I already beat this once or twice during early access. What is the trick to winning? Is there a consistent method or do you just need to luckshit your way into a good wand? I want to do the cool shit like look for orbs and dig for secrets.
Noita
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You gotta learn when a wand isn't working out and drop it
90% luckshit your way into good skill rng. wands are largely irrelevant.
Something you need to know, is that you, me, and almost all players are far too greedy. generally speaking most people don't know when to cut their losses if they don't have something like blood money + tablets. Internalize this, and you'll probably start getting way farther
Luck definetly helps, nobody can tell me with a straight face that hitting perk lottery in the first temple and having it proc upon pickup doesnt immediately put you at an insane advantage.
sometimes perks are more useful than you'd think, take telekinetic kick for example, the ability to pick up gold from a distance, use bodies to block ranged attacks, and kill enemies with one throw is underrated in my opinion
Why does my fps keep dropping even when nothing is happening?
>find acid trail early on
>stand in the temple flooding literally all the floors beneath me with acid
Now if you don't mind I'll take that free win
>get the blood money on death perk
>get tons of friendly creature spawning eggs
>drop a chunk of ice on a mob of friends
>no blood money
well then
when you walk into a bloody scene that had nothing to do with you, it was a handful of NPCs still being simulated by the game, and the subsequent terrain changes
not sure how far the simulation goes, but things are being "rendered" offscreen
this is one of the first games in a long, long time where I'm not actively playing to win and pretty much just wasting time fucking around and exploring environments. its nice
yeah, it seems that sometimes even when blood money should activate, like an enemy killing another enemy, sometimes it just doesn't for some reason, though its pretty rare
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This guy consistently pulls wins in hour long runs
Dunno man, some streamer did 10 winstreak of the all essences and moon thing, which is way more difficult (given bad RNG) than just winning.
is this another half arsed roguelite that copies the tropes of other games of the genre badly or is it actually a "good" roguelite
I'm frequently dropping to 40 fps in the first zone where basically nothing is happening, tried lowering all settings too. This doesn't feel right.
probably not
I've a stable 60 fps with an i7 4790k
It's a pixel based game where you experiment with effects and commit suicide a lot because you did something silly like play with sawblades or used a wand that always casts explosion.
Get good at wandbuilding. Luck definitely helps, but knowing what to bring along and being able to scrounge together powerful wands out of whatever scraps you have is what nets you those victories.
Wish I knew anything about wand building but it's too big brained for me
Concentrated Mana:
Dissolves Steel
Does not dissolve the player
Evaporates Teleportatium
Creates more of itself when in contact with water
Makes your shitty 50 mana recharge wand way better
Why aren't you carrying a flask of it yet, user?
i dunno how to drink potions, it just sprays em
proper wand building, knowing what wands to store, knowing what spells to keep
just generally knowing what to do
Right click them in your inventory
Does it consume 100%?
>tfw I can't progress at all because I keep dying early to damage over time effects
you have water, use it
The game looks fun but I don't know if I want to spend $16 on it when it seems so short. I've got 12 people on my friendlist who own it and I looked through them yesterday, the highest playtime was 20h and the rest were much lower. These are folks that love all these indie roguelikes too.
It looks like a game I'd enjoy but if it's only got enough replayability to last 20h or so I'm not gonna dump $16 on it when there are a bunch of other cheaper games I want to try.
Trick to winning consistently is to play fucking lame, slowly as possible and exploring everything to grab as many health ups as possible. The proper way to play is to get good and dive coal mine fungus for bullshit wands and reset when you don't get them.
Pirate it ape
>Winning 10 times in a row is harder than winning once
Yeah no shit
I have over 100 hours and I don't like indie roguelites. I don't know how you find games to buy when your standards seem sky high even for a game as cheap as $16.
Egg-spawned mobs seem to drop nothing at all
How does one beat nightmare mode? I can handle the coal mines, but the moment I step foot in the Hiisi base I get raped from every direction by 300 hp tanks that fire 40dps bullets at mach 10
help me Zig Forumsirgins
what are some kino wand + spell loadouts?
>asking for more than a mere 20 hours of playtime
>standards seem sky high
If I wanted short games I'd buy last year's AAA trash. $16 is a high price for a game that short, as much as I love Brigador I only got about 16 hours out of it so paying $20 for it was a bit of a ripoff, I'm hoping to avoid similarly poor purchases by asking anons how much replayability they're getting out of these games. FTL is a good example, I paid very little for it many years ago and still play it from time to time with mods, I'm at like 160 hours now.
Find a good skill and don't waste too much time exploring side areas.
okay so go play free to play garbage, the value is infinite
are you poor or just a third worlder?
I have +1500 hours in it. It's not short, there's tons of secrets to find and wands to experiment with.
Get infinite spell perk and a want with magic bolt with timer and Circle of Acid, then try not to kill yourself with it and hope you get something that can get you past the temple.
>it's too hard for me to just tell someone how much playtime I get out of this game, instead I'll just insult them
Pity, this game looked like a lot of fun but the fanbase appears to be clinically retarded.
>are you poor or just a third worlder?
You don't stay wealthy by making bad purchases, though I guess you'll never have to worry about that.
Homing + damage aura or heavy shot + any of the mists is crazy good. Stack more auras or heavy shots for even more damage. Add increased duration to make it last longer.
Probably too rng-heavy to be called a "good" roguelite but its per-pixel physics simulation and world interactivity is unique, and being able to combine spells in increasingly autistic/retarded ways makes it a great suicidal wizard simulator, like Magicka was.
Actually, Falling Sand/Powder Toy + Magicka is probably the best way to describe Noita.
I literally told you how much playtime I've gotten out of the game and how my view differs from your friends. Speaking of, why aren't you asking your "friends" for opinions instead of random people on Zig Forums?
Here's an actually useful post, thanks user. Do the secrets actually have fun rewards, like new ways to make spells or whatever?
freeze charge + tentacle one hit kills anything that isn't melee or ice immune. Even in New Game +10.
I mean streaking more advanced goals is harder than just streaking basic wins, of course.
There are hidden areas with unique and challenging enemies. There are multiple secret endings, some of which can require tens of hours of play to get. There are a ton of fun spell and perk combinations to try. There are alchemy recipes in which you can mix materials to create others; some of the recipes are randomized so they're different in every run.