>faster load times than the Switch
>better hardware on average than the Switch
>could even be based off the PC port, with various graphics options
Why don’t niche devs bring their games to mobile?
I personally think it would be better for UMPCs to take off instead.
Mobile players don't pay for games
I do.
Mobile is hypersaturated with shovelware.
t. thinks nobody pays for pc games as well
But they can fix that by bringing over classics.
Turnbased games would be so perfect for this. Xcom, Shadowrun, shadow tactics
EW has been on mobile for years, and 2 was announced today.
Mobile gamers only like gacha.
Other way around. Mobile players are cows, you just need to make them bite sized microtransactions.
An indie developer talked about the GPU driver situation on mobile phones being a hot mess that's just not worth it. I guess Unity and Unreal (not on iOS anymore) games kind of have it figured out but those are big engines
>touch controls are shit
>better hardware means shit all when pushing it just makes it throttle because phones have terrible cooling
They don’t pay, only for f2p they pay. Paid games are the lowest grossing games
>better hardware on average
Doesn’t matter. Poor kids will still try to play it on a 10 year old hand-me-down android
Because they're not faggots like you OP
I don’t get this. Why not pay once for a complete experience on the go?
I just don't get it, why are normies afraid of phones?
it literally the future of gaming.
>GPU driver situation
It's a total crapfest. Whether your device supports real OpenGL or just ES and what specific feature set of OpenGL is a total crapshoot. And that's before you even get into bugs and working around them. Vulkan fixes a multitude of problems, but only a tiny number of phones in the wild support vulkan.
Using Unity/UE helps a bit, but ultimately most of your graphics code is done in shaders and Unity/UE don't completely abstract away this. You just have to test and debug it on as many phones as you can get your grubby mitts on and patch the shader code yourself.
This is where Apple's approach works. All their currently supported devices run the latest version of Metal and that's that. Only advanced features like raytracing and such requires a version check, but even then it's just a check, not a workaround and patch.
They do. There are plenty of mobile ports for console/PC games, like Stardew Valley, Terraria, Ys Chronicles, the Final Fantasy series and even some Oddworld games.
Likewise, there are ports of certain mobile games that get on console and PC, Like Morphite, Riptide GP Renegade, SimplePlanes, and the like. Mobile isn't an island on its own, for better or for worse.
>pushing it just makes it throttle
Unity defaults to 30fps on android for this reason. Developers need performance profiles so that they can set "sustained" or "burst". Dynamic graphics are difficult to do in such a situation, so it should come as no surprise that even if you detect a high end smartphone your game should probably still stick to potato mode for safety.
Can you give me a source with the data?
It’s not fair bros. Streaming individually purchased video games to your laptop or phone should have been the future. Instead in order to do that you need to pay for a subscription service. We completely skipped the iTunes pay and play anywhere shit. What happened?
>better hardware on average
No
The people buying super expensive phones with high end specs don't actually need those specs for anything, they aren't the gaming audience
What the fuck are you talking about, stadia does have you pay for each game, the subsription is just for better resolutions
If it was a subscription service it wouldn't have failed so hard
I’m thinking more of bigger games like Persona or the Trails series.
Then why did Stadia fail so hard? It seems like a good idea. Just like digital movies or music, you buy a game online and you can play/stream it to any device you own. I know technology is not there yet, so it seems shitty to say consumers don’t want that option and just want streaming services. I like the fact I can watch a movie on Netflix and buy it if I want to in the future.
It failed because the tech isn't there, or more accurately the infrastructure, there are many reasons not to want to stream your games, there needed to be a reason to do it, if it was just pay a sub to play any game on the service people might have looked past how shit it was but they ain't gonna do that if they still have to buy each game.
You'd be surprised the number of games that actually do get mobile ports. Nobody buys them though.
Looks cool. Is it 1-1 port with better models for a flat price, or is it a Gacha?
Visual novels / dating sims are comfy on the phone
bump