mouse accuracy with wasd is going to shit on analogue in a lot of games
John Jenkins
did you really need a scientist to tell you that
the only time you could use a mouse is in fps, mmo's, or point n click adventures
Kevin Bailey
I use a controller for most PC games (aka all that aren't shooters, RTS, or WRPGs), but holy shit this is retarded. This isn't a good argument in favour of controllers at all. Really, I just use a controller for ergonomic reasons and for smoother movement.
That's what a d-pad is for, retard.
Charles Rodriguez
Nice thread faggot.
Alexander Price
d pad is usually reserved for quick slots wtf are you on about?
Austin Foster
good bait user I appreciate the time you took to write this out
Kevin Perry
Name one game that is actually configured to take advantage of that.
Alexander Richardson
Only if the the ability to modulate move speed granularly is important in a game, otherwise they are objectively worse. Especially if the game has air strafing.
Robert Jones
>thinking 'directional' pad = quick slots in the first place so you admit it's useless so then devs use it as extra buttons, aren't you?
Carson Harris
No, the ideal controller for atari games is the sega genesis controller.
Joshua Thomas
yes they use it as a replacement for the number keys, you get 1-4 on a d pad and miss out on 5-0. I admit it, they usually have to add in inefficient menus to make up for this. I admit that too, controllers usually suck