Has your opinion changed since replaying any of these games?

Has your opinion changed since replaying any of these games?

Galaxy, while still very good, was not as amazing as I had remembered. It’s a slow game, both in terms of Mario’s movement and just getting from level to level. Despite that, it’s pretty short, with comet stars being a hassle to complete and a mixed bag (some being padding). The motion control stuff, particularly the pull stars, can be boring and annoying. Powerups being on a timer is lame. It also has some rough edges with gravity fields not lining up properly and causing control issues. The camera is a real bitch at times too, being too restrictive in how you can adjust it and sometimes not readjusting and forcing you to platform on the bottom corner of the screen as you’re comping on circular planetoids. And the grandiose presentation is occasionally odd and laughable, particularly during the conclusion.
None of these issues outweigh the creativity and quality of the level design, but they did hamper my enjoyment of the game. I’m surprised it doesn’t get more flak for these things (being slow is the only thing I often see criticized about it)

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I never considered them good video games and still don't

>replaying games you didn’t like
Now this is epic

Not really. Sunshine is still by far and away my favorite 3d mario game, Galaxy is still good enough to buy a Wii for, and Mario 64 is still a clunky mess, but that's to be expected for a 1996 3D game played with a single-stick controller

I’m still on Galaxy since I have to do the Luigi run as well, but it’s really good. Looking forward to when they add the Galaxy 2 expansion.

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>i play games i dont like just so i can shitpost on Zig Forums about it
nice job outing yourself as an underage faggot with no taste.

Mario 64 was really unfun in the collection for some reason. I think Shindou is just an objective downgrade to the original that everyone played in the US/JP originally, and not just because they removed BLJ's. I thought it was cool to see the texture overhaul though, some stuff looked a bit too detailed to have been just waifu2x'd and I think seeing classic assets in a higher res is cool.

Sunshine was really boring. The voice acting is charming, but that's about it. I think FLUDD fucking sucks and is just a long jump/backflip mechanic but way worse in every way, which is funny because those two moves both got removed for FLUDD. The secret stages are also really unfun with how slippery Mario is in this game, he's fucking fast and not too precise. A minor annoyance is every level looks the exact same. Nothing stands out except the sunset level. And also, no underwater level in a game about water?

Galaxy was the one I had the best time with, but the entire time I was wishing I was playing Galaxy 2 instead. As much as I love the observatory hub, and the orchestral soundtrack, Galaxy 2 was just way more fun and took the game's formula to a new extreme. It wasn't sandbox styled like 64 and Sunshine were, but it was good in it's own way, even if it's linearity gets boring sometimes. The fact I'm still droning on about Galaxy 2 kind of shows how honestly forgettable the first game is beyond Rosalina and her backstory.

This is overall a very meh collection, missing a crucial title that could've made it worth the $60. Emulating 64 and Sunshine is better in every way, but I think the Galaxy port is really well done.

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played sm64 and mario galaxy.

games are fun, only issue is not having full control of the camera in smb64. the hints to get stars can be cryptic so I had to look up youtube twice, havent finished it yet, im into 35 stars.

to tell the truth, the camera itself puts me off a bit from playing smb64, Galaxy felt good and is very interesting but I want to finish smb64 before fully commiting to galaxy, dont know if ill play sunshine though

Galaxy is easily the worst in the collection, not just because it's generally just worse than the other two but constantly using motion controls is not very Mario-like IMO. I've basically only played Galaxy in handheld because of this.

64>Sunshine>Galaxy

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>And also, no underwater level in a game about water?
Noki Bay has underwater portions and they are some of the worst parts of the game. No wonder they didn't want to do anything further with it, what a fucking joke.

Really? That's a shame, then. I guess I shouldn't be too sad considering Dire, Dire Docks and Jolly Roger Bay in 64 weren't my favorite either though.

Also, I wanna touch up on how invalid 64 in this collection is. We're at the point where SM64 is open source, fully, and can be played on calculators, microwaves, and a GBA depending on who's taking the time to port it to one. On top of that, it's also the best version of the game, and there is no reason not to have a 64 PC port installed over the $60 port. Hell, if you love the textures in this new port, you can easily mod them into the PC one just by extracting them yourself. It's honestly a fucking joke, Nintendo thought that Shindou, untouched, still 4:3 and with an english patch slapped over it would be good enough. It's a shame, really.

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Since it sounds like you didn't get all the way through Sunshine I'll elaborate. Dire Dire Docks and Jolly Roger Bay are at least still playing a Mario game, but with an underwater focus. Noki Bay's underwater missions chain you to an alternate terrible control scheme where you can barely move around in any direction other than up via using the hover nozzle as a jetpack and have to fall extremely slowly to get anywhere while collecting coins to extend your air meter. All of the missions are based around precision travel to either get red coins or clean off tons of different small parts of a fish's teeth while doing this too which is obnoxious. Again, like you said, with the whole game being seaside themed it makes no sense why the underwater missions would not be a big focus and should have had much more effort put into making them fun.

>grandiose presentation is occasionally odd and laughable, particularly during the conclusion.
What are you talking about here, specifically? I played the game years ago, love the presentation, don't really remember anything different about it during the end

>Zig Forums shitposted about this game for months
>finally a genuine thread asking for discussion about it
>dies within 10 posts
I guess all the memes about Zig Forums not actually playing what they shitpost about are true.

When this collection was still a rumor and the belief was that we’d get remakes, I was hoping we’d get the 64 DS content

this
Sunshine was better than I remembered, Galaxy was a lot worse

That sounds fucking infuriating. And you're right, I did quit Sunshine pretty early on because I really didn't have fun with it. Sounds like it would've been more stuff I wasn't a fan of in the end, which sucks. I always wanted Sunshine as a kid since I had no Gamecube, but it's looking more and more like I missed out on nothing.

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64 was good fun, and i enjoyed 100%ing.
Sunshine was worse than i remembered, and it's way easier than i thought it was. 100%ing it was more boring than hard.
Galaxy was good, but playing it made me wish i was playing Galaxy 2 instead.

64 is really, really bad. I mean, really.

Mario moves with all the fluidity of a bowling ball down an alley. He slams into walls and becomes absolutely useless. He turns inconsistently. Sometimes it's on a dime, and sometimes he takes a loop around, which on a small platform usually means death. The camera is terrible. The level design is only good until Big Boo's Haunt. The jankiness causes death at every turn, even when it's not the player's fault. Half the game is spent fighting with goddamn Lakitu because he can't fucking hold a camera straight.

Sunshine honestly wasn't as bad as I remembered.
Sure, blue coins are absolutely retarded as well as a couple stages here and there but I found the vast majority of mandatory and optional stages to be fun and not nearly as difficult as I remembered and having the best controls of the three. Corona Mt. is especially overhated, being pretty piss easy once you understand the boat physics which isn't at all very hard to control once you realize to take it slow.

64 meanwhile was a bit worse, with less precise controls, a mediocre camera and entire stages I just loathed and plain skipped entirely or did the minimum amount I could to reach 70 stars.

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>Better level design
>most varied content
>better controls
>better soundtrack & aesthetic
>the worst because of simple motion controls

Bowser gets this weird moment after his initial defeat and incineration in the sun where the music fades out, and he is on a crumbling lava planet screaming about his plans and his empire being destroyed. Then we have all of them lumas dying in a black hole with a sad musicbox theme as Rosalina explains the circle of life, now as a giantess, before the universe is created anew. It’s overly serious and kind of offputting

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Oh look, here comes another 64 apologist

should i buy mario galaxy 2 for 20 quid? is it as good as the first?

>im grumpy rn so im gonna because tramp number 12 from instagram wouldnt fuck me so im gonna hop on Zig Forums and shit on games to get attention because im near to columbine sociopathic and watching people cry gets my little phimosis cock hard (nothing else will). PLEASE PLEASE repsoNd TO MY POST GUYS!?!?! LOOKS HOW COOL I AM. I ATTACKED MARIO! ITS BING BING WAHOO GAME!! IM SO COOL BECAUSE PEOPLE LIKE THAT GAME AND I SAID I DIDNT!!1!!

kill yourself

Worse presentation but better game.

I view each game's aesthetics a bit differently in retrospect. 64 feels a bit quaint compared to the all out spectacle of Galaxy 1 and 2, what I once considered wild and fun I now perceive as almost homely. Meanwhile Sunshine stands out more today than it did at release because sunlit tides were en vogue in the early 2000s for some reason.

Sounds like a lot of filtering went down.

>Better level design

Hahahaha no. Obviously not.

>most varied content

This point is meaningless unless you explain it.

>better controls

DEFINITELY not, go back and play all three side by side in the Switch collection - Mario feels heavier and less responsive than 64 even.

>better soundtrack & aesthetic

Nope, Koji Kondo composing solo for Mario 64 has clearly yielded the best soundtrack. Galaxy is not a better soundtrack just because of le orchestra. Composition > loads of orchestral shit that doesn't have memorable melodies

>the worst because of simple motion controls

No, also because of all the above lmfao.

Sorry mate. I know that Galaxy was your childhood game or whatever but it is objectively the worst one.

i still like 64 and sunshine a lot, haven't played galaxy

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>Mario moves with all the fluidity of a bowling ball down an alley. He slams into walls and becomes absolutely useless. He turns inconsistently.
it kind of just sounds like youre really bad at the game bro

but i'm in this thread i didn't get filtered
meanwhile everyone i quoted isn't playing 64 anymore so they were definitely 100% filtered

>64
Basement kind of forgettable, Tiny Huge Island feels unfinished, difficulty of clock and Rainbow Ride exaggerated.
>Sunshine
7 mandatory shines per world was a stupid decision. Blue coins weren't that terrible to collect, but save prompt is annoying. Difficulty exaggerated. Secret courses are pretty basic, the 'challenge' from the infamous levels is a result of Sunshine's wonky physics and hit detection. FLUDD is a weak addition; don't understand why nozzles were so underutilized (why have bloopers to surf on when the turbo nozzle does the same thing). Weak final stage/boss.
>Galaxy
Dropped it halfway. Style over substance. Mario's sluggish movement and overly gracious air control feels very unsatisfying for the platforming provided. Galaxy 2 has objectively better level design even if it almost entirely abandons the planetoid gimmick.

tl;dr
>like 64 about the same
>like Sunshine a bit less
>like Galaxy a lot less

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waggle shit aside galaxy was a great game, fuck off boomer.

>Nope, Koji Kondo composing solo for Mario 64 has clearly yielded the best soundtrack.
This is laughable with how few tracks there are. Slider gets annoying real fast, especially when it's used for half the courses

Nah, I 100%'d it.

yeah bro absolutely. if you still got a wii or wii u then absolutely get galaxy 2

>but user quantity>quality lel

Confirmed shit music and game taste

why did you 100% a game you didn't even like?

>zoomer is offended that his childhood Mario was the worst one

Seethe harder.

Galaxy easily has better level design than Sunshine. 64’s level design is far better than Sunshine’s, but still worse than Galaxy’s, especially if we consider stars to be levels, as so much ground is retread

Because if he didn't I guess that would be considered getting filtered.

So I could talk about why it's bad.