When choosing a magic class do you expect it to lean towards elemental magic or a more abstract type of arcane magics?

When choosing a magic class do you expect it to lean towards elemental magic or a more abstract type of arcane magics?

Attached: 16839147.jpg (1080x1146, 96.95K)

Have you ever thought about just not being a coomer?

I expect it to be boring and copy the same thing as every other magic class

i want to do sex on her

life's about cooming, simple as
you seek deeper meaning in pursuit of enlightenment we've found what you've looked for

do you think having MP is an excuse to make magic overpowered compared to melee button spam?

elemental is overused but necessary. there should be an arcane/eldritch/occultist path for the class too, always

The mage class should ideally have three off branches, elemental being the classic cliche one, dark arts (necromancy, summoning, forbidden knowledge in general) and a combination of both.

I like crowd-controlling plant magic, tangling vines, stun spores, that kinda shit

but do you think Mage classes will always favor glass cannons

Attached: 7647084055.jpg (1080x1147, 131.66K)

At most, I'll give myself a few minor support spells, but generally only use physical weapons. I have zero interest in being a magician, only fucking a magician.

Attached: chair.jpg (2780x4096, 1.79M)

>unnatural eyelashes
into the trash it goes

If "Generic Arcane magic" is cool, then I do that, if not, I just mix and match 2-3 elements

That costume has to be the laziest shit I've ever seen, I know this because I bought it off AliExpress like 3 or 4 years ago and got wasted with my bros at an anime convention.

I just use magic that supports my dexfag/stealth archer playstyle honestly.

Attached: 3d megumin.jpg (1184x1027, 284.4K)

Booba?

old hag

nah the laziest cosplay award still remains with zero suit samus

Yes, since magic usually has cast time, while melee can do multiple hits in the time.
Considering its a turnbased game without cast delay like trails then casters have the downside by being less durable and easier to kill.

Made for HARD FUCK

When I hear magic my mind goes to fire.

Things like necromancy, summoning, or deep cooming are specialities I can spec into.

The arcane stuff is usually just not satisfying enough for me to use, like it's hard to envision what exactly it is doing to people, especially when games start getting into dumb damage types like "void" or "aether" or "blood" or "darkness" or whatever else. The "arcane" magics are usually either completely useless or so busted there's not reason to use anything else while elemental magic is usually just kind of servicable.

man it's really weird when you see your friend get posted on Zig Forums or Zig Forums in general

did you fuck her?
did you fuck her in that costume?
are there pictures online?

did you coom in her?
did she like it?
are there videos online?

tell us more, you're anonymous so feel free to speak your mind

her cosplay name is drowsimi but her real name is erin. She used to date some guy online but dumped him for her irl boyfriend.

who was the poor sap she used to e-date?

God I love cosplaying cute boys.

Attached: 1586290972867.jpg (527x677, 52.52K)

some redbubble anime shirt artist

how do you know she has an irl boyfriend?

I expect it to be elemental, yes. But I *want* it to be truly arcane and magical. Which is why I always play enchanters or illusionists given the opportunity. Nothing is more boring than a game where magic is literally just the same shit as any sword, or arrow, or cannon fire... only it comes with a different set of animations and sound effects. This is the biggest problem I have with MMO's for instance. Most classes in them are virtually identical, just different animations and names for abilities, and slightly different tweaks to cooldowns, and how the damage is distributed vs. AoE vs. time.

Even the simple mechanics of D&D vancian magics has been gone from the gaming world for nearly 20 years. In Baldur's Gate, mages were old school. 9 fights out of 10 they'd just be behind your party, useless and swinging pebbles around. But when shit hit the fan, they'd take the fight to a whole new level.

I'd love a game where rogues actually play like rogues, not just warriors with lighter armor but higher DPS. Where mages are the learned scribes who uncover runes, translate texts, concoct alchemical potions, dispell enchantments, illuminate darkness, cast protective fields, levitate, teleport, and conjure helpful materials and beings for the party. Where rangers are more than just ranged DPS, they actually navigate the natural environments where others would get lost, they move silently in the woods, help the party find food and know the good berries from the bad ones, and tame the beasts that would otherwise attack.

But no. Instead, every traditional class, magic included, is just a different sort of DPS.

I like occult magic and necromancy. I find it very appealing when games let me summon things with magic

because I know her

Panties

well whats his name, or wheres the proofs

>Emergis Exmortis!

Attached: Mer.png (500x291, 239.13K)

depends if solo or not
i prefer to play a utility caster in groups and a lina inverse when solo

Good point, I think a lot of people (including developers) are too small-minded when it comes to games and think damage is the only metric by which a character can be valuable. Instead of making the different characters have different toolboxes of things to do (which could also just be flat damage) which would give them different ways to approach situations, they are all just variations of damage dealers.

FACT: All this pictures are made by an AI, I have never actually neey someone like this irl.