ITT cursed ports

>ITT cursed ports

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Other urls found in this thread:

twitter.com/ID_AA_Carmack/status/609785795709308928
twitter.com/JimBagley69/status/1285172430579748864
doomworld.com/forum/post/1580057
github.com/Olde-Skuul/doom3do
abc7.com/music-town-cypress-santa-ana-orange-county/2237237/
twitter.com/burgerbecky/status/539221611958636544
mmh7.ubi.com/en/blog/post/view/a-special-announcement
metacritic.com/game/pc/heroes-of-might-magic-iii---hd-edition
metacritic.com/game/ios/heroes-of-might-magic-iii---hd-edition
reddit.com/r/iosgaming/comments/8z6fyi/heroes_of_might_and_magic_3_hd_taken_off_appstore/e3vj4xi/
twitter.com/DiskBlitz/status/920801845349466113
twitter.com/SFWRedditGifs

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How bad is the GOG version of this?

it's the same

Shoot whit V and aim with ENTER, can not be rebinded

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Are you shitting me?

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Deadly Premonition PC
Bayonetta PS3
Original Dark Souls without DSFix

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The PS3 had so many awful ports, devs just had no fucking clue what to do with that console

Doesn't it have widescreen fix

You got to be joking

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Kill yourself you lying fuck.

It's the same shite PC port.

After all these years, I still have nightmares

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The question is which is the worse PC port?

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It's not even a port at that point. it's an entirely different game.

It's not that bad
And it's almost as good as console versions with patches

The game was completely and horribly different on the PC like wtf

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this piece of garbage fucked my pc

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>that awful period when PC ports were like Handheld ports where they would be entirely different games compared to the console versions
>now the Switch has made it so Handheld versions are the same as normal console versions

No it didn't, shut up.

Good thing it got better over time.

every current SNES port of square/enix games

jesus the upscaling and the fonts

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I hate the fonts they use here, they scream SOULESS as fuck, ugh...

i wouldn't really call this cursed because of how easy it is to install that fan patch that fixes everything and adds rumble support

Pirate the game and take V fix

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Not even going to lie my PC at the time couldn't run this so I bought an Xbox just to play it.
I liked it.

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>let's port the worst version and proceed to break it more

>play through this the other day (first time since they moved everything to the Complete Edition and removed the music)
>they still didn’t patch the final mission’s helicopter glitch and removed multiplayer for no reason
Fucking Rockstar

That's just pure bridled coping.

Thanks Gearbox

>hey guys we fixed the game
>are you going to patch the other versions
>nope

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None of the versions are good

its the same old PC port and the graphics is all fucked up. The original console game emulated is way better since it has everything as it should be.

My PC literally could not play Half Life 2 when it released. It would have cost me far more to upgrade my PC back then instead of buying an Xbox Hueg. I made the right choice anyway as I got the chance to play JSRF and Phantom Dust.

Doom for Sega Saturn (1997).

>Programmer Jim Bagley, upon receiving the resources from id Software, was able to create a hardware-accelerated renderer for the platform in a relatively short amount of time. However, upon review by John Carmack, this rendering engine was found unacceptable due to the hardware's quad-based affine texture scaling. Carmack demanded that the hardware graphics capabilities be avoided, forcing Bagley to undertake writing a software renderer which utilized both SH2 processor units in the system, under coordination of the central 68000 chip, to draw the screen in a manner similar to the PC game engine.
This was the result:
>this port is notorious for its poor frame rate, having issues nearly on par with the 3DO port. It also lacks many of the novel features of its predecessor on the PlayStation, cut either because of hardware limitations or lack of development time.

Carmack later said this was a mistake:
>Non perspective correct quad warping is very ugly for first person architecture. In hindsight, it still might have been better.
twitter.com/ID_AA_Carmack/status/609785795709308928

Jim Bagley no longer owns the source code for this conversion (nor the original custom engine):
>I no longer have that sadly
twitter.com/JimBagley69/status/1285172430579748864
>1. No, I don't have the old source to the released version.
>2. I don't have anything of the approval version.
doomworld.com/forum/post/1580057

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This is why no project should use proprietary middleware.

Based and heug pilled.
Bad port, but made the best of a bad situation.

Even Carmack can fuck it up.

Holy fuck, I forgot that happened.
Goddamn, 2K will suck pennies wherever possible.

wat

Soon to be fixed, r-right?

>he doesn't know

Goddamn, I wish this was a port.
Was really looking forward to 2, but man, that frame rate is just soo shit.

They can't release the source code for that port because it's full of third-party middleware.

How bad was it? I'm sure it was impressive at its time on mobile.

is the ps3 port of bayonetta that bad?

Doom for 3DO Interactive Multiplayer (1995).
Ported by Rebecca Ann Heineman (known at the time as William Salvador Heineman) at Logicware (developers of the Wolfenstein 3D port for that same platform) and published by Art Data Interactive, this port was based on the Atari Jaguar port made at id Software.
It's considered the worst port of the game and was developed in 10 weeks. The source code for this port was released under a dubious MIT license by the developer on GitHub.
github.com/Olde-Skuul/doom3do
Heineman didn't had time to write a music driver, so Randy Scott (CEO of Art Data and a guitarist who played in a band) made a cover of the soundtrack for this port.
Randy Scott was later arrested in 2017.
>SANTA ANA, Calif. (KABC) -- An Orange County music teacher was charged Thursday with committing lewd acts on two students under 7 years old, prosecutors said.
>Randal "Randy" Letcher Scott, 57, was the owner of Music Town at the time of the alleged crimes, the Orange County District Attorney's Office said in a news release. The music education business has locations in Cypress and Irvine, according to its website.
abc7.com/music-town-cypress-santa-ana-orange-county/2237237/

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but mike is still alive?

the graphics were fine, even good for the time - but it was a lesson for everybody that ports of shooters are not made for mobile

inb4 hurr fortnite

Not that user. Mike has stage 4 cancer.

I really want to find the version of Doom they made for the Apple Pippin

Like I'd play that game on fucking mobile.
Maybe some other user could share.
Probably not much worse(better?) than those recent switch ports.

Why

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Yes, fuck it to death.

I knew about the publisher's CEO making the music for the port but I never knew he was a nonce, the soundtrack is really fucking good too

It's the same PC port. GOG got fucking lazy. At least before they used to include fan patches etc.

I want to try that on real hardware in coop so bad. Fuck it must suck on some of the later missions, especially those zerg broodwar missions.

The source code for this port (and for the Jaguar port too) survived thanks to the fact that Heineman burned it in a single CD-R and it lasted 17 years until it was uploaded to GitHub.
twitter.com/burgerbecky/status/539221611958636544
Japs could learn one or two things.

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This was the first PC game I ever bought. Dual-layer DVD was too hefty to download in the early days of torrents.
I remember having to aim in first person using the arrow keys. The mouse was used as the right thumbstick, which for MGS2 meant you could wave the HF blade with it and that's pretty much it.
Got pretty far with those horrible controls, though! I had a 99.8% completion rate for the VR missions, everything but that final grenade throwing mission, which was when I finally came to the limits of first-person-arrow-keys controls.

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>this has content that was never officially released outside of this
Also the first time I played SC was this, thankgod my cousin had only borrowed it from a friend and then got the PC version myself.

Bioshock is such a weird franchise. It was huge when the first one came out and gaming media still holds it in high regard as one of the best games of all time, but if you ask anyone about it they're like "Huh? What's Bioshock? Oh yeah, that game about the underwater stuff..." It's like the game equivalent of Avatar.

>burgerbecky

Heroes of Might & Magic: HD Edition for Microsoft Windows, iOS and Android (2015).

HD remaster of the base game developed by DotEmu and published by Ubisoft.
The official reason why the expansions weren't included is that New World Computing only had the source code for the base game.
>Community team note: But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.
mmh7.ubi.com/en/blog/post/view/a-special-announcement

The port was critically panned by audiences and had a lukewarm critical reception.
metacritic.com/game/pc/heroes-of-might-magic-iii---hd-edition
User reception for the iOS version was more positive.
metacritic.com/game/ios/heroes-of-might-magic-iii---hd-edition

The game was delisted circa July 2018 from mobile stores. The game is still sold on Steam.
>Finally got an answer from Ubisoft support saying the game is gone from most stores and is no longer supported. They can't comment on the reasons or the future of the game. Shame.
reddit.com/r/iosgaming/comments/8z6fyi/heroes_of_might_and_magic_3_hd_taken_off_appstore/e3vj4xi/

On October 18, 2017, John Keoni Morris (developer of the Mac port) sent a copy of the source code for the Complete edition to Ubisoft.
twitter.com/DiskBlitz/status/920801845349466113
Ubisoft hasn't used it for anything so far and it doesn't look like they have plans to open source it.

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