Is vanilla fun?

Is vanilla fun?

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It was a massive timesink, which today is seen as a bad thing because there's so much shit vying for your attention constantly
I think TBC was a more well rounded experience but people will never stop arguing about which iteration of WoW is "best"
In short you may as well try it and see if you like it

not to dredge up a dead meme, but vanilla wow is, to me, the definition of SOUL.

it's huge, ambitious, gorgeous, and the perfect balance of polished and rough.

it's pretty fun

just play project 1999 if you want max nostalgia comfy
I don't trust blizz to NOT fuck up classic with TBC seeing how they are botching shadowlands

With friends. Like every game.

Yes. Especially with casual guild who is bad but not very bad.

not arguin against you since as already said in thread everyone has their own opinion but
>the perfect balance of polished and rough.
I feel this is more in regards to TBC IMO than vanilla, vanilla was really unpolished while TBC started to bring some sense gameplay and itemization wise

Was Vanilla fun ?
Yes. I played with Dad and my brother at a cybercafé and we would level up together.

Alone, I had fun exploring the world, doing some quests, fighting in Warsong Glutch. I never really did group stuff other than joining a LFG for easy dungeons. I played WoW for the world it created.

It excels in a number of ways, such as large open world with superb atmosphere, flavorful classes, "cool" setting (it's definitely not what I would call well thought-out, but pardon my tvtropes expression, rule of cool reigns there and in that sense it has a compelling setting), it's really responsive and feels really good to play (in the sense of animations and sound effects providing instantaneous and clear feedback to your input, and how it was designed to work well even with extreme latencies of the day... WoW Classic feels thoroughly awful because they use these systems untweaked despite almost everyone having

>TBC started to bring some sense gameplay and itemization wise
Bringing "sense" is what killed the game. Enjoy your homogenization

It made the game more fun, because on some classes most items were just straight up garbage in vanilla. You could get items in lvl 45-50 dungeons that were better than what you could get even in raids, meaning even before you leveled to max you had an item which you would not change.
It kills a lot of the fun when you just don't get any upgrades anymore, it feels like nothing drops for you even when the items do drop but they are just so fucking bad, and then there is nothing to replace them with because you can't use the item that would ACTUALLY be good for your class.

TBC is less homogeneous than vanilla, though. How most specs work in vanilla mechanically is "like x, but worse". TBC kept all the fluff and flavor while adding new unique mechanics and new niches/roles. That's more diversity, not less.

There are items in TBC as well that are extremely long-lived. Hell, there's a couple of vanilla items that are SWP BiS for some specs (Darkmoon Card: Blue Dragon, Libram of Light, Wolfshead Helm, and Thunderfury for warrior AoE-tanking come to my mind, perhaps there's some other stuff as well, and then there's some niche stuff like Warrior T2 3-set bonus being worth using before pull, etc).

Overall, I think TBC strikes an ideal balance in terms of item uniqueness and loot generally being useful.

the game is very fun, the game's playerbase is very shit and makes the game unfun

>Enjoy your homogenization
But he's talking about TBC, not WotLK.

>it's definitely not what I would call well thought-out, but pardon my tvtropes expression, rule of cool reigns there
Do develop, I'm interested.

WOLTK was the big class homogenizer but tbc homogenized items

WTF are you barking now? TBC literally diversified items by giving itemization to all the different specializations.

it would be better if
1. blizzard stop pushing content so fast
2. premades actually had to fight other premades in bgs
3. world buffs werent a thing (makes it way too easy)
4. bots were actually dealt with
5. cant think of a 5th but fuck paladins

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Are there even any private servers left that are't completely dead or have x5 or higher exp rates?

The actual gameplay is bland and monotonous. People remember the social aspects fondly, but those can't be replicated. Not to mention that Classic has basically lost all its "casual" playerbase and only the min-maxers and raid-loggers are left.

Cause theres very little stuff besides the few appropriate few stats for each spec
>TBC literally diversified items by giving itemization to all the different specializations.
So? Is retail less homogenized because every spec has gear like tbc. And tbc still screw some specs like no spell damage on ret pvp gear

Let's consider a fantasy work like Tolkien's. Tolkien designed several constructed languages before he published anything at all and The Hobbit, a children's book, had references to past history that nothing was published about during his lifetime. In WoW the writers can pull out entirely new continents and races out of their asses and nobody bats an eye because the lore is established on demand, there's absolutely no consistency in regards to how things like magic function in the setting, game mechanics and story have absolutely no bearing how the world ought to function (for example, there's this war going on between the Horde and the Alliance even though humans of Stormwind City alone ought to outnumber the entire Horde 10 to 1).

However, Warcraft lore has merit to it as well. For example, the cosmology is pretty cool with enigmatic advanced aliens/creator god titans (that was before Blizzard filled in the blanks in later expansions), elemental realms ruled by various elemental lords, dragon aspects guarding Azeroth, etc. The world is threatened by forces such as a neverending army of demons (The Burning Legion) hell-bent on destroying all life on all worlds, an undead menace of the Scourge, Lovecraftian Old Gods, etc - there was no shortage of compelling threats (before they all were conclusively defeated one by one). The setting provides you with a good assortment of playable races (each with with their own unique aesthetic/architecture and cultures - they might boil down to something generic like "noble savage" but the strong identity is there) and classes to fit all popular archetypes, so everyone should have something to play that really appeals to them thematically. In a setting with powerful magitech a character like a big dumb orc warrior charging into the fray dual wielding gigantic weapons might be stupid if you think about it, but it's also cool and WoW is unapologetic about these sort of things.

>1. blizzard stop pushing content so fast
the game has been out for a year and a half and naxx isn't even out yet.

I don't know about vanilla scene but recent TBC servers (Atlantiss Karazhan for low-rates experience, the other noteworthy server would be Endless but that's high-rate) have had more success than during the previous years and for Wrath you have the enduring popularity of Warmane (their Lordaeron server is 1x; population count on the website is faked but they're still fairly popular) and national servers like Russian WoW Circle, and other WotLK FRESH servers have also done well (like Sunwell Frosthold which recently released ICC) although they tend to burn themselves out. Which is fine, FRESH servers are more interesting than farming final patch forever.

Yes, but only if you play casually and take your time. As soon as you start minmaxing it becomes a job

Meant to reply to

>vanilla
yes
>classic
no

The best, in his prime.

>Atlantiss Karazhan
Isn't that 2 or 3x as well?

It's 2x, although you can choose to play 1x.

yeah, never played vanilla but playing classic WoW was one of the most fun gaming experiences i've had in a while

TBC also ruined the gane by adding resilience and not putting it on raid items. Then all of a sudden instead of endgame consisting of PvP and PvE it consisted of PvP OR PvE.

Its fun when the server is fresh.
Actually exploring with people and ganking dipshits in hillsbrad is very interactive and fun.

Endgame fucking sucks since it consist of having to afk for dungeons to farm prebis.
Sweats demanding you get gear just to raid faster.

If you ask me what would make this game better is if it implemented some sort of ladder reset like in diablo 2 so you are encouraged to start fresh. Maybe get some reward that you can pass over onto fresh characters. Like cosmetics or something.

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