Which is better?

Which is better?

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Newest games are always better, so neither of those, Deadly Shadows and Thief 4 are better.

I thought the supernatural, tomb raiding levels were a nice breather in retrospect, heist after heist after heist ended up being kind of exhausting in the second one.

1 for atmosphere
2 for level design
3 for them Doom3 ragdolls

2 because more thiefing and less taffing around in zombie levels

This

the graphics in thief 1 stopped me from enjoying it

I'm one of those weirdos who actually liked Thief's graverobbing and haunted levels. Learning to slaughter the undead Hammerites, the covert missions and demon-fighting, all pretty fun.
Thief 1's final level is a firm mediocre bullrush but it does end on a high note.
And you know I honestly didn't care for the elements introduced in Thief 2. The turrets, the security cams. It's just not fun. Making the mechs blow themselves up was funny but otherwise the game peaks at the daytime city level for me.
Thief 2's final level is so fucking bad.

So overall it's Thief 1 for me, but the first half of Thief 2 is stronger.

TDP > TMA

Gold missions were mediocre.

Name one thing better than Thief ambient
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2>1

2 may have rehashed levels but at least it doesn't have thief's guild.

Dark Project had a nice variety of tomb raiding to special missions to regular thieving. Its quality from mission to mission was consistently good and it was well paced. Metal Age started off just as good but the mission quality started to drop hard after Life of the Party.

Thief 2
- Greater focus on actual thievery and stealth
- The level design was more believable and not as confusing as the first game
- Has the highest highs (Life of the Party, Shipping & Receiving, Sabotage at Soulforge) and none of the lows 1 had (Thieves Guild, Into the Maw, ect.)
Weak bait

>Gold
Yikes.

>Highest highs
No mission in Thief 2 trumps Return to the Cathedral, Cragscleft, or Sword.

Thief 2 doesn't have the running long jumps so it is worse by process of elimination

The wiki does a good job of explaining why Thief 2 is better
>The designers stated that unlike the original game, whose levels were developed to suit the plot, in Thief II the levels were designed first and the plot retrofitted to work with them. In general, the levels are much larger and less linear than those of its predecessor.
I've also read somewhere that during the development of Thief 1, most of Looking Glass were unaware that they were even making a stealth game. Hence all of the Indiana Jones missions.

is there any game that's similar to The Lost City mission in Thief 1?
like discovering ancient shit and steal their treasures

I'll never understand the disdain that people had formthe supernatural in Thief. Also the confusing first missions were done so intentionally, like Sword being a test and Cragscleft being built into a mountain.
>has none of the lows
The second half to LotP was shit, and Casing the joint also sucked. Trail of Blood was extremely mediocre and Kidnap was a boring retread of the original. Soulforge was too long and too terribly designed, it was the exact opposite of Maw but in a bad way. I'd rather go through Maw than Soulforge.

Tomb raider

Those missions are overrated from a game design perspective, and mostly shine because of their atmosphere & gimmicks. Return to the Cathedral and The Sword in particular are a chore to replay.

>WAAAH TOMBS ARE BAD GRAVEROBBING IS BAD FUCK GHOSTS
>I want more bland house robbing!
The sign of a pleb.
Thief 2 starts to lose its steam after Truart. Almost every mission after this was extremely mediocre.

>Sword and Return are a chore
>but not Trail, Kidnap, Casing, Precious Cargo, or Soulforge

>The second half to LotP was shit, and Casing the joint also sucked. Trail of Blood was extremely mediocre and Kidnap was a boring retread of the original. Soulforge was too long and too terribly designed, it was the exact opposite of Maw but in a bad way. I'd rather go through Maw than Soulforge.
Trash opinions

I honestly think Thief 3 with the sneaky upgrade is the most enjoyable, 1 is also great and is about equal imo. I honestly didnt like 2 that much.
the levels in 3 were smaller but were just as enjoyable to playthrough if you ask me, and had some of the strongest atmosphere in the series.
Also I think some of the npc callouts are cool, some are weird like "hm, that chair.... im going to look around it." but some lines actually worked like "Over there. in the Stairwell!"

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Who else /darkloader/ here?

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Thief 3's first person camera makes me nauseous.

As great as the rooftops segment of life of the party is, the tower is dull as shit and worse than anything in T1

2 was better solely because it had less zombie shit

Wasn't it that they were making something else entirely then realized that the stealth segments they created were the best part of the game so they just remade the entire thing?

Asking someone their opinion of Soulforge is the easiest way to detect whether they are a true patrician or an absolute pleb.

I was pretty stubborn and stuck with it for a long time even when better options were available. Then one day it glitched out and deleted all my notes. Now I use FMSel

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Shit that sucks. I didn't even know there were other options and so far I haven't had ay problems aside from one mission not letting me progress

>implying i'm wrong
Reaching Angelwatch was more fun than actually going through it, and having to make Garret go all the way back to the bell tower, even if the alarm is never tripped, is stupid.
Trail of Blood is a boring mission where you just have garret walk through an empty forest until he reaches Viktoria.
Casing the joint is absolute shit, don't even try to deny it. It would have been better if it were somehow just mixed with masks, or removed altogether. It's a dumb, pointless, mission.

And yes, Soulforge is a chore. People say Return sucks because it feels like just doing some ghosts laundry list, yet these same people will defend Soulforge which is basically return but 5x worse.
>no, helping the ghost by doing some objectives like finding lost belongings or quickly making a holy item is bad
>but having to backtrack through the entirety of Soulforge to make little bobbles is fine, even if it takes twice as long.

For me its T1
I actually like the undead missions

TDP>T2>TG>T3
Deus Ex 2 and Thief 3 are why I hated consoles for the longest time.

I tried Deadly shadows right after going through the first two games, but I couldn't stand it. The controls were absolute dogshit and the UI is hideous. Also the ragdolling was hilariously bad. I'm not too surprised since it was made for consoles, but it still felt terrible to play. I couldn't even make it past the first mission without dropping it. Garret controlled like a wet noodle. The last straw for me was finding out that he cant cancel a bow draw by putting his weapon away, and he can't hold the Blackjack.

I remember playing Down in the Bonehoard for the first time.
>hated the mission that came before it in the prison and the caves, thought it was going to be more of that so I wasnt excited
>start exploring
>seems pretty normal, exploring abandoned tombs, dealing with the occasional zombie
>go deeper and deeper into the caves
>suddenly hear something completley unfamilier, sounds like a monster
>suddenly see some beast (i had no idea what a Burrick was) roaming around deeper in the cave
>so scared I can barely move forward
>hear a faint sound in the distance
>it sounds like a horn
>realise its the horn im looking for
>open up the map
>pic related
>oh fuck
>carefully tread deeper into the caves, trying to avoid these monsters
>eventually stuble apong a giant tomb thats full of Zombies, and even has its own puzzles
>eventually find the horn and get the fuck out of there
Down in the Bonehoard is one of the greatest levels in video game history and I will not hear anyone say otherwise

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Yikes, I bet you did the skip for Cathedral.

have you guys tried to play it with the sneaky upgrade? it fixes a lot of the games problems.

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Why Thief Gold lower than TDP?

most of the gold missions are shit and ruin the pacing

imagine being so far deep down in a lonely tomb full of zombies and also imagine the smelle

Yeah, i heard how sjjit DS was vanilla and got the sneaky upgrade for my first run. It was awful, even with the fix.

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Supernatural shit was the most boring part of the series to me, so Thief 2 is better

Because all the Gold missions range from absolute shit to painfully average. They don't really add much to the games experience.

Trips of truth witnessed

Do taffers really?

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a part of me thinks they may not have even played thief 2, I used to think the worst parts of thief 1 were the supernatural missions and I thought the missions of regular thievery were the best so when people told me Thief 2 had more regular thief missions and less supernatural stuff I thought I was going to adore it. but man, I just found so many of the missions in thief 2 so goddamn boring.

Sort of. Thief 1 was originally being developed as an action RPG called Dark Camelot that was based on Arthurian legend. They changed story direction a year before it released, but most of the design team was not fully informed.

>level has coherence both in terms of gameplay and an in universe location
>has enough respect for the player to just drop you in with a vague crudely drawn layout
Omniscient minimaps are one of the single biggest blights on gaming. More than anything else it was just fun to walk around building in thief.

The thing that bothered me the most about Thief 2 were the random changes to characters and the world. Like how half the town watch were all female despite not existing in the first game, or Garret being buddies with random pagans after a few missions, or the whole thing with Viktoria at the end (Why would he of all people give a shit?). It just felt awkward. At least the mechanists having women made sense, as the Hammers clearly didn't allow women in their order, at least as priests and what not, and the Mechanists state they basically took anyone. Everything else felt weird.