SMT games honestly suck

Beat SMT 1 and now just finished 2. I noticed a pattern with these games, none of them are actually difficult for the most part. Like in SMT4 once you get out of the early parts and have a solid team of demons it's pretty easy. SMT 3 had fluctuating difficulty but just like the others when you finally understand what beats what none of it is legit hard. Sure, there are times when you can randomly get one-shotted via rng but I don't consider that true difficulty. The actual battles themselves don't require any kind of high IQ strategies, it's mostly team building and knowing buffs which aren't that hard to learn.
The same goes for story as the gameplay, starts out really strong and interesting. But then the quality peeters out. None of the intriguing story arcs at the start ever deliver something great in the end, I found the endings very underwhelming. Who cares about the world ending or your friends dying if these characters aren't fleshed out enough and are impossible to be emotionally attached to?

TLDR SMT games are pretty bad gameplay-wise and story-wise

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Move on to the real chad ATLUS series: Etrian Odyssey.
Leave those SMT virgins in the dust.

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post an rpg you consider hard and good

Press turn overstayed its welcome before nocturne was over. Same strat every fight, just with different demon immunities and spell types to do the same insipid buff debuff weakness spam. Its pretty good gameplay for a jrpg which is known for shit gameplay, but its dogshit spread across multiple 80 hour games.

>Once you learn the game, it becomes easy.

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Hey mate, I've been considering getting into JRPGs, and you seem experienced. What would you rec?

I've been lurking vrpg for a while, I was told Suikoden 2, Xenogears, DDS, Devil Survivor, and TTYD are the best rpgs ever made. True or no? Should I play one of those? What's your favorite rpg?

>hard and good rpg
To be frank, I haven't played one that can objectively fit that description. Xenogears and Breath of Fire series had a few good aspects to them but overall they are still trash when it comes to gameplay and writing. I beat all the noteworthy titles that gets critically acclaimed here, many of them are entertaining but not genuinely "great". I'm starting to see that the genre is just pretending to be cerebral and tactical, but in reality only RTS games against human opponents give me that experience rpgs pretend to.

still ten times better than final fantasy in the difficulty and turn based department

What's your favorite game of all time though?

There are many games that are genuinely difficult even after learning the ropes. For example, rhythm games, some of the G-Rank quests from MH games, many old NES action games, Spelunky and other roguelikes, fighting games and RTS games against human opponents, etc.

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Literally what kind of take is this? How is
>Learning the game makes it familiar, and easier to do in an RPG
>As you learn mechanics, they become easier and can be consistently dispensed with easier
>This is a valid critique in your eyes

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OP is a fag, if you never played any jrpg just start with chrono trigger, its very soulful, simple and good, then play some final fantasies or whatever looks interesting to you
play the last remnant, vagrant story and wizardry 4

Then don't play a turn-based RPG's and pass your shitty critique off as anything other than a critique of turn based combat.

Were you really expecting that much difficulty from a JRPG?
As for the characters maybe try checking out SJ, I thought the alignment reps were a little more fleshed out than in the mainline games

I beat every videogame when I was 12, they are all easy and shit

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>DDS, Devil Survivor
Not really, bizarre reccs to be honest.

Where you should start depends on how familiar you are with RPGs in general.

I know Chrono Trigger's a good start, but I don't have time. I just want to know the best JRPG so I can go play it, and decide if the genre's for me, because playing a "baby's first rpg" (think TTYD and Chrono Trigger), it wouldn't be conclusive whether the genre's for me or not, while if I play something very well regarded I'll know for sure.

SJ is a mainline game though.

>judging a entire genre from one game someone else told you to play
Jesus Christ. Please, just don't play anything at this point.

then play nocturne or strange journey, get filtered by the first area and go on /vrpg/ complain about jrpgs

By "mainline" I was specifically referring to the numbered games. But yeah I wouldn't really call it a spinoff since there's not much difference besides not being set in Tokyo

>turn based combat isn’t hard

are you seriously just now coming to that conclusion? SMT games are only challenging for the average FF bitch

need... pixie... gf... *dies*

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Yes, classic SMT are for the most part piss-easy auto-battlers, the only challenge comes from navigating labyrinths and overall they're carried by the aesthetic and atmosphere

I agree. I really liked the idea of press turn initially, but atlus has been using that same system repeatedly with at most minor tweaks and improvements. My hope for SMT5 above all else is a new battle system, but I doubt that'll happen.

I think what he's trying to get at is that the skill ceiling is painfully low in these games

yes, browsing menus it's not really challenging, by those standards mario rpg is the hardest jrpg

yeah but the designs are cool

she cute

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there should be more rpgs like lisa, 0 grind because enemies dont respawn + no random encounters