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Untitled
>half a decade later
>ds2 still filters Zig Forums
fact: all dark souls games are good but they are not equal to each other, though only autists care about that
I beat the game and I wish it filtered me sooner so I can have my time back
>t. doesn't know what filtered means
>game is mediocre
>majority of its players criticize it and acknowledge its mediocrity
>"f-filtered"
i know im wasting my time here, youre just gonna spout some buzzword or spam wojaks
defend this
most disappointing game ever until Death Stranding came out
Wait
What is that?
he's using the name engraved ring in order to more easily find co-op games with a friend
I remember when dark soul streamers would have hype streams for this garbage.
Ah, forgot about that ring.
Thanks
Can anyone actually explain what exactly it is that made Dark Souls II a bad game without using buzzwords or posting a 7 hour video essay?
It was made in very short terms
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
I love DaS2 but I imagine most people don't like it because it was too stark of a jump from DaS1 and was almost a total shift in design.
Someone explain to me how DS1 looks better than DS2 please.
Also has this ever happened before (where a sequel somehow looks worse)?
it's okay when kojima does it
>DaSIIfags have to go after III to prop up their own stance
talk about low-hanging fruit
Dark souls 2 is much much better than 3.
uh, enemies ignore walls in every souls game.
Rushed, and to me instead of a natural difficulty it seemed artificially ramped up. I consider it the modern day devil may cry 2. A straight to dvd sequel feeling.
it was cross-gen and rushed
evil within 2
bros i think i made a mistake by playing bloodborne as my first fromsoft game. dark souls seems so slow and boring. should i just jump straight to sekiro?
yeah i'll give it a shot
1. they changed a lot of stuff in development, which leads to a lot of the game feeling half-finished
2. it looks downright bad in places with some pretty questionable textures and lighting. from what i remember this is because they completely reworked the lighting engine at some point
3. bosses vary wildly in terms of quality, and there are arguably too many of them
4. not necessarily a bad thing and more of a design choice, but your character is more sluggish than in ds1 with generally slower attacks and higher stamina usage overall. this makes dealing with multiple enemies a lot more difficult than in ds1 and in a way that isn't particularly fun
5. scholar of the first sin, which was supposed to fix the original game's problems, is a mixed bag. the enemy placement in particular is obnoxious at points especially given the previous point
it should be noted that ds2 isn't a bad game and the things it does do right (build variety, non-linear world design, the dlcs in general) it does very well. if they had a less fucked up dev process it would have been an improvement in every way but as it is it's pretty good but flawed
Try dark souls 3. It’s a little quicker. I always like the first souls game during the winter time when I can veg out a little more. Sekiro is a great option too though.
there are builds in souls game that make your attacks and movements way faster than any in bloodborne
It actually does, the DLC is much more intricate to explore and interesting, filled with cool enemies and good looking areas. It should've been like that for the entire game but no, we were denied that.
but quadridirectional rolling...
I beat the game, it’s still shit, worst From game
you can get filtered out of having fun
>bad enemy placement
>janky hitboxes
>ADP stat
>mostly poor bosses
>unmemorable music for the most part
>soul memory
>missing the interconnected world of DS1
>very few original ideas in comparison to DS1