Dungeon Designs

ITT: peak dungeon designs

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>lvl 13 enemies and lvl 227 enemies in the same dungeon
>"peak dungeon design"
no.

Kino

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I'm interested in this thread but have nothing to offer

Found the faggot that has never played a soulful game in their life

Replayed it recently. Cool lore but doesn't really hold up, mostly ends up as a fetch quest and walking simulator

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I hated Underground Pass.
I like that most quests in the game are actual quests, though.

just noticed how big the iban level is holy fuck

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>going further into a dungeon with dark red names and expecting to be safe
dont you have some armor to "trim" somewhere

I miss XI dungeons/maps so fucking much

>he doesn't like coming back to a dungeon he visited low level to go deeper and see what was at the other end

Had fun there killing black knights for white armor, not been there for much else so far except a few quests and diary things. Might go back for blue dragon scales to help train herby though.

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like every dungeon in the game it exists for 1-2 quest steps and the other 99% slayer

rip actual dungeon design, enjoy your loot hallways.

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except the lower level mobs are further in, too.
so you come back at level 50, only to find that room on the other side of the lvl 42 magic axes is full of lvl 13 chaos druids.

>let me skip 90% of the dung on lava runs or only arena runs
idk why redditors are so obsessed with this dung

BRD - all run

I still have never done Bael'Gar.
No one ever wanted to go, so I finally just abandoned the quest.

Soul

Underground Pass is annoying as fuck, but extremely memorable. The fact it takes so long actually makes it quite immersive. Might just be Stockholm syndrome.

I miss FFXI in general so much

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literally kino

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>spend hours grinding agility to 70
>realize that that blue drags aren't that profitable
Wish somebody told me from the very beginning just do slayer.

The part people actually use. Yeah I know that's not actually true but it's close enough.

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why the fuck did the osrs want bounty hunter back? fucking killed wildy/multi

>gets hopelessly lost

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>muh complicated is good
Dungeons are ass, get in and get out to actually play the game faggots. This is like the best thing that XIV does.

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zoom zoom

high agility makes traveling to some slayer assignments much easier

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