>filtered by spider ball guardian as a young lad
>ragequit after numerous attempts
>be 28
>pick game up again
>heh can't be that bad, I'll try again
>restart from beginning
After literally 5 minutes of the atmosphere pounding down on my head in the first section I wanna just sit here and wait for my ship to self-repair however long it takes then GTFO.
Why is this game so fucking scary?
Why do I wanna pull the sheets over my head after 5 minutes?
Shameless bump
>he doesn't know
good luck OP try not to scream, cry, and beg
maybe crap a little
This is from ocarina, but you're scaring me bro
The beginning is the only part that's like that, the rest of the game is standard metroid atmosphere.
Are you serious? How can you possibly be this much of an itty bitty baby bitch boy?
MP2's opening never felt scary to me
it just felt alien and hostile, which is how a metroid game SHOULD feel
Playing this game again I like it a lot more than I did when I first played it in 2004, I'd say it's just as good as metroid prime 1.
Hmm, I mean I can deal but its spooky as fuck. I kinda like the on edge feeling though.
wah wah i'm a baby wah
I like it a lot so far.
>it's just as good as metroid prime 1
I disagree, Prime 1 is peak art direction/atmosphere.
nah this is the whole oot /mm thing
playing them both interchangeably is the only right option
straight expansion from the original
In many ways, it's better. Prime is my favorite game and even I will admit that the environmental designs of 2 is better and more creative.
I just got done replaying through 1 and 2 and the zones in 2 are distinctly less appealing than the zones in 1. (Although 2's fortress beats out 1's mines) I can just zone out and drink in the atmosphere of the talon overworld or phendrana drifts, but there's nowhere I can do that in 2. Also the music is sort of a letdown compared to 1.
I think they compliment each other pretty well. You get the typical grassy overworld, fiery caverns and ice-clad mountain area in the first game. They're all done very well, but they're not super interesting areas.
In Prime 2, the only area that's kinda meh is the first, which is just ruins with some neat skybox views. But, then you get the dried out, freezing desert, a bog with mechanical underground and massive floating technodrome.
They all offer a very distinct atmosphere that hadn't really been done in Metroid before. It also felt a bit more like they fit into the world and feel a bit more real, even though none of it really make sense when you think of it.
The dark, hostile atmosphere in Prime 2 is so goddamn good. Genuinely feels alien and dangerous. The music being this dark ambient remixes of the light Aether tunes is also great. I could fucking drown in it.
Having the very air hurt you is a good concept, but it's not executed super well. It's a good idea to have these pockets of relative safety, but it's a shame that the light beacons heal you so fucking slowly. If they were quicker, they could be spread out much further apart, making the trek between them feel even more scary.
I wish the series dipped into this darker environment more often, without being outright horror. I've only really encountered that same sense of dread in Prime 2 and Return of Samus(GB).
Phazon Mines also came pretty close, but at that point in the game, I had enough energy tanks and weapons to keep my confidence up.
Fusion sort of did it, but it was mostly through narrative and a few scripted SA-X encounters that were novel the first time.
Environments were pretty colorful and inviting otherwise. I get that they had to account for the original GBA model having a shitty dark screen, but I think they could have made at least NOC darker than it was.
tl;dr: Prime 2 good. More dark ambience with actual danger please.
What does the atmosphere in dark Aether taste like?
It's phazon so mountain dew voltage.
>outright horror.
SA-X was pretty horrifying.
Yea, the first playthrough. Afterwards, you realise it's all scripted and even the chase scenes are very controlled and hard to fail. The illusion breaks.
They're cool for what they are, but I think if the SA-X showed up at more random locations, it'd be truly terrifying and elevate the game to fucking masterpiece right away.
It could obviously get very frustrating, like in RE2, but there could be a dozen or so locations where the SA-X had a chance of appearing, making it feel more like it was actually roaming the spaceship without just randomly barging in and forcing the player to run and hide.
DROWN IN IT
I think the actual difficulty helps enhance the dark atmosphere. The atmosphere itself would be nothing if not for the dangerous enemies. Boost Guardian was straight up scary to fight.
The spider ball guardian filtered you? You sure it wasn't the boost ball guardian? The spider ball guardian is easy as shit, it's more of a puzzle than a boss.
>Return of Samus(GB).
the boss battles in the remake might be the best in the franchise but the OG has one of the coldest and loneliest atmospheres ever
admittedly the spider boss was tough my first go around and I have ptsd from you only being able to scan it before you enter
I'm not sure I'd call what Metroid II had dread. In Prime 2 and to a certain extent Fusion, the environment as a whole was turned against you. Environmental hazards are often active and there are plenty of heavy hitting enemies you are forced to confront.
I'd call Metroid II desolate instead. The environmental obstacles that exist are mostly passive, the result of falling into ruin rather than consciously trying to kill you. Enemies are weak and stupid. Especially toward the end of the game, Metroids are the only enemies that are a serious threat, and you choose when to confront them.
I think it fits the game very well. In Prime 2 and Fusion you're being hunted and trying to evade danger. In Metroid II you're the hunter and are seeking out danger.
Fuck thanks for reminding me!
Yes I was filtered super hard by the timing of the puzzle, couldn't bomb jump correctly.
Metroid Prime 1 and 2 were lowkey horror games on top of being a 3D Metroid style game. Those dark sections in the Pirates Labs of Phendrana Drifts and Phazon Mines, fucking Chozo Ghosts, even metroids in the right environment. I like Prime 3, but the closest it gets to horror is the body horror/corruption of phazon I guess.
>just installed PrimeHack
>and AI upscaled textures
>and re-created HD HUD textures
>higher FOV too
Oomph, in the next couple years a lot of my Prime Triogy replays are gonna be on PC for sure!
GB RoS has some really overlooked qualities. The lack of a map was inconvenient, but I think there's something to be said about the hopelessness of being lost adding to the game's feel.
It might have been due to technical limitations, but I sort of like not having a map. Modern games usually have quest marks, maps with icons, or even fast travel, so being all on your own, with only your memory for guidance was a unique experience.
Far from perfect, but it offers something other games in the series don't and that's worth something. At least for me.
Being lost has value, but games never allow it to happen anymore. I honestly believe Metroid games could do away with most map elements, or at least severely limit it to only show basic representations of rooms you've explored.
Super Metroid already introduced well designed, distinct rooms with their own color palettes, layouts, environmental details and everything. The Prime games went above and beyond with the detail, with some rooms being visually striking which anchors them in your mind and makes it easier to use as a reference point.
I was gonna say something really cheesy like ''The art of getting lost is a lost art'' but I think that's a bit corny even for me.
A map is completely pointless in Metroid II IMO. There's almost no backtracking and each area is quite small and self contained.
I'm not a big fan of Hollow Knight but I think it did maps well.
MP2 is so damn kino, my fav from the trilogy.
I really think what seals the deal on the horror aspects are the controls and first person perspective.
You can't strafe around a corner and scope things out, you have to fucking GO somewhere to see something. You have to sit still while you look around.
And then there's the HUD. You can turn it off, but there is your helmet and visor right there putting you inside your power armor, and even though you should feel safer, you don't. You feel trapped.
Pretty sweet, sounds like. Higher FOV kinda detracts from my post above though. I think a big part of the "feel" is how constrained you feel in your power armor. Its like a necessary evil because the world is just THAT hostile and inhospitable that you need a big clunky suit of armor to survive.
Like every Metroid related thread i'm gonna post some fanart.
Regarding the FOV, I did initially set it quite high and while that was fun, like in a swift, arcadey, doom-like way, it totally didn't fit Prime. I heavily reduced it. I know have a marginally enlarged FOV. I also didn't deactive the helmet like most PC players do. I still want it to be a Prime game, even if I inject a heavy dose of PC-typical FPS feeling into it. So far I'm quite liking it. It's fascinating how much more leve geometry and details I notice, now that I can basically look anywhere!
Could Master Chief survive the three Metroid Prime games?
He would obviously get random weapon drops for this challenge to make it fair
I think HK is fine, because finding the map guy is actually pretty satisfying and since the game world is massive and most areas are very similar looking. Not all of course, but the general colors are, so it's easy to lump them together in your head.
Circling back to hostile environments, the Deep Nest was fucking fantastic. I love how you can get locked in there until you struggle your way out. Great design choice.
I wish I could run Prime in Dolphin without FPS stutters. I'm not sure if it's my PC, or the Dolphin build or settings or what, but those particular games don't seem to run well for me, even at native res.
I'd love to test out a M+KB playthrough to see how it feels.
prime 2 was good for fucking up your 100% completion runs
there was also a special kind of ing door barricade in the space pirate research facility agon wastes
Im getting constant crash on dolphin like 1-2 hours in. Any advice?
never underestimate tank controls in horror games
>''The art of getting lost is a lost art''
>99% scan completion because I didn't scan the fucking turret in the pirate base
>scary
First, you're retarded. Second, the spider-guardian only pissed me off because you had to boost timing right and balance on that stupid little hump, which was near impossible.
Fuck that.
did they ever fix the slowdown when splashing your visor with water?