Anyone here still play this? I got it at launch and have had mixed feelings ever since even with the updates.
Feels like everything is so tedious. My biggest gripe is that the villagers feel so soulless. In the old AC games they had so much more dialogue and would respond in different ways. It was amusing.
I honestly hate the personalities of all my villagers. They repeat the same shit over and over to the point that I don't want to talk to them anymore. I'd rather just ignore them and stay inside my house like a neet.
Feels like this game is an overglorified island builder sim.
The halloween update made me pick the game back up after months of not playing, but even now I find myself so bored of it.
The problem with New Horizons is that they made the game specifically for the roleplaying twitter users and the players who used map editors for New Leaf. They seem to think AC should now be a Town Building Simulator instead of a quaint village life simulator. It's lost a lot of the charm and the "comfiness" so to speak that the games had up until City Folk. New Leaf still had it, but the seeds were sewn. The focus of customizating just about everything in the game has really taken away from villager dialogue, in-game events, general things to do etc.
Elijah Hall
It feels like an Early Access game What’s in it is fun but you burn out fast.
Aaron Morgan
Pretty much this. All I want to do is replay WW on DS when I'm playing NH.
Luis Gonzalez
This It's not about a game where you simulate life and build relationships anymore. It is now a shitty version of The Sims designed to be shared on Twitter.
Easton Morris
I went to hard at launch, played actively every day until mid august but then I got burnt out. I definitely got my moneys worth out of it, don't regret buying it.
>entire game is about your villagers >only 8 villager types >they repeat the same 10 lines over and over and over
How the actual fuck have they not patched this? It takes next to no time to write more lines.
Colton Nguyen
I like it but unless you’re a really creative person or someone who likes decorating and shit, it gets old. Halloween stuff is kinda neat tho.
Isaac Young
GIVE ME SPOOKY RECIPES YOU STUPID BALLOONS
Benjamin Barnes
I put in around 120 hours since it came out, mostly a half hour a day.
Then I convinced my mom to buy a switch and bought her animal crossing and she fell hard for it. In 9 days she has 205 hours played. Then I gave my dad my switch lite which I hated, and he is putting in even more time on it because he’s actually retired and does it all day.
Meanwhile, as the expert and richest player of the three I’m constantly playing with them and my time ballooned to 215 over the same time. My island also finally hit 5 stars though, so I guess it’s okay.
It’s nice to do something online with my parents that they are having fun with.
Needs more furniture and decorations though. I’d also like to see a new island where we can make a bunch of buildings and restaurants and shops.
Benjamin Martinez
*19 days for mom stupid phone posting.
Gabriel Bell
>that feel you have to rebuild your island every time a new theme shows up I barely have time for that game... which sucks! It's a fucking chore and yet people have time to play it. And not only that, I have other games in my backlog.
Ryder Myers
all they had to do was frequent updates to add furniture and shit like that but no
Asher Cooper
The villagers still have a lot of dialogue, but some very confusing and foolish decisions were made in regards how they share it. Firstly is that they will always rattle off context-based messages first. Did you hit rocks yesterday? They need to tell you that. Did you bury money? They need to tell you that. Did you place an amount of path tiles above a certain threshold? They have to tell you about that. In addition to this there is a sort of basic message about how they feel about you and the island. This changes as friendship increases, but after friendship maxes that means you're going to see the same one or two messages the first time you've speak to each villager every day. Even if you avoid doing the tasks that set off the context dialogue the previous day, you will always see that same basic message first time you speak to that villager each day (unless the villager is doing some task like fishing or looking at furniture). If there's an event coming up they'll need to talk about that too, but that isn't always a factor that's at play. Taking all that into account, depending on what you did the previous day, you may have to speak to a villager 2-7 times each day to get more interesting dialogue that isn't just telling you what you already know, or even to be given a chore to perform for them. Unlike other bad decisions in New Horizons, I can't think what the reasoning for all this is. Other changes like the villagers being pushovers make sense from a casualization standpoint, at least in those cases I know what they're trying to do.
Adrian Bell
You forgot to mention that the game actively discourages you from talking to villagers too much by making them uncomfortable if you talk to them maybe more than twice in one day. It's all to hide the lack of dialogue.
Cooper Johnson
That's been present since the other games, always after about 4 interactions, which is the same in New Horizons. However, as I said, getting to unique dialogue or to receive a chore to peform would require potentially 6 or 7 interactions. They had that shit done right, and they fucked it up.
Luke Young
>Stop playing for two months >Come back >None of my villagers have left 11/10 game
Ian Thomas
My biggest problem with the game is the lack of content. The game's biggest draw is undoubtedly the massively expanded town customization and yet it's got less furniture and buildings than any other game in the series, what the fuck were they thinking putting so little focus on those aspects when it's what the game needed most?
It had a lot of potential and I was hoping they'd flesh the game out with the updates but all they've really added are furniture sets that are an absolute slog to obtain so that you end up having to repeat the same few tedious tasks every single time you play and features/events that were in previous games at launch. The only thing that truly feels "new" is the farming and as of right now the only thing you can plant is pumpkins. The game released six fucking months ago, people shouldn't be waiting on really basic shit that the previous games had like gyroids and Brewster still.
Really getting sick of Nintendo rushing games out before they're ready, they either drop the game like a sack of bricks as soon as it releases or the updates they do add aren't nearly enough to fix the game's issues.
Thought it was mediocre. All animal crossings honestly are. Just not enough to do in it. Takes way too fucking long to do even the simplest of things. And its still way too fucking restrictive of everything as well. Just another 7/10
William Torres
They might start updating next year in 2021. These 3 updates are mainly for Halloween, Thanksgiving, and Christmas. But I'm doubting it... ever since COVID there was barely anything new.
Ian Cruz
I don't think the villagers have a choice to leave...
>tfw I still have my villagers and stores at the edge of the island and not putting anything at all because I don't want to fuck my island
David Perry
>In the old AC games they had so much more dialogue and would respond in different ways. It was amusing. >They repeat the same shit over and over to the point that I don't want to talk to them anymore. Maybe I was just a stupid kid who wasn't paying attention, but it seemed like the GameCube game had an infinite amount of dialog. Ever since WW it's seems like each personality only have about 10 lines each. What happened? Is it because the west GameCube release was 3rd or 4th revision so there was a ton of extra dialog added at that point?
It's depressing because if every update was as substantial as the first one back in April and they actually released the updates monthly the game would be finished by now. Looking back that update was probably just content they cut out of the game because they needed extra time to start working on turning Animal Crossing into a live service game.