Does anyone else remember playing pic attached? I vaguely recall playing it a bit when I was younger, but I cannot for the life of me even remember wtf the game was even about. Was this game any good?
All I remember is giant monsters.
Does anyone else remember playing pic attached? I vaguely recall playing it a bit when I was younger...
ooooo WE'RE SITTIN HERE THINKIN
I played the shit out of Isle of Creatures, but the main campaign was too hard for me back then.
Tried replaying it a few years back, but it consists of a shitton of waiting to convert other villages.
i remember playing it a lot, never finished it tho bought it with the expansion, also completely despised the monk and the rock sidequest.
This fuckin song.
This fuckin quest.
I remember spending fucking ages throwing glowing rocks across the huge map to get the last village on the same map as the monk quest.
I played it and B&W2 back when I learned how to torrent in high scool because I was using a low-end family Dell. Shit was v interesting but almost too bizarre to enjoy like the average game, same case with Spore except Spore had a 1:100 ratio of gameplay to hype
Never understood what you had to do. Someone could explain?
People always cite Spore as The Great Disappointment, but for me it was Black & White.
It's shockingly linear, and you're locked into a narrative progression which always sucked to me.
The creature AI was both great and janky at the same time, but at 16 maybe I was too young to think much of it. This was before I had even dial-up, so I couldn't patch it. Never completed the game until a few years ago.
I did have fun with it though, and I used to wait 'til sunset in the game to take screenshots for desktop wallpaper. It was another time.
It doesn't really categorize neatly. Overall it's *probably* closest to something like an RTS in its core mechanics of indirectly fighting with another god.
fucking based
It's quite possibly the peak "god game," but that genre seems to have gone extinct.
God damn i loved this game
build influence and destroy the opposing god.
but to build influence its like a city/nation builder.
>Was this game any good?
Yes. It wasn't just good, it's criminally overlooked and a great base for a genre that has since essentially died out. The creature AI was really good for its time, as were the village growth, influence and casting mechanics. To this day I wish someone would make a decent, modernized successor building on those ideas. This thread is making me want to reinstall yet again.
You just take care of your worshippers/creature. Feed them, help them expand, etc. After a while following the quests will lead you to fighting other gods.
4th World always filtered me
I might have to play this again
2nd game wasnt as fun but building armies was cool.
>city builder, except the player is literally a god
>this not only explains in-game building mechanics, but adds cool magic abilities and worship
Why the FUCK does no one make games like this anymore?
It honestly feels like they were the only ones making that sort of thing.
I remember feeding my villagers to my creature and can't remember anything else
And a giant creature that helps and learns from you based on your actions
Fuck we need another game like this
Imagine a modern Black and White made today?
without sjw politics i hope.
Would be fun as hell
most i remember i think was on the first world the puzzle sidequest that gave you several elite skeleton battallions and pretty much allowed to instawin
It wasn't good. It was GREAT.
They were, but it makes no sense that no one else has since copied the basic ideas. Imagine playing a more polished modern city builder like Banished, but you play as a local minor god/guardian spirit who can directly interact with the village like you can in B&W, messing with villagers or helping them along, etc., earning their worship, maybe having a creature-like familiar than learns and grows. This idea is so patently good it's absurd no one has done it since.
Boy howdy, I even had THIS lil' number to play it -- Logitech made a force feedback mouse that worked flawlessly with the game. Total gimmick, but I liked it anyway.
>force-feedback B&W
Actually sounds pretty fun. Imagine fully functional VR B&W.
>Never heard my name whispered
I swear I was Evil 9 out of 10 times I played lol
I remember B&W2. Even had the disc. Doesn't work anymore tho, which always pisses me off when I remember it and get the urge to play it again.
sheepbros where we @
>leave toaster on all night so my creature would get mad XP
>electricity bill is gonna be insane but fuck it
>just_as_keikaku and now my dude is insanely strong
>next mission they take away your creature and you have to rescue it
Still worth it, always fun so have a huge, overleveled creature, especially since they get physically bigger.
Theres that From Dust game that copied Black and White pretty hard. It was pretty but not very great.
Yeah, problem is it copied almost none of the good parts and was therefore mediocre.
I feel like that game was so hyped and did so badly that it discouraged people from trying the genre. If I remember it came out kind of right around the start of the indie boom the same year or so as Braid.