How involved should devs be with the community

How involved should devs be with the community

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old.reddit.com/r/pathofexile/comments/gy7se3/i_have_simulated_rpathofexile_after_harvest/
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More or less not at all. After the game is finished they can do interviews and I guess AMAs but not until things are finished.

What game is this?

0.
Devs put work and time into what they've done.
Consoomers have done nothing and their opinions are worthless.

>More or less not at all.
that's why WoW is how it is nowadays.

Path of Exile

Depends on which site, they're all not the same. But nowhere this close, just take feedback and talk to them like you have them wrapped around your finger because the first fuckup you do they will instantly become backstabbers. Especially Reddit.

>that's why WoW is how it is nowadays.
When that faggot said : "You think you do but you don't"
Everybody flipped their shit, everybody went waaaa waaaa.
I was like this guy is 100% right. Every time they listened to the players, they lost players. People are not game designers. They're double digits IQ, not even trying to be mean, that's what they are, when they say they wanna be able to fly everywhere and then six months later they complain that the world is completely empty (spoiler : Everybody was in the sky) that's just because they literally can't figure out what the result of their actions will be.
And now the average IQ is free falling and social medias are creating a generation of young people with no soul so, definitely, never listen to what the fanbase has to say.

Completely divorced from them. They don't owe you autistic faggots anything.

Because heist was a buggy mess on release?

they should engage with the community, but not heed their feedback.

Nah that was during harvest. Wasn't about anything particularly harsh either. Speaking of Heist, it's still a buggy mess.

I thought one of the big advantages of working a white collar job is you DON’T interact with the average consumer.

No one but public relations should interact with the public unless you want to actively ruin your image or come across as unprofessional like OP's pic. Who fucking cares about the feelings of a thot and that he couldn't even get her to jack him off?

Another example would be the absolute state of those devs who thought that, if their game got wishlisted 16k(?) times, that it ultimately translates to 16k sales. Not only did they show their stupidity in public, they also insulted their audience for not buying as many as the devs had hoped for.

I want devs to work on their games instead of jerking off their fanboys on twitter or any kind of forums. There are specific people for that they can hire. I hate current year faggotry.

>their opinions are worthless
I want to double down on this. Division series is a great example, the devs took the subreddit and twitter as gospel and they've done terrible outside of their launch windows.

>Completely divorced from them. They don't owe you autistic faggots anything.
why should we pay them then?

Surveys are better than using a website where people can type anything since

What? They're always changing shit because Reddit and the forums demands it and then they lose their shit again and demand it's changed back when it actually happens.

A good example is when they made levelling harder and longer near the end of Legion after many years of that being one of the most demanded things and then when it actually happened the playerbase lost their shit and claimed it was a conspiracy to sell level boosts and that everyone wants the levelling to be quick and easy.

That depends. A community manager does nothing but interacting with the average consoomer.

Very.

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They should be involved but discuss things with people anonymously

>What? They're always changing shit because Reddit and the forums demands it and then they lose their shit again and demand it's changed back when it actually happens.
yeah sure, I just let this here:
>Global Cooldown

Not at all

Dota 2 and Underlords were ruined by redditors

Someone hasn't been keeping up with news about Shadowlands. It's being removed from a ton of abilities and already has been removed from a bunch of them due to feedback.

old.reddit.com/r/pathofexile/comments/gy7se3/i_have_simulated_rpathofexile_after_harvest/
Found the thread the comment came from. I don't play this game, but I'm not sure what was so terrible about the thread to warrant that sort of reaction.

You’re half-correct.
Saying people are just dumb and that’s why they make bad suggestions is a thoughtless way of looking at it. Players make bad suggestions because they don’t prioritize the things that game designers prioritize. Players want freedom, power, less obstacles, and want to win as easily as possible. There’s nothing wrong with that - as a player in a game it should be their goal to get whatever they can to win. Designers want the game to be fun and challenging because they know no-clipping around with god-mode isn’t fun. It’s important for them to listen to the players still and take what they say into account, but I agree they shouldn’t do every single thing the players suggest.

Yeah, I looked it up too and didn't really get it either. It seems like a weird thing to have happened because of that thread and an even weirder thing to post a comment about it.

Maybe we're just missing something.

Why are game devs so wimpy bros? Seems like they're always talking about how they're having mental breakdowns or crying because of internet posts.

I guarantee it was a woman that broke down crying. Either that or a fag.

this 1000%
i hate trying to shill my game but it's basically impossible for devs to get noticed unless you make the FoTM
my game will never get as much views as phil fish's temper tantrum

at the most they should go to cons and do some Q&A but vocal players on the internet are generally fucking idiotic and should not be considered at all when it comes to game design aside from new feature implementations that aren't hard to do

unless you made the game yourself you are basically treated worse then a medieval surf

>breaking down and crying over internet shitposts

What the fuck happened to the world

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because people like their product fren.

OSRS is genuinely such a great example of how to learn from your mistakes.

>How involved should devs be with the community
They shouldn't. Devs generally have no social skill and have a huge "Artist's entitlement" which is where a person thinks something needs to be 100% liked based purely on the fact of how much thought/effort they put into it. This makes them horrible to talk to. They're incredibly salty, needy, and demanding, and are incapable of taking criticism or viewing feedback subjectively.

Developer work and time is only there cause consumption. The problem lies in when they listen to much to a consumer and feature creep happens.

Not at all. Most "gamers" are legitimately low IQ. They don't know what they want and they don't know what's good for them. Developers should ignore them and do what they want.

depends how emotionally mature they are
people who can't cope with criticism or take it personally should be kept away. hire a PR manager (an actual one, not some twitter hugboxer)