>historic setting
>futuristic tech
What other games do this correctly?
Historic setting
Dishonored
I still want Order to get another chance. Really liked the setting.
yeh that's a really good one, forgot all about it.
metal gear solid series
steampunk levels of cringe, both of them.
This game does nothing correctly.
MGS is set in the future, fuckwit. Also your complaint about Dishonored is so incorrect and throwaway I'm wondering why you bother posting at all.
Timesplitters future perfect
so we just gonna disregard mgs3 and 5 and peacewalker?
basically these 2 games were the reason why i bought PS4. Bloodborne kinda got the same aestetics even if not the same setting.
i remeber i felt like an elitist having Bloodborne Order and Disnohored 1/2 on PS4 and not buying other game
(my PC sucks and when dishonored came out it run like crap on even expensive stations)
>steampunk
Dishonored is not steampunk, you pleb
>What other games do this correctly?
Thief
It really saddens me that the Order wasnt a good game. It ticks all the right boxes for me. I really hope sony does something cool with the IP. The setting alone is enough to sell it to me.
Iron Harvest pulled it off almost flawlessly. I can even forgive their reliance on Tesla because he was Serbian.
>Order wasnt a good game.
it was short and it was great
I think the same exact thing. so much potential.
1800s europe is a great setting, more games should be in it, especially with futuristic tech.
The only game that did a really really bad job is the entirety of the bioshock series, fuck those games are garbage.
Dont get me wrong, i personally love it. But the game is too cinematic for its own good, although i liked the shooting gameplay everything else was based entirely around quick time events.
Those are historical settings retard, and mechs aren't futuristic tech they are fantasy bullshit. Every example of supposedly futuristic stuff in mgs was based on actual concepts and prototype from the era. Hovercraft and rail guns and shit were all being worked on in the 60s. Bit of a far cry from fucking energy weapons and mechanical robots in the Victorian era.
>Game has amazing graphics and art direction
>It forgets to actually be a game
Why does this always happen?
it looks great, the setting is perfect, the problem was the gameplay, i know, but to pretend it didn't look great and evoke a sense of wonder at the beginning is a lie. You can't dislike the game without having to have undergone disappointment which means it did evoke a sense of wonder with it's setting and atmosphere.
The game did one thing so correctly that it conjures up rage from anyone that plays it because it doesn't deliver anywhere else, so it feels like a good setting was wasted.
How correct am i, lay it on me..
4 hour single player games aren't a good thing retard, it was far from great.
>every boss battle is the same qte werewolf fight
>the only gameplay the game has (gunplay) is mediocre and does nothing new
>the story is bland forgettable trash
>only memorable parts are how they built up vampires only to never even see one let alone fight one, and the retarded gunshot fade to black ending
Fuck you idiot, the game was absolute trash.
Are not*
Shut the fuck up
>fucking vampire tease towards the end
If it was 8 hours instead of 4, even with all the filters and QTE final boss, it would not have gotten near as much flak as it did. I didn't even mind the combat, there just wasn't enough good encounters
I dont want every game to be a 40 hour openworld slogfest
Short and simple games are fine too
>so correctly
Easy now, it wasnt THAT pretty looking and the retarded letterboxed resolution didnt help the visuals. People weren't mad the rest of the game wasnt on par with the visuals, they were mad the rest of the game wasnt even on par with games 10 years older than it.
My personal hatred stems from the fact the initial trailer made it look like a story based l4d style co op game and I was hyped, only to receive what we got in the end. Couldn't even sell the piece of shit because I preordered digitally.
Get rekt moron.
>its either one extreme or the other
Fuck off with your elementary arguments. Charging g 60 dollars for a 4 hour linear campaign with no replayability or extras or anything, is not fucking excusable. A game like this should have had a ~12 hours campaign, unlockable weapons, maybe an alternate path or two so your potential second playthrough isn't the exact same experience going down the exact same corridor shooting the same enemies but with more health and damage. It wasnt a good game and it's worth 10 dollars at most.
thief, isn't it a dumb platformer with magic and it tries to be dishonored but does it wrong?
this one looks really good.
yeah, the game was bad, but i think it works almost as a work of art, it's like a chunk of something good that could have been. like having a fetus in a jar, that fetus could've been somebody, so too could that game have been a good game. The game is like a tease for what could have been, it could have been great, we all had hopes for it to be a great game and it turned out to be a shitty game that looks really nice.
In retrospect it makes sense. It was their first actual game that wasnt a PSP title, so as PSP devs they were used to getting the most out of the hardware visually, but delivered a simplistic watered down gameplay experience. I dont even remember the game using the touchpad at all, despite Sony virtually forcing devs to implement that shit in exclusive titles.
Ever since the ps4 they have been trying to force their controller gimmicks in to games. Cant think of a single good use of it on ps3 but the ps4 controller had some cute implementations.
>steampunk
retard bitch poster
You'll never be a real girl.
That's a man